make ships orbit their targets
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@@ -76,6 +76,8 @@ TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[c
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REQUIRE(cfg.world.regions.enemyBufferWidth_tiles == 15);
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REQUIRE(cfg.world.expansion.columnsPerExpansion_tiles == 10);
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REQUIRE(cfg.world.push.bossAdvanceSeconds == Approx(60.0));
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REQUIRE(cfg.world.orbitFactor == Approx(0.8));
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REQUIRE(cfg.world.rallyOrbitRadius_tiles == Approx(5.0));
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// Spot-check that a config-derived formula computes as expected.
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// threat_rate_formula = "x": evaluates to the input value.
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@@ -163,6 +165,8 @@ belt_speed_mps = 20
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starting_building_blocks = 100
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tunnel_max_distance_tiles = 10
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departure_interval_seconds = 20
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orbit_factor = 0.8
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rally_orbit_radius_tiles = 5.0
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[regions]
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asteroid_width_tiles = 40
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@@ -211,6 +215,8 @@ belt_speed_mps = 20
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starting_building_blocks = 100
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tunnel_max_distance_tiles = 10
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departure_interval_seconds = 20
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orbit_factor = 0.8
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rally_orbit_radius_tiles = 5.0
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[regions]
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asteroid_width_tiles = 40
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