make ships orbit their targets
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@@ -11,5 +11,6 @@ struct RepairBehavior
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{
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std::optional<entt::entity> currentTarget;
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float maxRepairRange_tiles = 0.0f;
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float orbitRadius_tiles = 0.0f; // REQ-SHP-ORBIT
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float score = 0.0f;
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};
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