make ships orbit their targets
This commit is contained in:
@@ -268,6 +268,8 @@ WorldConfig ConfigLoader::loadWorld(const std::string& path)
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cfg.beltSpeed_tps = requireDouble(tbl["world"]["belt_speed_mps"], file, "world.belt_speed_mps") / cfg.tileSize_m;
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cfg.tunnelMaxDistance_tiles = static_cast<int>(requireInt(tbl["world"]["tunnel_max_distance_tiles"], file, "world.tunnel_max_distance_tiles"));
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cfg.departureIntervalSeconds = requireDouble(tbl["world"]["departure_interval_seconds"], file, "world.departure_interval_seconds");
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cfg.orbitFactor = requireDouble(tbl["world"]["orbit_factor"], file, "world.orbit_factor");
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cfg.rallyOrbitRadius_tiles = requireDouble(tbl["world"]["rally_orbit_radius_tiles"], file, "world.rally_orbit_radius_tiles");
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cfg.regions.asteroidWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["asteroid_width_tiles"], file, "regions.asteroid_width_tiles"));
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cfg.regions.playerBufferWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["player_buffer_width_tiles"], file, "regions.player_buffer_width_tiles"));
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@@ -49,6 +49,8 @@ struct WorldConfig
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double beltSpeed_tps; // REQ-GW-BELT-SPEED (tiles/s, converted from m/s in config)
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int tunnelMaxDistance_tiles; // REQ-BLD-TUNNEL-PAIR
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double departureIntervalSeconds; // REQ-SHP-RALLY
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double orbitFactor; // REQ-SHP-ORBIT (multiplies tool range for orbit radius)
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double rallyOrbitRadius_tiles; // REQ-SHP-ORBIT (fixed orbit radius around the rally point)
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WorldRegions regions;
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WorldExpansion expansion;
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@@ -9,5 +9,6 @@
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struct AttackBehavior
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{
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std::optional<entt::entity> currentTarget;
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float orbitRadius_tiles = 0.0f; // REQ-SHP-ORBIT
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float score = 0.0f;
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};
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@@ -7,5 +7,6 @@
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struct RallyBehavior
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{
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QVector2D rallyPoint;
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float orbitRadius_tiles = 0.0f; // REQ-SHP-ORBIT
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float score = 0.0f;
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};
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@@ -11,5 +11,6 @@ struct RepairBehavior
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{
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std::optional<entt::entity> currentTarget;
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float maxRepairRange_tiles = 0.0f;
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float orbitRadius_tiles = 0.0f; // REQ-SHP-ORBIT
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float score = 0.0f;
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};
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@@ -10,5 +10,6 @@ struct SalvageScrapBehavior
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{
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std::optional<QVector2D> scrapTarget;
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float maxCollectionRange_tiles = 0.0f;
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float orbitRadius_tiles = 0.0f; // REQ-SHP-ORBIT
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float score = 0.0f;
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};
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@@ -343,12 +343,24 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
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if (!weaponChildren.empty())
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{
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m_admin.addComponent<AttackBehavior>(entity, AttackBehavior{});
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float maxWeaponRange = 0.0f;
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for (entt::entity child : weaponChildren)
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{
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const float r = m_admin.get<WeaponComponent>(child).range_tiles;
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if (r > maxWeaponRange) { maxWeaponRange = r; }
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}
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AttackBehavior attack;
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attack.orbitRadius_tiles =
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maxWeaponRange * static_cast<float>(m_config.world.orbitFactor);
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m_admin.addComponent<AttackBehavior>(entity, attack);
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if (!isEnemy)
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{
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RallyBehavior rally;
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rally.rallyPoint = m_rallyPoint;
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rally.rallyPoint = m_rallyPoint;
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rally.orbitRadius_tiles =
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static_cast<float>(m_config.world.rallyOrbitRadius_tiles);
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m_admin.addComponent<RallyBehavior>(entity, rally);
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}
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}
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@@ -365,6 +377,8 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
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SalvageScrapBehavior salvage;
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salvage.scrapTarget = std::nullopt;
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salvage.maxCollectionRange_tiles = maxCollRange;
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salvage.orbitRadius_tiles =
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maxCollRange * static_cast<float>(m_config.world.orbitFactor);
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m_admin.addComponent<SalvageScrapBehavior>(entity, salvage);
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DeliverScrapBehavior deliver;
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@@ -384,6 +398,8 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
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RepairBehavior repair;
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repair.currentTarget = std::nullopt;
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repair.maxRepairRange_tiles = maxRepairRange;
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repair.orbitRadius_tiles =
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maxRepairRange * static_cast<float>(m_config.world.orbitFactor);
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m_admin.addComponent<RepairBehavior>(entity, repair);
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}
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@@ -5,6 +5,7 @@
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#include "EntityAdmin.h"
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#include "ModuleOwnerComponent.h"
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#include "MovementIntentComponent.h"
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#include "OrbitMath.h"
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#include "PositionComponent.h"
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#include "SelectedBehaviorComponent.h"
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#include "tracing.h"
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@@ -28,7 +29,9 @@ void AttackExecutor::execute(EntityAdmin& admin)
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QVector2D dest = pos.value;
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if (admin.isValid(t) && admin.hasAll<PositionComponent>(t))
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{
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dest = admin.get<PositionComponent>(t).value;
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const QVector2D targetPos = admin.get<PositionComponent>(t).value;
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dest = OrbitMath::computeOrbitDestination(pos.value, targetPos,
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attack.orbitRadius_tiles);
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}
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intent = MovementIntentComponent{true, dest};
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});
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45
src/lib/ecs/system/ai/OrbitMath.h
Normal file
45
src/lib/ecs/system/ai/OrbitMath.h
Normal file
@@ -0,0 +1,45 @@
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#pragma once
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#include <cmath>
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#include <QVector2D>
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// Orbit movement helper (REQ-SHP-ORBIT). Behaviors that keep a ship circling a
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// target (attack, repair, salvage, rally) feed the result of this function as the
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// movement intent destination instead of the target's center.
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namespace OrbitMath
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{
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// Lead angle (radians) by which the radial direction is rotated to produce
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// tangential motion. The fixed positive (counter-clockwise) sense makes the
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// orbit direction stable for the duration of orbiting a given target.
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constexpr float kOrbitLeadAngle_rad = 0.6f;
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// Returns a destination on the orbit circle of `radius` around `target`. The
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// result always lies exactly `radius` from `target`, so steering toward it
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// both corrects the standoff distance and advances the ship tangentially.
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// A radius of zero or less falls back to the target center (legacy "approach
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// the target" behavior), e.g. when the ship has no tool range to orbit at.
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inline QVector2D computeOrbitDestination(const QVector2D& shipPos,
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const QVector2D& target, float radius)
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{
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if (radius <= 0.0f) { return target; }
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QVector2D radial = shipPos - target;
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float length = radial.length();
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if (length < 1.0e-4f)
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{
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// Ship sits on the target; pick an arbitrary radial direction.
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radial = QVector2D(1.0f, 0.0f);
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length = 1.0f;
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}
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const QVector2D radialDirection = radial / length;
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const float cosLead = std::cos(kOrbitLeadAngle_rad);
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const float sinLead = std::sin(kOrbitLeadAngle_rad);
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const QVector2D leadDirection(
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radialDirection.x() * cosLead - radialDirection.y() * sinLead,
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radialDirection.x() * sinLead + radialDirection.y() * cosLead);
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return target + radius * leadDirection;
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}
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}
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@@ -3,6 +3,8 @@
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#include "BehaviorKind.h"
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#include "EntityAdmin.h"
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#include "MovementIntentComponent.h"
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#include "OrbitMath.h"
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#include "PositionComponent.h"
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#include "RallyBehavior.h"
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#include "SelectedBehaviorComponent.h"
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#include "tracing.h"
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@@ -10,11 +12,15 @@
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void RallyExecutor::execute(EntityAdmin& admin)
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{
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TRACE();
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admin.forEach<RallyBehavior, SelectedBehaviorComponent, MovementIntentComponent>(
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admin.forEach<RallyBehavior, SelectedBehaviorComponent, PositionComponent,
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MovementIntentComponent>(
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[](entt::entity /*e*/, const RallyBehavior& rally,
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const SelectedBehaviorComponent& selected, MovementIntentComponent& intent)
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const SelectedBehaviorComponent& selected, const PositionComponent& pos,
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MovementIntentComponent& intent)
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{
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if (selected.winner != BehaviorKind::Rally) { return; }
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intent = MovementIntentComponent{true, rally.rallyPoint};
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const QVector2D dest = OrbitMath::computeOrbitDestination(
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pos.value, rally.rallyPoint, rally.orbitRadius_tiles);
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intent = MovementIntentComponent{true, dest};
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});
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}
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@@ -4,6 +4,7 @@
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#include "EntityAdmin.h"
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#include "ModuleOwnerComponent.h"
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#include "MovementIntentComponent.h"
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#include "OrbitMath.h"
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#include "PositionComponent.h"
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#include "RepairBehavior.h"
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#include "RepairToolComponent.h"
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@@ -28,7 +29,9 @@ void RepairExecutor::execute(EntityAdmin& admin)
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QVector2D dest = pos.value;
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if (admin.isValid(t) && admin.hasAll<PositionComponent>(t))
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{
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dest = admin.get<PositionComponent>(t).value;
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const QVector2D targetPos = admin.get<PositionComponent>(t).value;
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dest = OrbitMath::computeOrbitDestination(pos.value, targetPos,
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repair.orbitRadius_tiles);
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}
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intent = MovementIntentComponent{true, dest};
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});
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@@ -3,6 +3,8 @@
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#include "BehaviorKind.h"
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#include "EntityAdmin.h"
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#include "MovementIntentComponent.h"
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#include "OrbitMath.h"
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#include "PositionComponent.h"
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#include "SalvageScrapBehavior.h"
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#include "SelectedBehaviorComponent.h"
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#include "tracing.h"
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@@ -10,12 +12,16 @@
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void SalvageScrapExecutor::execute(EntityAdmin& admin)
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{
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TRACE();
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admin.forEach<SalvageScrapBehavior, SelectedBehaviorComponent, MovementIntentComponent>(
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admin.forEach<SalvageScrapBehavior, SelectedBehaviorComponent, PositionComponent,
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MovementIntentComponent>(
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[](entt::entity /*e*/, const SalvageScrapBehavior& salvage,
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const SelectedBehaviorComponent& selected, MovementIntentComponent& intent)
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const SelectedBehaviorComponent& selected, const PositionComponent& pos,
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MovementIntentComponent& intent)
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{
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if (selected.winner != BehaviorKind::SalvageScrap) { return; }
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if (!salvage.scrapTarget) { return; }
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intent = MovementIntentComponent{true, *salvage.scrapTarget};
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const QVector2D dest = OrbitMath::computeOrbitDestination(
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pos.value, *salvage.scrapTarget, salvage.orbitRadius_tiles);
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intent = MovementIntentComponent{true, dest};
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});
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}
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