implement scrap and ship skeleton
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@@ -10,8 +10,8 @@ Cross-references: `architecture.md` (design), `requirements.md` (REQ-* citations
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| 2 | Simulation shell + TickDriver + entity id allocator + event queues | ✅ done |
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| 3 | Belt subsystem (placement, port interface, per-tile v1, splitter routing, clearTiles, visual iteration) | ✅ done |
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| 4 | Buildings + placement + belt↔building transport | ✅ done |
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| 5 | Scrap + ships skeleton (data + spawning, no AI) | ⬜ next |
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| 6 | Ship behavior systems + movement arbitration | ⬜ |
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| 5 | Scrap + ships skeleton (data + spawning, no AI) | ✅ done |
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| 6 | Ship behavior systems + movement arbitration | ⬜ next |
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| 7 | Waves, threat accumulation, combat resolution, deaths & loot | ⬜ |
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| 8 | UI layer (GameWorldView, visuals.toml, panels, build/demolish, speed controls) | ⬜ |
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