implement scrap and ship skeleton

This commit is contained in:
2026-04-20 07:32:18 +02:00
parent bf29cc40e3
commit 411be72a5c
14 changed files with 646 additions and 3 deletions

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@@ -10,8 +10,8 @@ Cross-references: `architecture.md` (design), `requirements.md` (REQ-* citations
| 2 | Simulation shell + TickDriver + entity id allocator + event queues | ✅ done |
| 3 | Belt subsystem (placement, port interface, per-tile v1, splitter routing, clearTiles, visual iteration) | ✅ done |
| 4 | Buildings + placement + belt↔building transport | ✅ done |
| 5 | Scrap + ships skeleton (data + spawning, no AI) | ⬜ next |
| 6 | Ship behavior systems + movement arbitration | ⬜ |
| 5 | Scrap + ships skeleton (data + spawning, no AI) | ✅ done |
| 6 | Ship behavior systems + movement arbitration | ⬜ next |
| 7 | Waves, threat accumulation, combat resolution, deaths & loot | ⬜ |
| 8 | UI layer (GameWorldView, visuals.toml, panels, build/demolish, speed controls) | ⬜ |