put the controls panel in the corner and let it step around the build bar

This commit is contained in:
2026-08-07 20:42:41 +02:00
parent 7a098edf72
commit 40415e663b
4 changed files with 45 additions and 26 deletions

View File

@@ -38,11 +38,13 @@ public:
// selection.
ControlsPanel(const GameWorldView* view, QWidget* parent = nullptr);
// Confines the panel to the given band of the game world view: it left-aligns
// within it and sits on its bottom edge. The band is the world view less the strip
// the build button bar occupies, so the two never overlap and the bar never has to
// move (REQ-UI-CONTROLS-PANEL, REQ-UI-BUILD-BAR).
void anchorTo(const QRect& bandRect);
// Places the panel in the bottom-left corner of the game world view. It shares the
// bottom edge with the build button bar rather than clearing its strip, the bar
// being centered and sized to its buttons and so usually leaving the left free; it
// rises above the bar only when the two would otherwise overlap. `buildBarRect` is
// the bar's current geometry in the same coordinates, or a null rect when there is
// none to avoid (REQ-UI-CONTROLS-PANEL, REQ-UI-BUILD-BAR).
void anchorTo(const QRect& worldRect, const QRect& buildBarRect);
protected:
// Clicking the heading collapses and expands the panel (REQ-UI-CONTROLS-PANEL).
@@ -77,7 +79,8 @@ private:
// command (REQ-UI-CONTROLS-PANEL).
bool m_collapsed = false;
// The band the panel confines itself to, in the coordinates of its parent; null
// until the owner has anchored it for the first time.
QRect m_bandRect;
// The world view the panel sits in, and the build button bar it steps around, both
// in the coordinates of its parent. Null until the owner has anchored it.
QRect m_worldRect;
QRect m_buildBarRect;
};