allow to inspect balancing arena

This commit is contained in:
2026-05-03 21:17:43 +02:00
parent afd8cd28fa
commit 3ef32ee6ba
13 changed files with 851 additions and 4 deletions

View File

@@ -5,6 +5,8 @@
#include <QVBoxLayout>
#include "ConfigLoader.h"
#include "InspectWindow.h"
#include "VisualsLoader.h"
BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
GameConfig gameConfig,
@@ -16,7 +18,10 @@ BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
, m_configDir(configDir)
, m_balancingConfigPath(balancingConfigPath)
, m_nextSeed(0)
, m_inspectWindow(nullptr)
, m_inspectedArenaIndex(-1)
{
m_visuals = VisualsLoader::load(m_configDir + "/visuals.toml");
setWindowTitle("DotaFactory — Balancing Tool");
resize(800, 600);
@@ -48,6 +53,13 @@ BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
BalancingWindow::~BalancingWindow()
{
m_pollTimer->stop();
if (m_inspectWindow)
{
m_inspectWindow->disconnect(this);
delete m_inspectWindow;
m_inspectWindow = nullptr;
}
m_inspectedSim.reset();
stopAllArenas();
}
@@ -76,6 +88,8 @@ void BalancingWindow::populateArenas(const BalancingConfig& balancingConfig)
connect(entry.widget, &ArenaWidget::startRequested,
this, [this, index]() { startArena(index); });
connect(entry.widget, &ArenaWidget::inspectRequested,
this, [this, index]() { inspectArena(index); });
m_arenas.push_back(std::move(entry));
}
@@ -111,6 +125,13 @@ void BalancingWindow::pollStatuses()
entry.widget->updateStatus(status);
}
}
if (m_inspectedSim && m_inspectedArenaIndex >= 0)
{
const ArenaStatus status = m_inspectedSim->status();
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->updateStatus(status);
}
updateButtons();
}
@@ -154,8 +175,93 @@ void BalancingWindow::startArena(int index)
updateButtons();
}
void BalancingWindow::inspectArena(int index)
{
if (m_inspectWindow)
{
m_inspectWindow->disconnect(this);
delete m_inspectWindow;
m_inspectWindow = nullptr;
if (m_inspectedSim && m_inspectedArenaIndex >= 0
&& !m_inspectedSim->isFinished())
{
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->resetToGrey();
}
m_inspectedSim.reset();
m_inspectedArenaIndex = -1;
}
ArenaEntry& entry = m_arenas[static_cast<std::size_t>(index)];
if (entry.worker.joinable())
{
entry.simulation->requestStop();
entry.worker.join();
}
m_inspectedSim = std::make_unique<ArenaSimulation>(
m_gameConfig, entry.config, m_nextSeed++);
m_inspectedArenaIndex = index;
entry.widget->resetToGrey();
entry.widget->startSimulation();
entry.widget->updateStatus(m_inspectedSim->status());
m_inspectWindow = new InspectWindow(
m_inspectedSim.get(), &m_visuals, entry.config.name, nullptr);
connect(m_inspectWindow, &InspectWindow::closed,
this, &BalancingWindow::closeInspectWindow);
setMainControlsEnabled(false);
m_inspectWindow->show();
}
void BalancingWindow::closeInspectWindow()
{
if (!m_inspectWindow)
{
return;
}
m_inspectWindow->disconnect(this);
m_inspectWindow->deleteLater();
m_inspectWindow = nullptr;
if (m_inspectedArenaIndex >= 0 && m_inspectedSim)
{
if (!m_inspectedSim->isFinished())
{
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->resetToGrey();
}
}
m_inspectedSim.reset();
m_inspectedArenaIndex = -1;
setMainControlsEnabled(true);
updateButtons();
}
void BalancingWindow::setMainControlsEnabled(bool enabled)
{
m_reloadButton->setEnabled(enabled);
m_startAllButton->setEnabled(enabled);
for (ArenaEntry& entry : m_arenas)
{
for (QPushButton* btn : entry.widget->findChildren<QPushButton*>())
{
btn->setEnabled(enabled);
}
}
}
void BalancingWindow::updateButtons()
{
if (m_inspectWindow)
{
return;
}
bool anyRunning = false;
bool allRunning = true;
for (ArenaEntry& entry : m_arenas)