allow to inspect balancing arena

This commit is contained in:
2026-05-03 21:17:43 +02:00
parent afd8cd28fa
commit 3ef32ee6ba
13 changed files with 851 additions and 4 deletions

View File

@@ -256,6 +256,7 @@ void ArenaSimulation::tick()
// Combat resolution (tick step 8).
std::vector<FireEvent> fireEvents;
m_combatSystem->tick(m_currentTick, *m_shipSystem, *m_buildingSystem, fireEvents);
m_fireEvents.insert(m_fireEvents.end(), fireEvents.begin(), fireEvents.end());
m_combatSystem->applyPendingDamage(m_currentTick, *m_shipSystem, *m_buildingSystem);
// Deaths (tick step 9, simplified).
@@ -375,6 +376,57 @@ void ArenaSimulation::tickDeaths()
}
}
void ArenaSimulation::tickOnce()
{
if (!m_finished)
{
tick();
updateStatus();
}
}
std::vector<FireEvent> ArenaSimulation::drainFireEvents()
{
std::vector<FireEvent> result;
result.swap(m_fireEvents);
return result;
}
bool ArenaSimulation::isFinished() const
{
return m_finished;
}
int ArenaSimulation::winnerTeam() const
{
return m_winnerTeam;
}
Tick ArenaSimulation::currentTick() const
{
return m_currentTick;
}
const ArenaConfig& ArenaSimulation::arenaConfig() const
{
return m_arenaConfig;
}
const BuildingSystem& ArenaSimulation::buildings() const
{
return *m_buildingSystem;
}
const ShipSystem& ArenaSimulation::ships() const
{
return *m_shipSystem;
}
const ScrapSystem& ArenaSimulation::scraps() const
{
return *m_scrapSystem;
}
void ArenaSimulation::updateStatus()
{
ArenaStatus newStatus;

View File

@@ -51,7 +51,18 @@ public:
void run();
void requestStop();
void tickOnce();
std::vector<FireEvent> drainFireEvents();
ArenaStatus status() const;
bool isFinished() const;
int winnerTeam() const;
Tick currentTick() const;
const ArenaConfig& arenaConfig() const;
const BuildingSystem& buildings() const;
const ShipSystem& ships() const;
const ScrapSystem& scraps() const;
private:
EntityId allocateId();
@@ -81,6 +92,8 @@ private:
int m_winnerTeam;
std::atomic<bool> m_stopRequested;
std::vector<FireEvent> m_fireEvents;
mutable std::mutex m_statusMutex;
ArenaStatus m_status;
};

321
src/balancing/ArenaView.cpp Normal file
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@@ -0,0 +1,321 @@
#include "ArenaView.h"
#include <algorithm>
#include <cmath>
#include <optional>
#include <QPainter>
#include <QPoint>
#include "ArenaSimulation.h"
#include "Building.h"
#include "BuildingSystem.h"
#include "Scrap.h"
#include "ScrapSystem.h"
#include "Ship.h"
#include "ShipSystem.h"
namespace
{
ShipRole shipRole(const Ship& ship)
{
if (ship.isEnemy) { return ShipRole::Enemy; }
if (ship.cargo.has_value()) { return ShipRole::Salvage; }
if (ship.repairTool.has_value()) { return ShipRole::Repair; }
return ShipRole::PlayerCombat;
}
} // namespace
ArenaView::ArenaView(ArenaSimulation* sim, const VisualsConfig* visuals,
QWidget* parent)
: QOpenGLWidget(parent)
, m_sim(sim)
, m_visuals(visuals)
, m_wallMs(0)
, m_gameSpeedMultiplier(1.0)
, m_prevNonZeroSpeed(1.0)
, m_rng(std::random_device{}())
, m_finishedEmitted(false)
{
setFocusPolicy(Qt::StrongFocus);
m_renderTimer = new QTimer(this);
m_renderTimer->setInterval(16);
connect(m_renderTimer, &QTimer::timeout, this, &ArenaView::onFrame);
m_renderTimer->start();
m_frameTimer.start();
}
void ArenaView::setGameSpeed(double multiplier)
{
if (multiplier > 0.001)
{
m_prevNonZeroSpeed = multiplier;
}
m_gameSpeedMultiplier = multiplier;
emit speedChanged(multiplier);
}
double ArenaView::gameSpeed() const
{
return m_gameSpeedMultiplier;
}
void ArenaView::togglePause()
{
if (m_gameSpeedMultiplier < 0.001)
{
setGameSpeed(m_prevNonZeroSpeed);
}
else
{
setGameSpeed(0.0);
}
}
void ArenaView::onFrame()
{
const qint64 elapsed = m_frameTimer.restart();
m_wallMs += elapsed;
{
const int ticks = m_tickDriver.advance(
static_cast<double>(elapsed), m_gameSpeedMultiplier);
for (int i = 0; i < ticks; ++i)
{
m_sim->tickOnce();
}
}
{
const std::vector<FireEvent> fires = m_sim->drainFireEvents();
for (const FireEvent& fe : fires)
{
float maxRadius = 0.125f;
const Building* tBld = m_sim->buildings().findBuilding(fe.target);
if (tBld)
{
const int shorter = std::min(tBld->footprint.width(),
tBld->footprint.height());
maxRadius = shorter / 2.0f;
}
std::uniform_real_distribution<float> angleDist(0.0f, 6.28318530f);
std::uniform_real_distribution<float> radiusDist(0.0f, maxRadius);
const float angle = angleDist(m_rng);
const float radius = radiusDist(m_rng);
ActiveBeam beam;
beam.event = fe;
beam.emittedWallMs = m_wallMs;
beam.targetOffset = QVector2D(radius * std::cos(angle),
radius * std::sin(angle));
m_activeBeams.push_back(beam);
}
}
{
std::vector<ActiveBeam> live;
for (const ActiveBeam& b : m_activeBeams)
{
if (m_wallMs - b.emittedWallMs < kBeamLifetimeMs)
{
live.push_back(b);
}
}
m_activeBeams = std::move(live);
}
if (m_sim->isFinished() && !m_finishedEmitted)
{
m_finishedEmitted = true;
emit finished();
}
update();
}
void ArenaView::paintGL()
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, false);
drawTiles(painter);
drawBuildings(painter);
drawScrap(painter);
drawShips(painter);
drawBeams(painter);
}
// ---------------------------------------------------------------------------
// Coordinate helpers
// ---------------------------------------------------------------------------
float ArenaView::tilePx() const
{
const ArenaConfig& ac = m_sim->arenaConfig();
const int totalWidth = ac.playerBufferWidth
+ ac.contestZoneWidth
+ ac.enemyBufferWidth;
const int totalHeight = ac.heightTiles;
if (totalWidth <= 0 || totalHeight <= 0) { return 1.0f; }
const float pxPerTileH = static_cast<float>(height()) / static_cast<float>(totalHeight);
const float pxPerTileW = static_cast<float>(width()) / static_cast<float>(totalWidth);
return std::min(pxPerTileH, pxPerTileW);
}
QPointF ArenaView::worldToWidget(QVector2D worldPos) const
{
return QPointF(
static_cast<qreal>(worldPos.x() * tilePx()),
static_cast<qreal>(worldPos.y() * tilePx()));
}
QPointF ArenaView::tileToWidget(QPoint tile) const
{
return worldToWidget(QVector2D(static_cast<float>(tile.x()),
static_cast<float>(tile.y())));
}
QRectF ArenaView::tileRect(QPoint tile) const
{
const QPointF tl = tileToWidget(tile);
return QRectF(tl.x(), tl.y(),
static_cast<qreal>(tilePx()), static_cast<qreal>(tilePx()));
}
std::optional<QVector2D> ArenaView::entityPosition(EntityId id) const
{
for (const Ship& ship : m_sim->ships().allShips())
{
if (ship.id == id)
{
return ship.position;
}
}
const Building* bldg = m_sim->buildings().findBuilding(id);
if (bldg)
{
return QVector2D(
bldg->anchor.x() + bldg->footprint.width() * 0.5f,
bldg->anchor.y() + bldg->footprint.height() * 0.5f);
}
return std::nullopt;
}
// ---------------------------------------------------------------------------
// Rendering
// ---------------------------------------------------------------------------
void ArenaView::drawTiles(QPainter& painter)
{
const ArenaConfig& ac = m_sim->arenaConfig();
const int totalWidth = ac.playerBufferWidth
+ ac.contestZoneWidth
+ ac.enemyBufferWidth;
const int totalHeight = ac.heightTiles;
painter.setPen(Qt::NoPen);
for (int x = 0; x < totalWidth; ++x)
{
for (int y = 0; y < totalHeight; ++y)
{
painter.fillRect(tileRect(QPoint(x, y)), m_visuals->space.fill);
}
}
}
void ArenaView::drawBuildings(QPainter& painter)
{
for (const Building& b : m_sim->buildings().allBuildings())
{
const std::map<BuildingType, BuildingVisuals>::const_iterator it =
m_visuals->buildings.find(b.type);
if (it == m_visuals->buildings.end()) { continue; }
const BuildingVisuals& bv = it->second;
painter.setPen(Qt::NoPen);
for (const QPoint& cell : b.bodyCells)
{
painter.fillRect(tileRect(cell), bv.fill);
}
const QPointF tl = tileToWidget(b.anchor);
const QRectF bboxRect(tl.x(), tl.y(),
b.footprint.width() * static_cast<qreal>(tilePx()),
b.footprint.height() * static_cast<qreal>(tilePx()));
painter.setPen(QPen(bv.outline, 1));
painter.setBrush(Qt::NoBrush);
painter.drawRect(bboxRect);
if (!bv.glyph.isEmpty())
{
painter.setPen(bv.outline);
painter.drawText(bboxRect, Qt::AlignCenter, bv.glyph);
}
}
}
void ArenaView::drawScrap(QPainter& painter)
{
const float r = tilePx() * 0.2f;
for (const Scrap& scrap : m_sim->scraps().allScraps())
{
const QPointF center = worldToWidget(scrap.position);
painter.setBrush(QColor(128, 110, 90));
painter.setPen(QPen(QColor(50, 40, 30), 1));
painter.drawEllipse(center,
static_cast<qreal>(r), static_cast<qreal>(r));
}
}
void ArenaView::drawShips(QPainter& painter)
{
for (const Ship& ship : m_sim->ships().allShips())
{
const ShipRole role = shipRole(ship);
const std::map<ShipRole, ShipVisuals>::const_iterator it =
m_visuals->ships.find(role);
if (it == m_visuals->ships.end()) { continue; }
const QPointF center = worldToWidget(ship.position);
const QVector2D vel = ship.velocity;
const QVector2D dir = (vel.length() > 0.0001f)
? vel.normalized()
: QVector2D(1.0f, 0.0f);
const QVector2D perp(-dir.y(), dir.x());
const float fwd = tilePx() * 0.45f;
const float side = tilePx() * 0.25f;
QPolygonF tri;
tri << QPointF(center.x() + static_cast<qreal>(dir.x() * fwd),
center.y() + static_cast<qreal>(dir.y() * fwd))
<< QPointF(center.x() + static_cast<qreal>(perp.x() * side - dir.x() * side),
center.y() + static_cast<qreal>(perp.y() * side - dir.y() * side))
<< QPointF(center.x() + static_cast<qreal>(-perp.x() * side - dir.x() * side),
center.y() + static_cast<qreal>(-perp.y() * side - dir.y() * side));
painter.setPen(QPen(it->second.outline, 1));
painter.setBrush(it->second.fill);
painter.drawPolygon(tri);
}
}
void ArenaView::drawBeams(QPainter& painter)
{
painter.setPen(QPen(m_visuals->beams.color, m_visuals->beams.widthPx));
for (const ActiveBeam& beam : m_activeBeams)
{
const std::optional<QVector2D> shooterPos = entityPosition(beam.event.shooter);
const std::optional<QVector2D> targetPos = entityPosition(beam.event.target);
if (!shooterPos.has_value() || !targetPos.has_value()) { continue; }
painter.drawLine(worldToWidget(*shooterPos),
worldToWidget(*targetPos + beam.targetOffset));
}
}

79
src/balancing/ArenaView.h Normal file
View File

@@ -0,0 +1,79 @@
#pragma once
#include <random>
#include <vector>
#include <QElapsedTimer>
#include <QOpenGLWidget>
#include <QTimer>
#include <QVector2D>
#include "EntityId.h"
#include "FireEvent.h"
#include "Tick.h"
#include "TickDriver.h"
#include "VisualsConfig.h"
class ArenaSimulation;
class QPainter;
class ArenaView : public QOpenGLWidget
{
Q_OBJECT
public:
ArenaView(ArenaSimulation* sim, const VisualsConfig* visuals,
QWidget* parent = nullptr);
void setGameSpeed(double multiplier);
double gameSpeed() const;
void togglePause();
signals:
void speedChanged(double multiplier);
void finished();
protected:
void paintGL() override;
private slots:
void onFrame();
private:
void drawTiles(QPainter& painter);
void drawBuildings(QPainter& painter);
void drawScrap(QPainter& painter);
void drawShips(QPainter& painter);
void drawBeams(QPainter& painter);
float tilePx() const;
QPointF worldToWidget(QVector2D worldPos) const;
QPointF tileToWidget(QPoint tile) const;
QRectF tileRect(QPoint tile) const;
std::optional<QVector2D> entityPosition(EntityId id) const;
struct ActiveBeam
{
FireEvent event;
qint64 emittedWallMs;
QVector2D targetOffset;
};
static constexpr qint64 kBeamLifetimeMs = 300;
ArenaSimulation* m_sim;
const VisualsConfig* m_visuals;
TickDriver m_tickDriver;
QElapsedTimer m_frameTimer;
qint64 m_wallMs;
std::mt19937 m_rng;
double m_gameSpeedMultiplier;
double m_prevNonZeroSpeed;
QTimer* m_renderTimer;
std::vector<ActiveBeam> m_activeBeams;
bool m_finishedEmitted;
};

View File

@@ -30,6 +30,10 @@ void ArenaWidget::buildLayout(const std::string& arenaName)
titleRow->addStretch();
m_inspectButton = new QPushButton("Inspect", this);
connect(m_inspectButton, &QPushButton::clicked, this, &ArenaWidget::inspectRequested);
titleRow->addWidget(m_inspectButton);
m_startButton = new QPushButton("Start", this);
connect(m_startButton, &QPushButton::clicked, this, &ArenaWidget::startRequested);
titleRow->addWidget(m_startButton);
@@ -72,6 +76,14 @@ void ArenaWidget::startSimulation()
setStyleSheet("ArenaWidget { border: 2px solid #3366ff; padding: 8px; }");
}
void ArenaWidget::resetToGrey()
{
m_running = false;
m_wasFinished = false;
m_startButton->setEnabled(true);
setStyleSheet("ArenaWidget { border: 2px solid #999999; padding: 8px; }");
}
void ArenaWidget::updateStatus(const ArenaStatus& status)
{
for (int ti = 0; ti < 2; ++ti)

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@@ -18,9 +18,11 @@ public:
void updateStatus(const ArenaStatus& status);
void startSimulation();
void resetToGrey();
signals:
void startRequested();
void inspectRequested();
private:
void buildLayout(const std::string& arenaName);
@@ -30,6 +32,7 @@ private:
QLabel* m_team2Header;
QLabel* m_team1Content;
QLabel* m_team2Content;
QPushButton* m_inspectButton;
QPushButton* m_startButton;
bool m_running;
bool m_wasFinished;

View File

@@ -5,6 +5,8 @@
#include <QVBoxLayout>
#include "ConfigLoader.h"
#include "InspectWindow.h"
#include "VisualsLoader.h"
BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
GameConfig gameConfig,
@@ -16,7 +18,10 @@ BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
, m_configDir(configDir)
, m_balancingConfigPath(balancingConfigPath)
, m_nextSeed(0)
, m_inspectWindow(nullptr)
, m_inspectedArenaIndex(-1)
{
m_visuals = VisualsLoader::load(m_configDir + "/visuals.toml");
setWindowTitle("DotaFactory — Balancing Tool");
resize(800, 600);
@@ -48,6 +53,13 @@ BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
BalancingWindow::~BalancingWindow()
{
m_pollTimer->stop();
if (m_inspectWindow)
{
m_inspectWindow->disconnect(this);
delete m_inspectWindow;
m_inspectWindow = nullptr;
}
m_inspectedSim.reset();
stopAllArenas();
}
@@ -76,6 +88,8 @@ void BalancingWindow::populateArenas(const BalancingConfig& balancingConfig)
connect(entry.widget, &ArenaWidget::startRequested,
this, [this, index]() { startArena(index); });
connect(entry.widget, &ArenaWidget::inspectRequested,
this, [this, index]() { inspectArena(index); });
m_arenas.push_back(std::move(entry));
}
@@ -111,6 +125,13 @@ void BalancingWindow::pollStatuses()
entry.widget->updateStatus(status);
}
}
if (m_inspectedSim && m_inspectedArenaIndex >= 0)
{
const ArenaStatus status = m_inspectedSim->status();
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->updateStatus(status);
}
updateButtons();
}
@@ -154,8 +175,93 @@ void BalancingWindow::startArena(int index)
updateButtons();
}
void BalancingWindow::inspectArena(int index)
{
if (m_inspectWindow)
{
m_inspectWindow->disconnect(this);
delete m_inspectWindow;
m_inspectWindow = nullptr;
if (m_inspectedSim && m_inspectedArenaIndex >= 0
&& !m_inspectedSim->isFinished())
{
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->resetToGrey();
}
m_inspectedSim.reset();
m_inspectedArenaIndex = -1;
}
ArenaEntry& entry = m_arenas[static_cast<std::size_t>(index)];
if (entry.worker.joinable())
{
entry.simulation->requestStop();
entry.worker.join();
}
m_inspectedSim = std::make_unique<ArenaSimulation>(
m_gameConfig, entry.config, m_nextSeed++);
m_inspectedArenaIndex = index;
entry.widget->resetToGrey();
entry.widget->startSimulation();
entry.widget->updateStatus(m_inspectedSim->status());
m_inspectWindow = new InspectWindow(
m_inspectedSim.get(), &m_visuals, entry.config.name, nullptr);
connect(m_inspectWindow, &InspectWindow::closed,
this, &BalancingWindow::closeInspectWindow);
setMainControlsEnabled(false);
m_inspectWindow->show();
}
void BalancingWindow::closeInspectWindow()
{
if (!m_inspectWindow)
{
return;
}
m_inspectWindow->disconnect(this);
m_inspectWindow->deleteLater();
m_inspectWindow = nullptr;
if (m_inspectedArenaIndex >= 0 && m_inspectedSim)
{
if (!m_inspectedSim->isFinished())
{
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->resetToGrey();
}
}
m_inspectedSim.reset();
m_inspectedArenaIndex = -1;
setMainControlsEnabled(true);
updateButtons();
}
void BalancingWindow::setMainControlsEnabled(bool enabled)
{
m_reloadButton->setEnabled(enabled);
m_startAllButton->setEnabled(enabled);
for (ArenaEntry& entry : m_arenas)
{
for (QPushButton* btn : entry.widget->findChildren<QPushButton*>())
{
btn->setEnabled(enabled);
}
}
}
void BalancingWindow::updateButtons()
{
if (m_inspectWindow)
{
return;
}
bool anyRunning = false;
bool allRunning = true;
for (ArenaEntry& entry : m_arenas)

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@@ -14,6 +14,9 @@
#include "ArenaSimulation.h"
#include "BalancingConfig.h"
#include "GameConfig.h"
#include "VisualsConfig.h"
class InspectWindow;
class BalancingWindow : public QWidget
{
@@ -32,11 +35,14 @@ private slots:
void reloadConfig();
void startAll();
void startArena(int index);
void inspectArena(int index);
void closeInspectWindow();
private:
void populateArenas(const BalancingConfig& balancingConfig);
void stopAllArenas();
void updateButtons();
void setMainControlsEnabled(bool enabled);
struct ArenaEntry
{
@@ -48,6 +54,7 @@ private:
std::vector<ArenaEntry> m_arenas;
GameConfig m_gameConfig;
VisualsConfig m_visuals;
std::string m_configDir;
std::string m_balancingConfigPath;
unsigned int m_nextSeed;
@@ -55,4 +62,8 @@ private:
QPushButton* m_startAllButton;
QScrollArea* m_scrollArea;
QTimer* m_pollTimer;
InspectWindow* m_inspectWindow;
int m_inspectedArenaIndex;
std::unique_ptr<ArenaSimulation> m_inspectedSim;
};

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@@ -2,8 +2,12 @@ SET(HDRS
${HDRS}
${CMAKE_CURRENT_SOURCE_DIR}/ArenaWidget.h
${CMAKE_CURRENT_SOURCE_DIR}/ArenaSimulation.h
${CMAKE_CURRENT_SOURCE_DIR}/ArenaView.h
${CMAKE_CURRENT_SOURCE_DIR}/BalancingConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.h
PARENT_SCOPE
)
@@ -12,7 +16,10 @@ SET(SRCS
${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ArenaWidget.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ArenaSimulation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ArenaView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BalancingConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.cpp
PARENT_SCOPE
)

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@@ -0,0 +1,187 @@
#include "InspectWindow.h"
#include <cmath>
#include <QCloseEvent>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QSignalMapper>
#include <QVBoxLayout>
#include "ArenaView.h"
const double InspectWindow::kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 4.0 };
const int InspectWindow::kSpeedCount = 5;
InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
const std::string& arenaName, QWidget* parent)
: QWidget(parent)
, m_sim(sim)
{
setWindowTitle(QString("Inspect \u2014 %1").arg(QString::fromStdString(arenaName)));
resize(900, 700);
setAttribute(Qt::WA_DeleteOnClose, false);
QVBoxLayout* mainLayout = new QVBoxLayout(this);
mainLayout->setContentsMargins(0, 0, 0, 0);
mainLayout->setSpacing(0);
// Header: arena name + speed buttons
{
QWidget* header = new QWidget(this);
QHBoxLayout* headerLayout = new QHBoxLayout(header);
headerLayout->setContentsMargins(8, 4, 8, 4);
headerLayout->setSpacing(8);
QLabel* nameLabel = new QLabel(QString::fromStdString(arenaName), header);
QFont nameFont = nameLabel->font();
nameFont.setBold(true);
nameFont.setPointSize(nameFont.pointSize() + 2);
nameLabel->setFont(nameFont);
headerLayout->addWidget(nameLabel);
headerLayout->addStretch();
const char* labels[] = { "0x", "0.5x", "1x", "2x", "4x" };
QSignalMapper* mapper = new QSignalMapper(this);
for (int i = 0; i < kSpeedCount; ++i)
{
QPushButton* btn = new QPushButton(labels[i], header);
btn->setCheckable(true);
btn->setChecked(i == 2);
headerLayout->addWidget(btn);
m_speedButtons.push_back(btn);
mapper->setMapping(btn, i);
connect(btn, &QPushButton::clicked,
mapper, qOverload<>(&QSignalMapper::map));
}
connect(mapper, qOverload<int>(&QSignalMapper::mapped),
this, &InspectWindow::onSpeedButton);
header->setFixedHeight(header->sizeHint().height());
mainLayout->addWidget(header);
}
// Arena view (center, stretch)
m_arenaView = new ArenaView(sim, visuals, this);
mainLayout->addWidget(m_arenaView, 1);
connect(m_arenaView, &ArenaView::speedChanged,
this, &InspectWindow::onSpeedChanged);
// Info panel (bottom)
{
QWidget* infoPanel = new QWidget(this);
QHBoxLayout* infoLayout = new QHBoxLayout(infoPanel);
infoLayout->setContentsMargins(8, 4, 8, 4);
infoLayout->setSpacing(16);
QVBoxLayout* team1Layout = new QVBoxLayout();
m_team1Header = new QLabel(infoPanel);
QFont headerFont = m_team1Header->font();
headerFont.setBold(true);
m_team1Header->setFont(headerFont);
team1Layout->addWidget(m_team1Header);
m_team1Content = new QLabel(infoPanel);
team1Layout->addWidget(m_team1Content);
team1Layout->addStretch();
infoLayout->addLayout(team1Layout);
QVBoxLayout* team2Layout = new QVBoxLayout();
m_team2Header = new QLabel(infoPanel);
m_team2Header->setFont(headerFont);
team2Layout->addWidget(m_team2Header);
m_team2Content = new QLabel(infoPanel);
team2Layout->addWidget(m_team2Content);
team2Layout->addStretch();
infoLayout->addLayout(team2Layout);
mainLayout->addWidget(infoPanel);
}
// Poll timer for info panel updates
m_pollTimer = new QTimer(this);
connect(m_pollTimer, &QTimer::timeout, this, &InspectWindow::pollStatus);
m_pollTimer->start(100);
// Show initial status
pollStatus();
setFocusPolicy(Qt::StrongFocus);
}
void InspectWindow::closeEvent(QCloseEvent* event)
{
m_pollTimer->stop();
emit closed();
event->accept();
}
void InspectWindow::keyPressEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Space)
{
m_arenaView->togglePause();
}
else
{
QWidget::keyPressEvent(event);
}
}
void InspectWindow::onSpeedButton(int index)
{
if (index >= 0 && index < kSpeedCount)
{
m_arenaView->setGameSpeed(kSpeeds[index]);
}
}
void InspectWindow::onSpeedChanged(double multiplier)
{
for (int i = 0; i < kSpeedCount; ++i)
{
const bool active = (std::abs(kSpeeds[i] - multiplier) < 0.001);
m_speedButtons[static_cast<std::size_t>(i)]->setChecked(active);
}
}
void InspectWindow::pollStatus()
{
const ArenaStatus status = m_sim->status();
updateInfoPanel(status);
}
void InspectWindow::updateInfoPanel(const ArenaStatus& status)
{
for (int ti = 0; ti < 2; ++ti)
{
const ArenaStatus::TeamStatus& team = status.teams[ti];
QLabel* header = (ti == 0) ? m_team1Header : m_team2Header;
QLabel* content = (ti == 0) ? m_team1Content : m_team2Content;
if (status.finished && status.winnerTeam == ti)
{
header->setText("[WON] " + QString::fromStdString(team.name));
}
else
{
header->setText(QString::fromStdString(team.name));
}
QString lines;
for (const ArenaStatus::Entry& entry : team.entries)
{
if (!lines.isEmpty())
{
lines += "\n";
}
lines += QString("%1/%2 %3 L%4")
.arg(entry.surviving)
.arg(entry.total)
.arg(QString::fromStdString(entry.displayName))
.arg(entry.level);
}
content->setText(lines);
}
}

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@@ -0,0 +1,51 @@
#pragma once
#include <string>
#include <vector>
#include <QLabel>
#include <QPushButton>
#include <QTimer>
#include <QWidget>
#include "ArenaSimulation.h"
#include "VisualsConfig.h"
class ArenaView;
class InspectWindow : public QWidget
{
Q_OBJECT
public:
InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
const std::string& arenaName, QWidget* parent = nullptr);
signals:
void closed();
protected:
void closeEvent(QCloseEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;
private slots:
void onSpeedButton(int index);
void onSpeedChanged(double multiplier);
void pollStatus();
private:
void updateInfoPanel(const ArenaStatus& status);
ArenaSimulation* m_sim;
ArenaView* m_arenaView;
std::vector<QPushButton*> m_speedButtons;
QLabel* m_team1Header;
QLabel* m_team2Header;
QLabel* m_team1Content;
QLabel* m_team2Content;
QTimer* m_pollTimer;
static const double kSpeeds[];
static const int kSpeedCount;
};