share the world shapes both views (game and balancing) draw identically
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@@ -176,9 +176,6 @@ private:
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QPointF center, float halfPx);
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void drawDebris(QPainter& painter, const WorldCoordinates& coordinates);
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void drawShips(QPainter& painter, const WorldCoordinates& coordinates);
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void drawHpBar(QPainter& painter, const WorldCoordinates& coordinates,
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qreal left, qreal top, qreal width,
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float fraction, bool isEnemy);
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void drawDebugSensorRanges(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebugTargetLines(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebugOverlay(QPainter& painter);
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