share the world shapes both views (game and balancing) draw identically
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@@ -9,6 +9,10 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.h
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# Shared world-space shapes so the arena keeps looking like the game
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# (see WorldPrimitives.h). The balancing target does not link the ui library,
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# so the few ui files it needs are compiled into it, as above.
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/WorldPrimitives.h
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PARENT_SCOPE
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)
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@@ -23,5 +27,6 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/WorldPrimitives.cpp
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PARENT_SCOPE
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)
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