share BuildingSystem's free functions instead of copying them
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@@ -50,6 +50,7 @@
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#include "HealthComponent.h"
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#include "HqProxyComponent.h"
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#include "ItemIconCache.h"
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#include "PortGeometry.h"
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#include "PositionComponent.h"
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#include "RepairBehavior.h"
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#include "SalvageScrapBehavior.h"
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@@ -166,18 +167,6 @@ Rotation rotateCounterClockwise(Rotation r)
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return Rotation::East;
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}
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QPoint portBodyTile(QPoint portTile, Rotation direction)
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{
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switch (direction)
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{
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case Rotation::East: return portTile + QPoint(-1, 0);
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case Rotation::West: return portTile + QPoint( 1, 0);
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case Rotation::North: return portTile + QPoint( 0, 1);
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case Rotation::South: return portTile + QPoint( 0, -1);
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}
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return portTile;
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}
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// Fill color for a building's status light per its production state
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// (REQ-UI-STATUS-LIGHT).
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QColor statusLightFill(ProductionStatus status, const StatusLightVisuals& sl)
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@@ -1341,7 +1330,7 @@ void GameWorldView::drawBuildings(QPainter& painter)
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for (const Port& port : b.outputPorts)
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{
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drawPortGlyph(painter, portBodyTile(port.tile, port.direction),
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drawPortGlyph(painter, outputBodyTile(port.tile, port.direction),
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port.direction, bv.outline, /*centered*/ false);
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}
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@@ -1441,7 +1430,7 @@ void GameWorldView::drawBuildings(QPainter& painter)
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for (const Port& port : siteMask.outputPorts)
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{
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const QPoint absBody = s.anchor
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+ portBodyTile(port.tile, port.direction);
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+ outputBodyTile(port.tile, port.direction);
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drawPortGlyph(painter, absBody, port.direction, bv.outline,
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/*centered*/ false);
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}
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@@ -2215,7 +2204,7 @@ void GameWorldView::drawBuildingGhost(QPainter& painter, BuildingType type,
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for (const Port& port : parsed.outputPorts)
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{
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drawPortGlyph(painter, anchorTile + portBodyTile(port.tile, port.direction),
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drawPortGlyph(painter, anchorTile + outputBodyTile(port.tile, port.direction),
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port.direction, lineColor, /*centered*/ false);
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}
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