fix issue where shipyard did not produce anything
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@@ -5,6 +5,7 @@ available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "5 + 1*x"
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@@ -31,6 +32,7 @@ available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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player_production_level = 5
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production_time_seconds = 20
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[ship.threat]
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cost_formula = "10 + 2*x"
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@@ -57,6 +59,7 @@ available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 4}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "0"
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@@ -82,6 +85,7 @@ available_from_start = false
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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player_production_level = 3
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production_time_seconds = 15
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[ship.threat]
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cost_formula = "0"
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@@ -98,4 +102,3 @@ repair_range_formula = "80"
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[ship.loot]
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scrap_drop = 2
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