add ship stats panel to ship layout dialog

This commit is contained in:
2026-06-06 21:21:48 +02:00
parent 8dad554800
commit 37a70ea321
9 changed files with 562 additions and 24 deletions

View File

@@ -1,4 +1,5 @@
#include "ShipLayoutDialog.h"
#include "ShipStatsPanel.h"
#include <cctype>
#include <functional>
@@ -397,6 +398,7 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
, m_currentRotation(Rotation::East)
, m_removeButton(nullptr)
, m_gridWidget(nullptr)
, m_statsPanel(nullptr)
{
setWindowTitle(tr("Configure Ship Layout"));
setModal(true);
@@ -437,17 +439,24 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
rebuildOccupancy();
// --- UI layout ---
QHBoxLayout* mainLayout = new QHBoxLayout(this);
QVBoxLayout* outerLayout = new QVBoxLayout(this);
// Left: grid widget.
// Top: grid widget.
LayoutGridWidget* gridW = new LayoutGridWidget(this, this);
gridW->setGridData(&m_grid, m_rows, m_cols, &m_placedModules, m_config);
gridW->setGhostData(m_activeModuleIndex, m_currentRotation);
m_gridWidget = gridW;
mainLayout->addWidget(m_gridWidget);
outerLayout->addWidget(m_gridWidget, 0, Qt::AlignHCenter | Qt::AlignTop);
// Right: module buttons + confirm/cancel.
QVBoxLayout* rightLayout = new QVBoxLayout();
// Middle: three-column area (stats | module buttons | blueprints).
QHBoxLayout* columnsLayout = new QHBoxLayout();
// Left column: ship stats panel.
m_statsPanel = new ShipStatsPanel(config, this);
columnsLayout->addWidget(m_statsPanel);
// Center column: module selection buttons.
QVBoxLayout* centerLayout = new QVBoxLayout();
QGridLayout* buttonGrid = new QGridLayout();
buttonGrid->setSpacing(4);
@@ -508,30 +517,35 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
updateGridWidget();
});
rightLayout->addLayout(buttonGrid);
rightLayout->addStretch();
centerLayout->addLayout(buttonGrid);
centerLayout->addStretch();
// Confirm / Cancel buttons.
QHBoxLayout* bottomBar = new QHBoxLayout();
QPushButton* confirmBtn = new QPushButton(tr("Confirm"), this);
QPushButton* cancelBtn = new QPushButton(tr("Cancel"), this);
bottomBar->addWidget(confirmBtn);
bottomBar->addWidget(cancelBtn);
rightLayout->addLayout(bottomBar);
columnsLayout->addLayout(centerLayout);
connect(confirmBtn, &QPushButton::clicked, this, &ShipLayoutDialog::onConfirm);
connect(cancelBtn, &QPushButton::clicked, this, &ShipLayoutDialog::onCancel);
mainLayout->addLayout(rightLayout);
// Right: blueprint panel (third column).
// Right column: blueprint panel.
ShipLayoutBlueprintPanel* bpPanel = new ShipLayoutBlueprintPanel(
allBlueprints,
m_shipId,
[this]() { return m_placedModules; },
[this](const std::vector<PlacedModule>& mods) { loadLayoutBlueprint(mods); },
this);
mainLayout->addWidget(bpPanel);
columnsLayout->addWidget(bpPanel);
outerLayout->addLayout(columnsLayout, 1);
// Bottom: confirm / cancel buttons.
QHBoxLayout* bottomBar = new QHBoxLayout();
QPushButton* confirmBtn = new QPushButton(tr("Confirm"), this);
QPushButton* cancelBtn = new QPushButton(tr("Cancel"), this);
bottomBar->addWidget(confirmBtn);
bottomBar->addWidget(cancelBtn);
outerLayout->addLayout(bottomBar);
connect(confirmBtn, &QPushButton::clicked, this, &ShipLayoutDialog::onConfirm);
connect(cancelBtn, &QPushButton::clicked, this, &ShipLayoutDialog::onCancel);
// Initial stats display.
updateStats();
// Grid click handler.
connect(this, &ShipLayoutDialog::gridCellClicked, this, [this](QPoint cell) {
@@ -551,6 +565,7 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
m_placedModules.erase(m_placedModules.begin() + idx);
rebuildOccupancy();
updateGridWidget();
updateStats();
}
}
return;
@@ -567,6 +582,7 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
m_placedModules.push_back(pm);
rebuildOccupancy();
updateGridWidget();
updateStats();
}
});
}
@@ -690,6 +706,20 @@ void ShipLayoutDialog::updateGridWidget()
gridW->update();
}
void ShipLayoutDialog::updateStats()
{
int level = 1;
for (const ShipDef& def : m_config->ships.ships)
{
if (def.id == m_shipId)
{
level = def.schematic.playerProductionLevel;
break;
}
}
m_statsPanel->refresh(m_shipId, level, m_placedModules);
}
bool ShipLayoutDialog::canPlaceModule(const ModuleDef& def, QPoint position,
Rotation rotation) const
{
@@ -795,4 +825,5 @@ void ShipLayoutDialog::loadLayoutBlueprint(const std::vector<PlacedModule>& modu
rebuildOccupancy();
updateGridWidget();
updateStats();
}