show implicitly unlocked items in schematic unlock dialog

This commit is contained in:
2026-06-13 18:01:59 +02:00
parent 5317f35198
commit 3716c2b734
6 changed files with 230 additions and 12 deletions

View File

@@ -3,6 +3,7 @@
#include "catch.hpp"
#include "ConfigLoader.h"
#include "DisplayName.h"
#include "FactionComponent.h"
#include "GameConfig.h"
#include "HealthComponent.h"
@@ -277,3 +278,85 @@ TEST_CASE("RecipeSchematic: reset keeps -1 recipes unlocked and their seed items
REQUIRE(sim.isItemUnlocked("premium_circuit"));
}
// ---------------------------------------------------------------------------
// Unlock dialog: newly-unlocked recipe preview (REQ-DEF-SCHEMATIC-DROP)
// ---------------------------------------------------------------------------
TEST_CASE("RecipeSchematic: newlyUnlockedItemNames is sorted, deduplicated, and empty for level-ups",
"[recipe_schematic]")
{
Simulation sim(loadConfig());
for (int i = 0; i < 100; ++i)
{
killEnemyStations(sim);
if (!sim.hasSchematicChoicesPending()) { continue; }
for (const SchematicChoiceOption& opt : sim.getPendingSchematicChoices())
{
// Strictly ascending implies sorted and deduplicated.
for (std::size_t j = 1; j < opt.newlyUnlockedItemNames.size(); ++j)
{
CHECK(opt.newlyUnlockedItemNames[j - 1] < opt.newlyUnlockedItemNames[j]);
}
// A level-up doesn't change the explicit unlock state, so the
// implicit unlock set - and thus this preview - must be empty.
if (!opt.isNewUnlock)
{
CHECK(opt.newlyUnlockedItemNames.empty());
}
}
sim.applySchematicChoice(0);
}
}
TEST_CASE("RecipeSchematic: newlyUnlockedItemNames matches recipes that actually become unlocked",
"[recipe_schematic]")
{
Simulation sim(loadConfig());
const GameConfig cfg = loadConfig();
auto unlockedTrackedRecipeIds = [&]()
{
std::set<std::string> ids;
for (const RecipeDef& def : cfg.recipes.recipes)
{
if ((def.building == BuildingType::Miner || def.building == BuildingType::Assembler)
&& sim.isRecipeUnlocked(def.id))
{
ids.insert(def.id);
}
}
return ids;
};
for (int i = 0; i < 100; ++i)
{
killEnemyStations(sim);
if (!sim.hasSchematicChoicesPending()) { continue; }
const std::set<std::string> unlockedBefore = unlockedTrackedRecipeIds();
const SchematicChoiceOption choice = sim.getPendingSchematicChoices()[0];
sim.applySchematicChoice(0);
std::set<std::string> expectedNames;
for (const RecipeDef& def : cfg.recipes.recipes)
{
if ((def.building == BuildingType::Miner || def.building == BuildingType::Assembler)
&& sim.isRecipeUnlocked(def.id) && unlockedBefore.count(def.id) == 0)
{
for (const RecipeOutput& out : def.outputs)
{
expectedNames.insert(toDisplayName(out.item));
}
}
}
const std::vector<std::string> expected(expectedNames.begin(), expectedNames.end());
REQUIRE(choice.newlyUnlockedItemNames == expected);
}
}