change to physics based ship movement
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@@ -30,7 +30,11 @@ struct ShipHealth
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struct ShipMovement
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{
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Formula speedFormula; // REQ-SHP-STATS, REQ-SHP-MOVEMENT
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Formula speedFormula; // max linear speed cap, tiles/s (REQ-SHP-STATS, REQ-SHP-MOVEMENT)
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Formula mainAccelerationFormula; // forward acceleration, tiles/s²
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Formula maneuveringAccelerationFormula;// omnidirectional acceleration, tiles/s²
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Formula angularAccelerationFormula; // angular acceleration, rad/s²
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Formula maxRotationSpeedFormula; // angular velocity cap, rad/s
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};
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struct ShipSensor
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