implement escape menu

This commit is contained in:
2026-04-21 20:58:57 +02:00
parent af603e4040
commit 31b3abf0c1
4 changed files with 43 additions and 9 deletions

View File

@@ -52,6 +52,9 @@ MainWindow::MainWindow(Simulation* sim, const GameConfig* config,
connect(m_gameWorldView, SIGNAL(gameOver()),
this, SLOT(onGameOver()));
connect(m_gameWorldView, SIGNAL(escapeMenuRequested()),
this, SLOT(onEscapeMenuRequested()));
// Signals: build grid → game world
connect(m_buildButtonGrid, SIGNAL(buildingTypeSelected(BuildingType)),
m_gameWorldView, SLOT(enterBuilderMode(BuildingType)));
@@ -95,6 +98,35 @@ void MainWindow::onStateUpdated(Tick /*tick*/, int blocks, double /*speed*/)
m_buildButtonGrid->updateAffordability(blocks);
}
void MainWindow::onEscapeMenuRequested()
{
const double prevSpeed = m_gameWorldView->gameSpeed();
m_gameWorldView->setGameSpeed(0.0);
QMessageBox box(this);
box.setWindowTitle("Paused");
QPushButton* continueBtn = box.addButton("Continue", QMessageBox::AcceptRole);
QPushButton* restartBtn = box.addButton("Restart", QMessageBox::ResetRole);
QPushButton* quitBtn = box.addButton("Quit", QMessageBox::DestructiveRole);
box.setEscapeButton(continueBtn);
box.exec();
QAbstractButton* clicked = box.clickedButton();
if (clicked == restartBtn)
{
m_sim->reset();
m_gameWorldView->resetForNewGame();
}
else if (clicked == quitBtn)
{
close();
}
else
{
m_gameWorldView->setGameSpeed(prevSpeed);
}
}
void MainWindow::onGameOver()
{
const Tick tick = m_sim->currentTick();