implement escape menu

This commit is contained in:
2026-04-21 20:58:57 +02:00
parent af603e4040
commit 31b3abf0c1
4 changed files with 43 additions and 9 deletions

View File

@@ -898,15 +898,7 @@ void GameWorldView::keyPressEvent(QKeyEvent* event)
}
break;
case Qt::Key_Escape:
if (m_builderType.has_value())
{
exitBuilderMode();
}
else if (m_demolishMode)
{
m_demolishMode = false;
m_demolishHoverId = kInvalidEntityId;
}
emit escapeMenuRequested();
break;
case Qt::Key_Backspace:
if (m_demolishMode)
@@ -1114,6 +1106,11 @@ void GameWorldView::exitBuilderMode()
emit builderModeExited();
}
double GameWorldView::gameSpeed() const
{
return m_gameSpeedMultiplier;
}
void GameWorldView::setGameSpeed(double multiplier)
{
m_gameSpeedMultiplier = multiplier;

View File

@@ -46,6 +46,10 @@ signals:
void stateUpdated(Tick tick, int blocks, double speed);
void gameOver();
void builderModeExited();
void escapeMenuRequested();
public:
double gameSpeed() const;
public slots:
void enterBuilderMode(BuildingType type);

View File

@@ -52,6 +52,9 @@ MainWindow::MainWindow(Simulation* sim, const GameConfig* config,
connect(m_gameWorldView, SIGNAL(gameOver()),
this, SLOT(onGameOver()));
connect(m_gameWorldView, SIGNAL(escapeMenuRequested()),
this, SLOT(onEscapeMenuRequested()));
// Signals: build grid → game world
connect(m_buildButtonGrid, SIGNAL(buildingTypeSelected(BuildingType)),
m_gameWorldView, SLOT(enterBuilderMode(BuildingType)));
@@ -95,6 +98,35 @@ void MainWindow::onStateUpdated(Tick /*tick*/, int blocks, double /*speed*/)
m_buildButtonGrid->updateAffordability(blocks);
}
void MainWindow::onEscapeMenuRequested()
{
const double prevSpeed = m_gameWorldView->gameSpeed();
m_gameWorldView->setGameSpeed(0.0);
QMessageBox box(this);
box.setWindowTitle("Paused");
QPushButton* continueBtn = box.addButton("Continue", QMessageBox::AcceptRole);
QPushButton* restartBtn = box.addButton("Restart", QMessageBox::ResetRole);
QPushButton* quitBtn = box.addButton("Quit", QMessageBox::DestructiveRole);
box.setEscapeButton(continueBtn);
box.exec();
QAbstractButton* clicked = box.clickedButton();
if (clicked == restartBtn)
{
m_sim->reset();
m_gameWorldView->resetForNewGame();
}
else if (clicked == quitBtn)
{
close();
}
else
{
m_gameWorldView->setGameSpeed(prevSpeed);
}
}
void MainWindow::onGameOver()
{
const Tick tick = m_sim->currentTick();

View File

@@ -27,6 +27,7 @@ protected:
private slots:
void onGameOver();
void onStateUpdated(Tick tick, int blocks, double speed);
void onEscapeMenuRequested();
private:
void layoutPanels();