update keyboard shortcuts
This commit is contained in:
@@ -130,3 +130,20 @@ void BuildButtonGrid::handleEvent(std::shared_ptr<const DemolishModeChangedEvent
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{
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m_demolishButton->setChecked(event->active);
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}
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void BuildButtonGrid::handleEvent(std::shared_ptr<const BuildHotkeyPressedEvent> event)
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{
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for (std::size_t i = 0; i < m_types.size(); ++i)
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{
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if (m_types[i] == event->type)
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{
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// Equivalent to clicking the build button: a disabled (unaffordable)
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// button cannot be clicked, so the hotkey is likewise inert.
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if (m_buttons[i]->isEnabled())
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{
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onBuildButton(static_cast<int>(i));
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}
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return;
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}
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}
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}
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@@ -6,6 +6,7 @@
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#include <QWidget>
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#include "BuilderModeExitedEvent.h"
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#include "BuildHotkeyPressedEvent.h"
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#include "BuildingType.h"
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#include "DemolishModeChangedEvent.h"
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#include "EventHandler.h"
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@@ -15,7 +16,8 @@ class QPushButton;
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class BuildButtonGrid : public QWidget,
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public CombinedEventHandler<BuilderModeExitedEvent,
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DemolishModeChangedEvent>
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DemolishModeChangedEvent,
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BuildHotkeyPressedEvent>
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{
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Q_OBJECT
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@@ -29,6 +31,7 @@ public:
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private:
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void handleEvent(std::shared_ptr<const BuilderModeExitedEvent> event) override;
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void handleEvent(std::shared_ptr<const DemolishModeChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const BuildHotkeyPressedEvent> event) override;
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private slots:
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void onBuildButton(int index);
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@@ -47,6 +47,7 @@
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#include "Tick.h"
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#include "EscapeMenuRequestedEvent.h"
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#include "TracePrintRequestedEvent.h"
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#include "BuildHotkeyPressedEvent.h"
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#include "BossWaveUpdatedEvent.h"
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#include "BuilderModeExitedEvent.h"
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#include "BlueprintModeExitedEvent.h"
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@@ -1206,6 +1207,45 @@ void GameWorldView::keyPressEvent(QKeyEvent* event)
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return;
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}
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// Number-key build-mode hotkeys (REQ-UI-HOTKEYS). nativeVirtualKey gives the
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// physical digit independent of keyboard layout and Shift (with Shift held, key()
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// for the number row can arrive as Key_Exclam etc.). VK_1..VK_9 = 0x31..0x39.
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const quint32 virtualKey = event->nativeVirtualKey();
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if (virtualKey >= 0x31 && virtualKey <= 0x39)
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{
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const int digit = static_cast<int>(virtualKey - 0x30);
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const bool shift = (event->modifiers() & Qt::ShiftModifier) != 0;
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std::optional<BuildingType> type;
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if (!shift)
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{
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switch (digit)
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{
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case 1: type = BuildingType::Belt; break;
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case 2: type = BuildingType::Splitter; break;
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case 3: type = BuildingType::TunnelEntry; break;
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case 4: type = BuildingType::TunnelExit; break;
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}
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}
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else
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{
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switch (digit)
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{
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case 1: type = BuildingType::Miner; break;
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case 2: type = BuildingType::Smelter; break;
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case 3: type = BuildingType::Assembler; break;
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case 4: type = BuildingType::Shipyard; break;
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case 5: type = BuildingType::SalvageBay; break;
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case 6: type = BuildingType::ReprocessingPlant; break;
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}
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}
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if (type.has_value())
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{
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<BuildHotkeyPressedEvent>(*type));
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return;
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}
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}
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switch (event->key())
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{
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case Qt::Key_A:
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@@ -1231,69 +1271,24 @@ void GameWorldView::keyPressEvent(QKeyEvent* event)
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case Qt::Key_S:
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stepSpeed(-1);
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break;
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case Qt::Key_E:
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if (m_builderType.has_value())
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{
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m_ghostRotation = rotateClockwise(m_ghostRotation);
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m_ghostValid = isValidPlacement(*m_builderType, m_ghostTile, m_ghostRotation);
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}
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else if (m_blueprintMode.has_value())
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{
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for (BlueprintBuilding& bb : m_blueprintMode->buildings)
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{
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const BuildingDef* def = findBuildingDef(bb.type);
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if (!def) { continue; }
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const ParsedSurfaceMask mask = parseSurfaceMask(def->surfaceMask, bb.rotation);
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int minX = INT_MAX, minY = INT_MAX;
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for (const QPoint& cell : mask.bodyCells)
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{
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const QPoint abs = bb.offset + cell;
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minX = std::min(minX, -abs.y());
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minY = std::min(minY, abs.x());
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}
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bb.offset = QPoint(minX, minY);
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bb.rotation = rotateClockwise(bb.rotation);
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}
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}
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case Qt::Key_R:
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rotateGhost(event->modifiers() & Qt::ShiftModifier);
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break;
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case Qt::Key_Q:
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if (m_builderType.has_value())
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{
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m_ghostRotation = rotateCounterClockwise(m_ghostRotation);
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m_ghostValid = isValidPlacement(*m_builderType, m_ghostTile, m_ghostRotation);
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}
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else if (m_blueprintMode.has_value())
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{
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for (BlueprintBuilding& bb : m_blueprintMode->buildings)
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{
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const BuildingDef* def = findBuildingDef(bb.type);
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if (!def) { continue; }
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const ParsedSurfaceMask mask = parseSurfaceMask(def->surfaceMask, bb.rotation);
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int minX = INT_MAX, minY = INT_MAX;
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for (const QPoint& cell : mask.bodyCells)
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{
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const QPoint abs = bb.offset + cell;
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minX = std::min(minX, abs.y());
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minY = std::min(minY, -abs.x());
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}
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bb.offset = QPoint(minX, minY);
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bb.rotation = rotateCounterClockwise(bb.rotation);
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}
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}
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if (m_builderType.has_value()) { exitBuilderMode(); }
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else if (m_blueprintMode.has_value()) { exitBlueprintMode(); }
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else { toggleDemolishMode(); }
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break;
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case Qt::Key_Escape:
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<EscapeMenuRequestedEvent>());
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break;
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case Qt::Key_Backspace:
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toggleDemolishMode();
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break;
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case Qt::Key_M:
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case Qt::Key_F3:
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m_debugDraw = !m_debugDraw;
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<DebugDrawToggledEvent>(m_debugDraw));
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break;
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case Qt::Key_L:
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case Qt::Key_F4:
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EventManager::getInstance()->addEvent(std::make_shared<TracePrintRequestedEvent>());
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break;
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default:
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@@ -1545,6 +1540,43 @@ void GameWorldView::toggleDemolishMode()
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std::make_shared<DemolishModeChangedEvent>(m_demolishMode));
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}
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void GameWorldView::rotateGhost(bool clockwise)
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{
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if (m_builderType.has_value())
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{
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m_ghostRotation = clockwise ? rotateClockwise(m_ghostRotation)
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: rotateCounterClockwise(m_ghostRotation);
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m_ghostValid = isValidPlacement(*m_builderType, m_ghostTile, m_ghostRotation);
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}
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else if (m_blueprintMode.has_value())
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{
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for (BlueprintBuilding& bb : m_blueprintMode->buildings)
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{
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const BuildingDef* def = findBuildingDef(bb.type);
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if (!def) { continue; }
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const ParsedSurfaceMask mask = parseSurfaceMask(def->surfaceMask, bb.rotation);
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int minX = INT_MAX, minY = INT_MAX;
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for (const QPoint& cell : mask.bodyCells)
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{
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const QPoint abs = bb.offset + cell;
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if (clockwise)
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{
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minX = std::min(minX, -abs.y());
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minY = std::min(minY, abs.x());
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}
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else
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{
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minX = std::min(minX, abs.y());
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minY = std::min(minY, -abs.x());
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}
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}
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bb.offset = QPoint(minX, minY);
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bb.rotation = clockwise ? rotateClockwise(bb.rotation)
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: rotateCounterClockwise(bb.rotation);
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}
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}
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}
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void GameWorldView::enterBuilderMode(BuildingType type)
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{
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m_builderType = type;
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@@ -140,6 +140,7 @@ private:
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void enterBlueprintMode(Blueprint blueprint);
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void exitBlueprintMode();
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void toggleDemolishMode();
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void rotateGhost(bool clockwise);
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struct ActiveBeam
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{
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@@ -583,27 +583,29 @@ std::optional<ShipLayoutConfig> ShipLayoutDialog::result() const
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void ShipLayoutDialog::keyPressEvent(QKeyEvent* event)
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{
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if (event->key() == Qt::Key_Q)
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if (event->key() == Qt::Key_R)
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{
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// Rotate CCW = 3 CW steps.
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switch (m_currentRotation)
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if (event->modifiers() & Qt::ShiftModifier)
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{
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case Rotation::East: m_currentRotation = Rotation::North; break;
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case Rotation::North: m_currentRotation = Rotation::West; break;
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case Rotation::West: m_currentRotation = Rotation::South; break;
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case Rotation::South: m_currentRotation = Rotation::East; break;
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// Shift+R: rotate CW.
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switch (m_currentRotation)
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{
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case Rotation::East: m_currentRotation = Rotation::South; break;
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case Rotation::South: m_currentRotation = Rotation::West; break;
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case Rotation::West: m_currentRotation = Rotation::North; break;
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case Rotation::North: m_currentRotation = Rotation::East; break;
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}
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}
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updateGridWidget();
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}
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else if (event->key() == Qt::Key_E)
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{
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// Rotate CW.
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switch (m_currentRotation)
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else
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{
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case Rotation::East: m_currentRotation = Rotation::South; break;
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case Rotation::South: m_currentRotation = Rotation::West; break;
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case Rotation::West: m_currentRotation = Rotation::North; break;
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case Rotation::North: m_currentRotation = Rotation::East; break;
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// R: rotate CCW.
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switch (m_currentRotation)
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{
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case Rotation::East: m_currentRotation = Rotation::North; break;
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case Rotation::North: m_currentRotation = Rotation::West; break;
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case Rotation::West: m_currentRotation = Rotation::South; break;
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case Rotation::South: m_currentRotation = Rotation::East; break;
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}
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}
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updateGridWidget();
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}
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