Fix Salvage Bay drop-off not working by adding config-driven buffer capacity

This commit is contained in:
2026-07-09 20:11:12 +02:00
parent cc38bf95fa
commit 2ddf13238c
9 changed files with 83 additions and 2 deletions

View File

@@ -337,6 +337,12 @@ BuildingsConfig ConfigLoader::loadBuildings(const std::string& path)
def.constructionTimeSeconds = requireDouble(mt["construction_time_seconds"], file, elemPath + ".construction_time_seconds");
def.surfaceMask = requireStringArray(mt["surface_mask"], file, elemPath + ".surface_mask");
if (mt.contains("output_buffer_capacity"))
{
def.outputBufferCapacity = static_cast<int>(
requireInt(mt["output_buffer_capacity"], file, elemPath + ".output_buffer_capacity"));
}
const std::optional<BuildingType> parsedType = parseBuildingType(def.id);
if (!parsedType)
{