Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
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@@ -1,5 +1,6 @@
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#pragma once
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#include <optional>
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#include <string>
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#include <vector>
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@@ -18,6 +19,10 @@ struct BuildingDef
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// Stored as raw strings here; parsing into per-cell tiles + output ports
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// happens when buildings are placed, not at load time.
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std::vector<std::string> surfaceMask;
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// Output-buffer holding size for buildings without a recipe-driven buffer.
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// Only the Salvage Bay sets this (REQ-BLD-SALVAGE-BAY).
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std::optional<int> outputBufferCapacity;
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};
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struct BuildingsConfig
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@@ -337,6 +337,12 @@ BuildingsConfig ConfigLoader::loadBuildings(const std::string& path)
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def.constructionTimeSeconds = requireDouble(mt["construction_time_seconds"], file, elemPath + ".construction_time_seconds");
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def.surfaceMask = requireStringArray(mt["surface_mask"], file, elemPath + ".surface_mask");
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if (mt.contains("output_buffer_capacity"))
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{
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def.outputBufferCapacity = static_cast<int>(
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requireInt(mt["output_buffer_capacity"], file, elemPath + ".output_buffer_capacity"));
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}
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const std::optional<BuildingType> parsedType = parseBuildingType(def.id);
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if (!parsedType)
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{
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