implement artifact win condition (REQ-WIN-ARTIFACT-COUNT, REQ-WIN-SCREEN)
- Add [artifacts] config section to world.toml with artifact_chance_formula (x = station level) and artifact_win_count - Roll artifact chance before each schematic drop; on success show 2 schematics + Artifact option instead of 3 - Selecting Artifact increments artifact count; reaching artifact_win_count triggers win screen - Display "Artifacts: x/y" in header bar via ArtifactCountChangedEvent - Win screen mirrors game-over screen with "Won!" caption and same Restart/Quit buttons Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
This commit is contained in:
@@ -29,6 +29,10 @@ target_score_formula = "1 / (1 + x)" # x = distance / max weapon r
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.40 # keep current target unless a challenger beats it by >10%
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[artifacts]
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artifact_chance_formula = "0.05 * x" # 5% chance per station level
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artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1"
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@@ -29,6 +29,10 @@ target_score_formula = "1 / (1 + x)" # x = distance / max weapon r
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.10 # keep current target unless a challenger beats it by >10%
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[artifacts]
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artifact_chance_formula = "0.05 * x" # 5% chance per station level
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artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1 + x / 10"
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@@ -301,6 +301,9 @@ WorldConfig ConfigLoader::loadWorld(const std::string& path)
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cfg.targeting.overclaimPenaltyFormula = requireFormula(tbl["targeting"]["overclaim_penalty_formula"], file, "targeting.overclaim_penalty_formula");
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cfg.targeting.hysteresis = requireDouble(tbl["targeting"]["target_hysteresis"], file, "targeting.target_hysteresis");
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cfg.artifacts.artifactChanceFormula = requireFormula(tbl["artifacts"]["artifact_chance_formula"], file, "artifacts.artifact_chance_formula");
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cfg.artifacts.artifactWinCount = static_cast<int>(requireInt(tbl["artifacts"]["artifact_win_count"], file, "artifacts.artifact_win_count"));
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return cfg;
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}
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@@ -47,6 +47,13 @@ struct WorldTargeting
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double hysteresis; // fractional margin a challenger must beat the current target by
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};
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// Artifact win condition (REQ-WIN-ARTIFACT-COUNT, REQ-WIN-SCREEN).
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struct WorldArtifacts
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{
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Formula artifactChanceFormula; // x = station level, result clamped to [0,1]
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int artifactWinCount;
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};
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struct WorldConfig
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{
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int heightTiles; // REQ-GW-HEIGHT
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@@ -65,4 +72,5 @@ struct WorldConfig
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WorldPush push;
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WorldWaves waves;
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WorldTargeting targeting;
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WorldArtifacts artifacts;
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};
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@@ -7,7 +7,8 @@ enum class SchematicType
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{
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Ship,
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Module,
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Recipe
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Recipe,
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Artifact
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};
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// One option presented to the player in the schematic choice dialog
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11
src/lib/eventsystem/event/ArtifactCountChangedEvent.h
Normal file
11
src/lib/eventsystem/event/ArtifactCountChangedEvent.h
Normal file
@@ -0,0 +1,11 @@
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#pragma once
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#include "Event.h"
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class ArtifactCountChangedEvent : public Event
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{
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public:
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ArtifactCountChangedEvent(int count, int winCount) : count(count), winCount(winCount) {}
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const int count;
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const int winCount;
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};
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@@ -9,6 +9,8 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoicesAvailableEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/SelectionChangedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/GameOverEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/WinEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/ArtifactCountChangedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BuilderModeExitedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintModeExitedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/EscapeMenuRequestedEvent.h
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5
src/lib/eventsystem/event/WinEvent.h
Normal file
5
src/lib/eventsystem/event/WinEvent.h
Normal file
@@ -0,0 +1,5 @@
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#pragma once
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#include "Event.h"
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class WinEvent : public Event {};
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@@ -134,6 +134,8 @@ void Simulation::reset(unsigned int seed)
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m_nextBuildingId = 1;
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m_buildingBlocksStock = m_config.world.startingBuildingBlocks;
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m_gameOver = false;
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m_isWon = false;
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m_artifactCount = 0;
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m_hqBuildingId = kInvalidBuildingId;
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m_hqProxyEntity = entt::null;
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m_playerStation1Entity = entt::null;
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@@ -584,7 +586,14 @@ void Simulation::generateSchematicChoices(int destroyedStationLevel)
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if (pool.empty()) { return; }
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const int numChoices = std::min(static_cast<int>(pool.size()), 3);
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const double artifactChance = std::clamp(
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m_config.world.artifacts.artifactChanceFormula.evaluate(
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static_cast<double>(destroyedStationLevel)),
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0.0, 1.0);
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std::uniform_real_distribution<double> realDist(0.0, 1.0);
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const bool artifactRolled = realDist(m_rng) < artifactChance;
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const int numChoices = std::min(static_cast<int>(pool.size()), artifactRolled ? 2 : 3);
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m_pendingSchematicChoices.clear();
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const std::set<std::string> currentShipIds = getUnlockedShipSchematicIds();
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@@ -657,6 +666,17 @@ void Simulation::generateSchematicChoices(int destroyedStationLevel)
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m_pendingSchematicChoices.push_back(option);
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}
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if (artifactRolled)
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{
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SchematicChoiceOption artifactOption;
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artifactOption.schematicId = "";
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artifactOption.type = SchematicType::Artifact;
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artifactOption.displayName = "Artifact";
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artifactOption.isNewUnlock = false;
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artifactOption.targetLevel = 0;
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m_pendingSchematicChoices.push_back(std::move(artifactOption));
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}
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}
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void Simulation::applySchematicChoice(int choiceIndex)
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@@ -664,6 +684,17 @@ void Simulation::applySchematicChoice(int choiceIndex)
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assert(choiceIndex >= 0 && choiceIndex < static_cast<int>(m_pendingSchematicChoices.size()));
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const SchematicChoiceOption& chosen = m_pendingSchematicChoices[static_cast<std::size_t>(choiceIndex)];
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if (chosen.type == SchematicType::Artifact)
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{
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m_artifactCount += 1;
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if (m_artifactCount >= m_config.world.artifacts.artifactWinCount)
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{
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m_isWon = true;
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}
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m_pendingSchematicChoices.clear();
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return;
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}
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if (chosen.type == SchematicType::Recipe)
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{
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m_unlockedRecipeSchematicIds.insert(chosen.schematicId);
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@@ -866,6 +897,16 @@ bool Simulation::isGameOver() const
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return m_gameOver;
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}
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bool Simulation::isWon() const
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{
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return m_isWon;
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}
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int Simulation::artifactCount() const
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{
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return m_artifactCount;
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}
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double Simulation::threatLevel() const
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{
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return m_waveSystem->threatLevel();
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@@ -68,6 +68,8 @@ public:
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Tick currentTick() const;
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int buildingBlocksStock() const;
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bool isGameOver() const;
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bool isWon() const;
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int artifactCount() const;
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double threatLevel() const;
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double threatAccumulationRate() const;
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double maxFactoryProductionThreatRate() const;
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@@ -131,7 +133,9 @@ private:
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Tick m_nextDepartureTick;
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BuildingId m_nextBuildingId;
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int m_buildingBlocksStock;
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bool m_gameOver = false;
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bool m_gameOver = false;
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bool m_isWon = false;
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int m_artifactCount = 0;
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// Pre-placed structure IDs.
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BuildingId m_hqBuildingId; // Building id (for belt integration)
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@@ -251,6 +251,24 @@ void GameWorldView::onFrame()
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m_schematicChoiceShown = false;
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}
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// Artifact count update
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const int currentArtifactCount = m_sim->artifactCount();
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if (currentArtifactCount != m_lastArtifactCount)
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{
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m_lastArtifactCount = currentArtifactCount;
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<ArtifactCountChangedEvent>(
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currentArtifactCount, m_sim->config().world.artifacts.artifactWinCount));
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}
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// Win check
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if (m_sim->isWon() && !m_winShown)
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{
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m_winShown = true;
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m_gameSpeedMultiplier = 0.0;
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EventManager::getInstance()->sendEventImmediately(std::make_shared<WinEvent>());
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}
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// Game over check
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if (m_sim->isGameOver() && !m_gameOverShown)
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{
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@@ -1667,12 +1685,14 @@ void GameWorldView::resetForNewGame()
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m_scrollXTiles = 0.0f;
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m_scrollLeft = false;
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m_scrollRight = false;
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m_gameOverShown = false;
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m_prevNonZeroSpeed = 1.0;
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m_gameOverShown = false;
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m_winShown = false;
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m_prevNonZeroSpeed = 1.0;
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m_lastTick = Tick(-1);
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m_lastBlocks = -1;
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m_lastBossCounter = -1;
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m_lastBossCountdown = Tick(-1);
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m_lastArtifactCount = -1;
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(std::vector<BuildingId>{}));
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setGameSpeed(1.0);
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@@ -25,8 +25,10 @@
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#include "ExitBlueprintModeRequestedEvent.h"
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#include "ExitBuilderModeRequestedEvent.h"
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#include "DebugDrawToggledEvent.h"
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#include "ArtifactCountChangedEvent.h"
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#include "BeamFiredEvent.h"
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#include "SchematicChoiceOption.h"
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#include "WinEvent.h"
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#include "SpeedChangeRequestedEvent.h"
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#include "entt/entity/entity.hpp"
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@@ -191,10 +193,12 @@ private:
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bool m_scrollLeft;
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bool m_scrollRight;
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bool m_gameOverShown;
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bool m_winShown;
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bool m_schematicChoiceShown;
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Tick m_lastTick = Tick(-1);
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int m_lastBlocks = -1;
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int m_lastBossCounter = -1;
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Tick m_lastBossCountdown = Tick(-1);
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int m_lastArtifactCount = -1;
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};
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@@ -22,11 +22,13 @@ HeaderBar::HeaderBar(QWidget* parent)
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layout->setContentsMargins(8, 4, 8, 4);
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layout->setSpacing(8);
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m_timeLabel = new QLabel("00:00", this);
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m_blocksLabel = new QLabel(tr("Blocks: 0"), this);
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m_bossLabel = new QLabel(tr("Boss Wave #1 Next boss: 5:00"), this);
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m_timeLabel = new QLabel("00:00", this);
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m_blocksLabel = new QLabel(tr("Blocks: 0"), this);
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m_artifactsLabel = new QLabel(tr("Artifacts: 0/?"), this);
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m_bossLabel = new QLabel(tr("Boss Wave #1 Next boss: 5:00"), this);
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layout->addWidget(m_timeLabel);
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layout->addWidget(m_blocksLabel);
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layout->addWidget(m_artifactsLabel);
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layout->addStretch();
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layout->addWidget(m_bossLabel);
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@@ -88,6 +90,11 @@ void HeaderBar::handleEvent(std::shared_ptr<const BossWaveUpdatedEvent> event)
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.arg(bossSeconds % 60, 2, 10, QChar('0')));
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}
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void HeaderBar::handleEvent(std::shared_ptr<const ArtifactCountChangedEvent> event)
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{
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m_artifactsLabel->setText(tr("Artifacts: %1/%2").arg(event->count).arg(event->winCount));
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}
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void HeaderBar::onSpeedButton(int index)
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{
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if (index >= 0 && index < kSpeedCount)
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@@ -4,6 +4,7 @@
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#include <QWidget>
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#include "ArtifactCountChangedEvent.h"
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#include "BossWaveUpdatedEvent.h"
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#include "BuildingBlocksChangedEvent.h"
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#include "EventHandler.h"
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@@ -18,7 +19,8 @@ class HeaderBar : public QWidget,
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public CombinedEventHandler<TickAdvancedEvent,
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BuildingBlocksChangedEvent,
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GameSpeedChangedEvent,
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BossWaveUpdatedEvent>
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BossWaveUpdatedEvent,
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ArtifactCountChangedEvent>
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{
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Q_OBJECT
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@@ -34,9 +36,11 @@ private:
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void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const GameSpeedChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const BossWaveUpdatedEvent> event) override;
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void handleEvent(std::shared_ptr<const ArtifactCountChangedEvent> event) override;
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QLabel* m_timeLabel;
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QLabel* m_blocksLabel;
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QLabel* m_artifactsLabel;
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QLabel* m_bossLabel;
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std::vector<QPushButton*> m_speedButtons;
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@@ -313,3 +313,42 @@ void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
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close();
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}
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}
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void MainWindow::handleEvent(std::shared_ptr<const WinEvent> /*event*/)
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{
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const Tick tick = m_sim->currentTick();
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const int totalSeconds = static_cast<int>(ticksToSeconds(tick));
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const int minutes = totalSeconds / 60;
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const int seconds = totalSeconds % 60;
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QMessageBox box(this);
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box.setWindowTitle(tr("Won!"));
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box.setText(tr("You collected all artifacts!\nSurvival time: %1:%2")
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.arg(minutes, 2, 10, QChar('0'))
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.arg(seconds, 2, 10, QChar('0')));
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QPushButton* restartBtn = box.addButton(tr("Restart"), QMessageBox::AcceptRole);
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box.addButton(tr("Quit"), QMessageBox::RejectRole);
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box.exec();
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if (box.clickedButton() == restartBtn)
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{
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try
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{
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GameConfig newConfig = ConfigLoader::loadFromDirectory(m_configDir);
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VisualsConfig newVisuals = VisualsLoader::load(m_configDir + "/visuals.toml");
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m_visuals = std::move(newVisuals);
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m_sim->reset(std::move(newConfig));
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(this, tr("Config Error"),
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tr("Failed to reload config:\n%1").arg(e.what()));
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return;
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}
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m_gameWorldView->resetForNewGame();
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}
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else
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{
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close();
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}
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}
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@@ -11,6 +11,7 @@
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#include "EventHandler.h"
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#include "GameOverEvent.h"
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#include "LayoutDialogRequestedEvent.h"
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#include "WinEvent.h"
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#include "RecipeSelectionRequestedEvent.h"
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#include "SchematicChoicesAvailableEvent.h"
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#include "ShipLayoutBlueprint.h"
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@@ -30,6 +31,7 @@ class MainWindow : public QWidget,
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public CombinedEventHandler<BuildingBlocksChangedEvent,
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SchematicChoicesAvailableEvent,
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GameOverEvent,
|
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WinEvent,
|
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EscapeMenuRequestedEvent,
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LayoutDialogRequestedEvent,
|
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RecipeSelectionRequestedEvent>
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@@ -48,6 +50,7 @@ private:
|
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void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
|
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void handleEvent(std::shared_ptr<const SchematicChoicesAvailableEvent> event) override;
|
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void handleEvent(std::shared_ptr<const GameOverEvent> event) override;
|
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void handleEvent(std::shared_ptr<const WinEvent> event) override;
|
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void handleEvent(std::shared_ptr<const EscapeMenuRequestedEvent> event) override;
|
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void handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> event) override;
|
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void handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent> event) override;
|
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|
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@@ -45,60 +45,69 @@ SchematicChoiceDialog::SchematicChoiceDialog(
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nameLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(nameLabel);
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||||
|
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QString typeText;
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if (option.type == SchematicType::Ship)
|
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if (option.type == SchematicType::Artifact)
|
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{
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typeText = tr("Ship");
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}
|
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else if (option.type == SchematicType::Module)
|
||||
{
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typeText = tr("Module");
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QLabel* artifactTypeLabel = new QLabel(tr("Artifact"), card);
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artifactTypeLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(artifactTypeLabel);
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}
|
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else
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{
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typeText = tr("Recipe");
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}
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QLabel* typeLabel = new QLabel(typeText, card);
|
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typeLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(typeLabel);
|
||||
|
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QString statusText;
|
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if (option.isNewUnlock)
|
||||
{
|
||||
statusText = tr("New unlock");
|
||||
}
|
||||
else
|
||||
{
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||||
statusText = tr("Level up -> %1").arg(option.targetLevel);
|
||||
}
|
||||
QLabel* statusLabel = new QLabel(statusText, card);
|
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statusLabel->setAlignment(Qt::AlignCenter);
|
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cardLayout->addWidget(statusLabel);
|
||||
|
||||
QLabel* unlocksHeaderLabel = new QLabel(tr("Unlocks recipes for:"), card);
|
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QFont unlocksHeaderFont = unlocksHeaderLabel->font();
|
||||
unlocksHeaderFont.setBold(true);
|
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unlocksHeaderLabel->setFont(unlocksHeaderFont);
|
||||
unlocksHeaderLabel->setAlignment(Qt::AlignCenter);
|
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cardLayout->addWidget(unlocksHeaderLabel);
|
||||
|
||||
QString unlocksText;
|
||||
if (option.newlyUnlockedItemNames.empty())
|
||||
{
|
||||
unlocksText = tr("None");
|
||||
}
|
||||
else
|
||||
{
|
||||
QStringList itemLines;
|
||||
for (const std::string& itemName : option.newlyUnlockedItemNames)
|
||||
QString typeText;
|
||||
if (option.type == SchematicType::Ship)
|
||||
{
|
||||
itemLines << QString::fromStdString(itemName);
|
||||
typeText = tr("Ship");
|
||||
}
|
||||
unlocksText = itemLines.join("\n");
|
||||
else if (option.type == SchematicType::Module)
|
||||
{
|
||||
typeText = tr("Module");
|
||||
}
|
||||
else
|
||||
{
|
||||
typeText = tr("Recipe");
|
||||
}
|
||||
QLabel* typeLabel = new QLabel(typeText, card);
|
||||
typeLabel->setAlignment(Qt::AlignCenter);
|
||||
cardLayout->addWidget(typeLabel);
|
||||
|
||||
QString statusText;
|
||||
if (option.isNewUnlock)
|
||||
{
|
||||
statusText = tr("New unlock");
|
||||
}
|
||||
else
|
||||
{
|
||||
statusText = tr("Level up -> %1").arg(option.targetLevel);
|
||||
}
|
||||
QLabel* statusLabel = new QLabel(statusText, card);
|
||||
statusLabel->setAlignment(Qt::AlignCenter);
|
||||
cardLayout->addWidget(statusLabel);
|
||||
|
||||
QLabel* unlocksHeaderLabel = new QLabel(tr("Unlocks recipes for:"), card);
|
||||
QFont unlocksHeaderFont = unlocksHeaderLabel->font();
|
||||
unlocksHeaderFont.setBold(true);
|
||||
unlocksHeaderLabel->setFont(unlocksHeaderFont);
|
||||
unlocksHeaderLabel->setAlignment(Qt::AlignCenter);
|
||||
cardLayout->addWidget(unlocksHeaderLabel);
|
||||
|
||||
QString unlocksText;
|
||||
if (option.newlyUnlockedItemNames.empty())
|
||||
{
|
||||
unlocksText = tr("None");
|
||||
}
|
||||
else
|
||||
{
|
||||
QStringList itemLines;
|
||||
for (const std::string& itemName : option.newlyUnlockedItemNames)
|
||||
{
|
||||
itemLines << QString::fromStdString(itemName);
|
||||
}
|
||||
unlocksText = itemLines.join("\n");
|
||||
}
|
||||
QLabel* unlocksLabel = new QLabel(unlocksText, card);
|
||||
unlocksLabel->setAlignment(Qt::AlignCenter);
|
||||
cardLayout->addWidget(unlocksLabel);
|
||||
}
|
||||
QLabel* unlocksLabel = new QLabel(unlocksText, card);
|
||||
unlocksLabel->setAlignment(Qt::AlignCenter);
|
||||
cardLayout->addWidget(unlocksLabel);
|
||||
|
||||
QPushButton* selectButton = new QPushButton(tr("Select"), card);
|
||||
cardLayout->addWidget(selectButton);
|
||||
|
||||
Reference in New Issue
Block a user