implement artifact win condition (REQ-WIN-ARTIFACT-COUNT, REQ-WIN-SCREEN)

- Add [artifacts] config section to world.toml with artifact_chance_formula (x = station level) and artifact_win_count
- Roll artifact chance before each schematic drop; on success show 2 schematics + Artifact option instead of 3
- Selecting Artifact increments artifact count; reaching artifact_win_count triggers win screen
- Display "Artifacts: x/y" in header bar via ArtifactCountChangedEvent
- Win screen mirrors game-over screen with "Won!" caption and same Restart/Quit buttons

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
This commit is contained in:
2026-06-30 09:18:19 +02:00
parent e7d70a3640
commit 2b6dafcf50
17 changed files with 225 additions and 56 deletions

View File

@@ -313,3 +313,42 @@ void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
close();
}
}
void MainWindow::handleEvent(std::shared_ptr<const WinEvent> /*event*/)
{
const Tick tick = m_sim->currentTick();
const int totalSeconds = static_cast<int>(ticksToSeconds(tick));
const int minutes = totalSeconds / 60;
const int seconds = totalSeconds % 60;
QMessageBox box(this);
box.setWindowTitle(tr("Won!"));
box.setText(tr("You collected all artifacts!\nSurvival time: %1:%2")
.arg(minutes, 2, 10, QChar('0'))
.arg(seconds, 2, 10, QChar('0')));
QPushButton* restartBtn = box.addButton(tr("Restart"), QMessageBox::AcceptRole);
box.addButton(tr("Quit"), QMessageBox::RejectRole);
box.exec();
if (box.clickedButton() == restartBtn)
{
try
{
GameConfig newConfig = ConfigLoader::loadFromDirectory(m_configDir);
VisualsConfig newVisuals = VisualsLoader::load(m_configDir + "/visuals.toml");
m_visuals = std::move(newVisuals);
m_sim->reset(std::move(newConfig));
}
catch (const std::exception& e)
{
QMessageBox::critical(this, tr("Config Error"),
tr("Failed to reload config:\n%1").arg(e.what()));
return;
}
m_gameWorldView->resetForNewGame();
}
else
{
close();
}
}