implement artifact win condition (REQ-WIN-ARTIFACT-COUNT, REQ-WIN-SCREEN)

- Add [artifacts] config section to world.toml with artifact_chance_formula (x = station level) and artifact_win_count
- Roll artifact chance before each schematic drop; on success show 2 schematics + Artifact option instead of 3
- Selecting Artifact increments artifact count; reaching artifact_win_count triggers win screen
- Display "Artifacts: x/y" in header bar via ArtifactCountChangedEvent
- Win screen mirrors game-over screen with "Won!" caption and same Restart/Quit buttons

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
This commit is contained in:
2026-06-30 09:18:19 +02:00
parent e7d70a3640
commit 2b6dafcf50
17 changed files with 225 additions and 56 deletions

View File

@@ -301,6 +301,9 @@ WorldConfig ConfigLoader::loadWorld(const std::string& path)
cfg.targeting.overclaimPenaltyFormula = requireFormula(tbl["targeting"]["overclaim_penalty_formula"], file, "targeting.overclaim_penalty_formula");
cfg.targeting.hysteresis = requireDouble(tbl["targeting"]["target_hysteresis"], file, "targeting.target_hysteresis");
cfg.artifacts.artifactChanceFormula = requireFormula(tbl["artifacts"]["artifact_chance_formula"], file, "artifacts.artifact_chance_formula");
cfg.artifacts.artifactWinCount = static_cast<int>(requireInt(tbl["artifacts"]["artifact_win_count"], file, "artifacts.artifact_win_count"));
return cfg;
}

View File

@@ -47,6 +47,13 @@ struct WorldTargeting
double hysteresis; // fractional margin a challenger must beat the current target by
};
// Artifact win condition (REQ-WIN-ARTIFACT-COUNT, REQ-WIN-SCREEN).
struct WorldArtifacts
{
Formula artifactChanceFormula; // x = station level, result clamped to [0,1]
int artifactWinCount;
};
struct WorldConfig
{
int heightTiles; // REQ-GW-HEIGHT
@@ -65,4 +72,5 @@ struct WorldConfig
WorldPush push;
WorldWaves waves;
WorldTargeting targeting;
WorldArtifacts artifacts;
};