implement artifact win condition (REQ-WIN-ARTIFACT-COUNT, REQ-WIN-SCREEN)
- Add [artifacts] config section to world.toml with artifact_chance_formula (x = station level) and artifact_win_count - Roll artifact chance before each schematic drop; on success show 2 schematics + Artifact option instead of 3 - Selecting Artifact increments artifact count; reaching artifact_win_count triggers win screen - Display "Artifacts: x/y" in header bar via ArtifactCountChangedEvent - Win screen mirrors game-over screen with "Won!" caption and same Restart/Quit buttons Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
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@@ -29,6 +29,10 @@ target_score_formula = "1 / (1 + x)" # x = distance / max weapon r
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.10 # keep current target unless a challenger beats it by >10%
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[artifacts]
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artifact_chance_formula = "0.05 * x" # 5% chance per station level
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artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1 + x / 10"
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