Combat stats round 6: combat pass converged
Round 5 (with fight durations): TTK anchor validated - mirrors run 22.7/71.2/94.6 s (drone/cruiser/battleship), most fights within 22-72 s, destroyers-vs-dreadnought the accepted 214 s outlier. All matchups converged: mirrors 5-10%, swarm vs cruisers +15%, frigates vs battleship +13% (dropped on its own, confirming the noise floor), dreadnought +3%, glass vs armored +10%, two-to-one 78%, stations 44%. Two two-round signals actioned per the convergence policy: battlecruiser hull 2200 -> 2400 (mixed fleet won +20%/+18% twice) and repair_amount 12 -> 9 (~0.7 HP/s per threat; escorted team held +24% twice with all frigates surviving). Everything else frozen; further refinement moves to real-game playtests. Removed the arena end-condition action item (fixed upstream). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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@@ -373,9 +373,3 @@ in `requirements.md` and the git history). Still open:
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one matching deposit tile). Touches REQ-BLD-MINER ("every asteroid
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tile is equivalent" no longer holds), REQ-GW-ASTEROID-EXPAND /
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REQ-EXP-*, `world.toml`, and `visuals.toml`.
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6. **Verify the balancing arena end condition.** Arena round 1's
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station-assault log showed the arena "(running)" with every ship on
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both sides destroyed — per REQ-BAL-SIM-END the station-less team
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should have lost the moment its last ship died. Round 2 ended
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correctly, so it may only be a log-snapshot artifact; confirm, and
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fix the end condition if it can genuinely idle in that state.
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