Combat stats round 6: combat pass converged
Round 5 (with fight durations): TTK anchor validated - mirrors run 22.7/71.2/94.6 s (drone/cruiser/battleship), most fights within 22-72 s, destroyers-vs-dreadnought the accepted 214 s outlier. All matchups converged: mirrors 5-10%, swarm vs cruisers +15%, frigates vs battleship +13% (dropped on its own, confirming the noise floor), dreadnought +3%, glass vs armored +10%, two-to-one 78%, stations 44%. Two two-round signals actioned per the convergence policy: battlecruiser hull 2200 -> 2400 (mixed fleet won +20%/+18% twice) and repair_amount 12 -> 9 (~0.7 HP/s per threat; escorted team held +24% twice with all frigates surviving). Everything else frozen; further refinement moves to real-game playtests. Removed the arena end-condition action item (fixed upstream). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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@@ -458,8 +458,8 @@ verifies it empirically. Change the anchors first, re-derive stats second.
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time) as the *prior*; per-hull HP is the empirical trim knob for
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arena results (guns are shared across many hulls, so gun changes move
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many matchups at once — hull HP moves exactly one). Current values
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after round-4 trims: drone 60, frigate 300, destroyer 550,
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cruiser 1500, battlecruiser 2200, battleship 6300,
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after round-5 trims: drone 60, frigate 300, destroyer 550,
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cruiser 1500, battlecruiser 2400, battleship 6300,
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dreadnought/carrier 24000. (The capital hulls sit well above the
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15/threat prior while their guns sit below the DPS prior — the arena
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consistently prices big ships as tanks with taxed guns.)
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@@ -473,10 +473,10 @@ verifies it empirically. Change the anchors first, re-derive stats second.
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- **TTK check:** a mirror cruiser duel (51 DPS vs 2140 EHP) lasts ~42 s —
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inside the 30–60 s parity-fight band implied by the 25-ship fleet
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target. Capital mirrors run longer (~90 s), deliberately.
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- **Repair ≈ 1 HP/s per threat:** repair_tool heals 12 HP × 1 Hz at 13
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threat (arena round 1: at 2 HP/s-per-threat the escorted team won
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flawlessly — in-combat sustain effectively removes enemy DPS and must
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be priced like DPS, not like HP). Salvager: collection range 60 (was
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- **Repair ≈ 0.7 HP/s per threat:** repair_tool heals 9 HP × 1 Hz at 13
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threat (nerfed 25 → 12 → 9: in-combat sustain effectively removes
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enemy DPS and must be priced like DPS, not like HP — the escorted
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team held a persistent +24% at 12). Salvager: collection range 60 (was
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a nonsensical 500, beyond any sensor), cargo 20, 0.5 collections/s.
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`scrap_despawn_seconds` raised 30 → 120: a capital kill drops
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hundreds of scrap collected one per cycle, so 30 s despawned nearly
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@@ -517,6 +517,21 @@ DPS (17→14, 70→52 damage), armor 640→1000, repair 25→12, station range
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still win flawlessly in round 2, the range ladder (kiting) is the next
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suspect, ahead of further DPS cuts.
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**Arena round 5 results (2026-07-04, with fight durations) — combat
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pass converged:** durations validate the TTK anchor: drone mirror
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22.7 s, cruiser mirror 71.2 s, battleship mirror 94.6 s, most fights
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in the 22–72 s band; the destroyers-vs-dreadnought slugfest is the
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outlier at 214 s (extreme tank vs. chip damage — acceptable for the
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extreme case). Converged: mirrors 5–10%, swarm vs cruisers +15%,
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frigates vs battleship dropped to +13% on its own (confirming the
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noise-floor read — now inside band anyway), dreadnought at +3% knife
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edge, glass vs armored +10%, two-to-one 78%, station assault stable at
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44%. Two two-round signals actioned in round 6: mixed beat
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battlecruisers again (+20%, +18%) → battlecruiser hull 2200→2400;
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repair escort held +24% twice with all frigates surviving →
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repair_amount 12→9. Everything else is frozen; further refinement
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moves to real-game playtests.
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**Arena round 4 results (2026-07-04) and convergence policy:** mirrors
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at 0–3%; swarm vs cruisers +7%; glass vs armored resolved at +3% for
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armored (armor 1200 confirmed after four rounds of signal). Noise
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