Combat stats round 6: combat pass converged
Round 5 (with fight durations): TTK anchor validated - mirrors run 22.7/71.2/94.6 s (drone/cruiser/battleship), most fights within 22-72 s, destroyers-vs-dreadnought the accepted 214 s outlier. All matchups converged: mirrors 5-10%, swarm vs cruisers +15%, frigates vs battleship +13% (dropped on its own, confirming the noise floor), dreadnought +3%, glass vs armored +10%, two-to-one 78%, stations 44%. Two two-round signals actioned per the convergence policy: battlecruiser hull 2200 -> 2400 (mixed fleet won +20%/+18% twice) and repair_amount 12 -> 9 (~0.7 HP/s per threat; escorted team held +24% twice with all frigates surviving). Everything else frozen; further refinement moves to real-game playtests. Removed the arena end-condition action item (fixed upstream). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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@@ -110,7 +110,7 @@ glyph = "Rp"
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[module.repair]
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repair_rate_hz = 1
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repair_amount_hp = 12
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repair_amount_hp = 9
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repair_range_m = 80
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# -----------------------------------------------------------------------------
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@@ -179,7 +179,7 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
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production_time_seconds = 5
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[ship.health]
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hp = 2200
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hp = 2400
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[ship.movement]
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speed_mps = 20
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