throw if modules are referenced that don't exist in config

This commit is contained in:
2026-06-09 23:28:24 +02:00
parent 510e37c37b
commit 26857e8414
2 changed files with 6 additions and 4 deletions

View File

@@ -1,6 +1,7 @@
#include "ShipStatsCalculator.h"
#include <map>
#include <stdexcept>
#include <utility>
#include "DynamicBodyComponent.h"
@@ -67,7 +68,7 @@ ShipStats calculateShipStats(const GameConfig& config,
for (const PlacedModule& pm : modules)
{
const ModuleDef* def = findModuleDef(pm.moduleId);
if (!def) { continue; }
if (!def) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
const double mx = static_cast<double>(def->playerProductionLevel);
@@ -105,7 +106,7 @@ ShipStats calculateShipStats(const GameConfig& config,
for (const PlacedModule& pm : modules)
{
const ModuleDef* def = findModuleDef(pm.moduleId);
if (!def) { continue; }
if (!def) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
const double mx = static_cast<double>(def->playerProductionLevel);