throw if modules are referenced that don't exist in config

This commit is contained in:
2026-06-09 23:28:24 +02:00
parent 510e37c37b
commit 26857e8414
2 changed files with 6 additions and 4 deletions

View File

@@ -2,6 +2,7 @@
#include <cassert>
#include <map>
#include <stdexcept>
#include <utility>
#include <vector>
@@ -102,7 +103,7 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
for (const PlacedModule& pm : modules)
{
const ModuleDef* modDef = findModuleDef(pm.moduleId);
if (!modDef) { continue; }
if (!modDef) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
const double mx = static_cast<double>(modDef->playerProductionLevel);
@@ -173,7 +174,7 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
for (const PlacedModule& pm : modules)
{
const ModuleDef* modDef = findModuleDef(pm.moduleId);
if (!modDef) { continue; }
if (!modDef) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
const double mx = static_cast<double>(modDef->playerProductionLevel);