give the selection cards their own parts instead of label blobs

The cards were assembled from plain labels carrying whole blocks of text.
Replace those with the widget vocabulary the requirements describe, so a part
means the same thing wherever it appears and a card is a list of parts rather
than a string builder.

The parts, all free of Simulation and GameConfig -- they take prepared values,
and the contents work out what those are:
- StatRow, BarRow, SectionBox: label/value line, captioned fill bar, captioned
  group. The bar is one part for three things: construction progress,
  production progress, and HP.
- ItemChip / ItemChipRow: buffered items as icon, count and sub-line
  (REQ-UI-SINGLE-SELECTION). An input chip carries its per-cycle amount, an
  output chip its count against the buffer capacity. The chips are rebuilt only
  when the set of items changes, so a 30 Hz refresh moves numbers rather than
  widgets.
- RecipeSummaryRow: inputs, arrow, outputs, cycle time (REQ-UI-RECIPE-SUMMARY),
  which is now the panel's only display of the cycle time.
- CountRow, StatusPill, EmptyNote.

Behaviour that changed with them:
- The station card shows damage, range and fire rate as the requirement asks
  (REQ-UI-STATION-STATS-PANEL) rather than the combined DPS it showed before.
- A ship's behaviour moves from a stats row into the card header
  (REQ-UI-SHIP-BEHAVIOR). ShipStatsPanel keeps setBehavior for the balancing
  tool's inspect window, which has no header to put it in.
- A construction site's card shows a progress bar and the "no buffers until
  built" note (REQ-UI-SELECTION-CARD), and now also its recipe summary, since
  that is configuration and a site carries it (REQ-BLD-SITE-CONFIG). Costing a
  shipyard site's schematic needed computeShipyardRequiredMaterials to take a
  stored configuration as well as a live building -- one overload, so the
  module sum still exists once.

ShipStatsPanel is rebuilt on StatRow, BarRow and SectionBox, so the selection
card, the layout dialog's design preview and the balancing tool read alike.
Those three parts are compiled into the balancing target, which does not link
the ui library; keeping them sim-free is what makes that possible, and the
build enforces it.

Build clean, 541 tests pass, app and balancing tool both run with no Qt
warnings. Visual check pending.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
This commit is contained in:
2026-08-07 12:37:11 +02:00
parent 89e984ec76
commit 246cfc3935
54 changed files with 1505 additions and 533 deletions

View File

@@ -10,7 +10,12 @@ set(TARGET_LIB_INCLUDE_DIRS
"${CMAKE_CURRENT_SOURCE_DIR}/lib"
"${CMAKE_CURRENT_SOURCE_DIR}/external"
)
set(TARGET_UI_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/ui")
set(TARGET_UI_INCLUDE_DIRS
"${CMAKE_CURRENT_SOURCE_DIR}/ui"
# The balancing target compiles a few ui files into itself rather than linking the
# ui library, and the ship stats panel is built from the selection card's parts.
"${CMAKE_CURRENT_SOURCE_DIR}/ui/selection"
)
set(TARGET_TEST_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/test")
set(TARGET_BALANCING_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/balancing")

View File

@@ -7,6 +7,12 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.h
# The card parts the ship stats panel is built from. They are deliberately free of
# Simulation and GameConfig, which is what lets them come along here.
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/StatRow.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/BarRow.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SectionBox.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SelectionNames.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.h
# Shared world-space shapes so the arena keeps looking like the game
@@ -26,6 +32,10 @@ SET(SRCS
${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/StatRow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/BarRow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SectionBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SelectionNames.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../ui/WorldPrimitives.cpp
PARENT_SCOPE

View File

@@ -45,9 +45,17 @@ bool recipeInputsAvailable(const Building& b, const RecipeDef& recipe)
}
std::map<std::string, int>
computeShipyardRequiredMaterials(const GameConfig& config, const Building& b)
{
return computeShipyardRequiredMaterials(config, b.recipeId, b.shipLayout);
}
std::map<std::string, int>
computeShipyardRequiredMaterials(const GameConfig& config,
const std::string& recipeId,
const std::optional<ShipLayoutConfig>& shipLayout)
{
std::map<std::string, int> requiredMaterials;
const ShipDef* shipDef = config.ships.findShipDef(b.recipeId);
const ShipDef* shipDef = config.ships.findShipDef(recipeId);
if (!shipDef)
{
return requiredMaterials;
@@ -56,9 +64,9 @@ computeShipyardRequiredMaterials(const GameConfig& config, const Building& b)
{
requiredMaterials[ing.item] += ing.amount;
}
if (b.shipLayout.has_value())
if (shipLayout.has_value())
{
for (const PlacedModule& pm : b.shipLayout->placedModules)
for (const PlacedModule& pm : shipLayout->placedModules)
{
const ModuleDef* modDef = config.modules.findModuleDef(pm.moduleId);
if (!modDef)

View File

@@ -38,6 +38,12 @@ bool recipeInputsAvailable(const Building& b, const RecipeDef& recipe);
std::map<std::string, int> computeShipyardRequiredMaterials(const GameConfig& config,
const Building& b);
// The same sum over a stored configuration rather than an operational building, so a
// construction site's schematic can be costed before it is built (REQ-BLD-SITE-CONFIG).
std::map<std::string, int> computeShipyardRequiredMaterials(
const GameConfig& config, const std::string& recipeId,
const std::optional<ShipLayoutConfig>& shipLayout);
// True when a production cycle could start right now, ignoring output-buffer space.
bool hasInputsToStart(const GameConfig& config, const Building& b);

View File

@@ -1,11 +1,14 @@
#include "ShipStatsPanel.h"
#include <QLabel>
#include <QString>
#include <QVBoxLayout>
#include "BarRow.h"
#include "GameConfig.h"
#include "SectionBox.h"
#include "SelectionNames.h"
#include "ShipStatsCalculator.h"
#include "StatRow.h"
#include "ThreatCostCalculator.h"
namespace
@@ -16,20 +19,6 @@ QString fmt(float value)
return QString::number(static_cast<double>(value), 'f', 1);
}
QLabel* makeSectionHeader(const QString& text, QWidget* parent)
{
QLabel* label = new QLabel(text, parent);
QFont f = label->font();
f.setBold(true);
label->setFont(f);
return label;
}
QLabel* makeStatLabel(QWidget* parent)
{
return new QLabel(parent);
}
} // namespace
@@ -38,215 +27,150 @@ ShipStatsPanel::ShipStatsPanel(const GameConfig* config, QWidget* parent)
, m_config(config)
{
QVBoxLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(4, 4, 4, 4);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(2);
layout->setAlignment(Qt::AlignTop);
// Hull stats always visible.
m_hpLabel = makeStatLabel(this);
m_speedLabel = makeStatLabel(this);
m_sensorRangeLabel = makeStatLabel(this);
m_mainAccelLabel = makeStatLabel(this);
m_maneuveringAccelLabel = makeStatLabel(this);
m_angularAccelLabel = makeStatLabel(this);
m_maxRotSpeedLabel = makeStatLabel(this);
m_cargoCapacityLabel = makeStatLabel(this);
m_cargoCapacityLabel->setVisible(false);
// Hull stats -- always visible, except cargo capacity, which only a ship that can
// carry anything shows (REQ-MOD-UI-STATS-PANEL).
m_hpBar = new BarRow(tr("HP"), this);
m_speedRow = new StatRow(tr("Max speed"), this);
m_sensorRangeRow = new StatRow(tr("Sensor range"), this);
m_mainAccelRow = new StatRow(tr("Main accel"), this);
m_maneuveringAccelRow = new StatRow(tr("Maneuvering accel"), this);
m_angularAccelRow = new StatRow(tr("Angular accel"), this);
m_maxRotSpeedRow = new StatRow(tr("Max rotation"), this);
m_cargoCapacityRow = new StatRow(tr("Cargo capacity"), this);
m_cargoCapacityRow->hide();
layout->addWidget(m_hpLabel);
layout->addWidget(m_speedLabel);
layout->addWidget(m_sensorRangeLabel);
layout->addWidget(m_mainAccelLabel);
layout->addWidget(m_maneuveringAccelLabel);
layout->addWidget(m_angularAccelLabel);
layout->addWidget(m_maxRotSpeedLabel);
layout->addWidget(m_cargoCapacityLabel);
layout->addWidget(m_hpBar);
layout->addWidget(m_speedRow);
layout->addWidget(m_sensorRangeRow);
layout->addWidget(m_mainAccelRow);
layout->addWidget(m_maneuveringAccelRow);
layout->addWidget(m_angularAccelRow);
layout->addWidget(m_maxRotSpeedRow);
layout->addWidget(m_cargoCapacityRow);
// Weapon capability section.
m_weaponSection = new QWidget(this);
{
QVBoxLayout* sl = new QVBoxLayout(m_weaponSection);
sl->setContentsMargins(0, 4, 0, 0);
sl->setSpacing(2);
sl->addWidget(makeSectionHeader(tr("Weapons"), m_weaponSection));
m_weaponDpsLabel = makeStatLabel(m_weaponSection);
m_weaponRangeLabel = makeStatLabel(m_weaponSection);
sl->addWidget(m_weaponDpsLabel);
sl->addWidget(m_weaponRangeLabel);
}
m_weaponSection->setVisible(false);
// One section per capability module type, each shown only while at least one such
// module is installed (REQ-MOD-UI-STATS-PANEL).
m_weaponSection = new SectionBox(tr("Weapons"), this);
m_weaponDpsRow = new StatRow(tr("DPS"), m_weaponSection);
m_weaponRangeRow = new StatRow(tr("Range"), m_weaponSection);
m_weaponSection->getContentLayout()->addWidget(m_weaponDpsRow);
m_weaponSection->getContentLayout()->addWidget(m_weaponRangeRow);
m_weaponSection->hide();
layout->addWidget(m_weaponSection);
// Salvage capability section.
m_salvageSection = new QWidget(this);
{
QVBoxLayout* sl = new QVBoxLayout(m_salvageSection);
sl->setContentsMargins(0, 4, 0, 0);
sl->setSpacing(2);
sl->addWidget(makeSectionHeader(tr("Salvage"), m_salvageSection));
m_salvageRateLabel = makeStatLabel(m_salvageSection);
m_salvageRangeLabel = makeStatLabel(m_salvageSection);
sl->addWidget(m_salvageRateLabel);
sl->addWidget(m_salvageRangeLabel);
}
m_salvageSection->setVisible(false);
m_salvageSection = new SectionBox(tr("Salvage"), this);
m_salvageRateRow = new StatRow(tr("Collection rate"), m_salvageSection);
m_salvageRangeRow = new StatRow(tr("Range"), m_salvageSection);
m_salvageSection->getContentLayout()->addWidget(m_salvageRateRow);
m_salvageSection->getContentLayout()->addWidget(m_salvageRangeRow);
m_salvageSection->hide();
layout->addWidget(m_salvageSection);
// Repair capability section.
m_repairSection = new QWidget(this);
{
QVBoxLayout* sl = new QVBoxLayout(m_repairSection);
sl->setContentsMargins(0, 4, 0, 0);
sl->setSpacing(2);
sl->addWidget(makeSectionHeader(tr("Repair"), m_repairSection));
m_repairRateLabel = makeStatLabel(m_repairSection);
m_repairRangeLabel = makeStatLabel(m_repairSection);
sl->addWidget(m_repairRateLabel);
sl->addWidget(m_repairRangeLabel);
}
m_repairSection->setVisible(false);
m_repairSection = new SectionBox(tr("Repair"), this);
m_repairRateRow = new StatRow(tr("Repair rate"), m_repairSection);
m_repairRangeRow = new StatRow(tr("Range"), m_repairSection);
m_repairSection->getContentLayout()->addWidget(m_repairRateRow);
m_repairSection->getContentLayout()->addWidget(m_repairRangeRow);
m_repairSection->hide();
layout->addWidget(m_repairSection);
// Current behavior — live entities only; hidden in the static design
// preview (REQ-UI-SHIP-BEHAVIOR).
m_behaviorLabel = makeSectionHeader(QString(), this);
m_behaviorLabel->setVisible(false);
layout->addWidget(m_behaviorLabel);
// Live entities only; the design preview has no behavior to show
// (REQ-UI-SHIP-BEHAVIOR).
m_behaviorRow = new StatRow(tr("Behavior"), this);
m_behaviorRow->hide();
layout->addWidget(m_behaviorRow);
// Threat cost — debug-only, initially hidden.
m_threatCostLabel = makeStatLabel(this);
m_threatCostLabel->setVisible(false);
layout->addWidget(m_threatCostLabel);
layout->addStretch();
}
void ShipStatsPanel::refresh(const std::string& shipId,
const std::vector<PlacedModule>& modules)
{
const ShipStats stats = calculateShipStats(*m_config, shipId, modules);
const QString hpText = tr("HP: %1").arg(static_cast<int>(stats.hp + 0.5f));
applyStats(stats, hpText);
const double threat = calculateShipThreatCost(m_config->threatCosts, *m_config,
shipId, modules);
setThreatCost(threat);
// The static design preview has no live behavior to show.
m_behaviorLabel->setVisible(false);
}
void ShipStatsPanel::refreshFromLive(const ShipStats& stats, float currentHp)
{
const QString hpText = tr("HP: %1 / %2")
.arg(static_cast<int>(currentHp + 0.5f))
.arg(static_cast<int>(stats.hp + 0.5f));
applyStats(stats, hpText);
}
void ShipStatsPanel::applyStats(const ShipStats& stats, const QString& hpText)
{
m_hpLabel->setText(hpText);
m_speedLabel->setText(
tr("Max Speed: %1 tiles/s").arg(fmt(stats.maxSpeed_tps)));
m_sensorRangeLabel->setText(
tr("Sensor Range: %1 tiles").arg(fmt(stats.sensorRange_tiles)));
m_mainAccelLabel->setText(
tr("Main Accel: %1 tiles/s\xc2\xb2").arg(fmt(stats.mainAcceleration_tpss)));
m_maneuveringAccelLabel->setText(
tr("Maneuvering Accel: %1 tiles/s\xc2\xb2").arg(fmt(stats.maneuveringAcceleration_tpss)));
m_angularAccelLabel->setText(
tr("Angular Accel: %1 rad/s\xc2\xb2").arg(fmt(stats.angularAcceleration_radpss)));
m_maxRotSpeedLabel->setText(
tr("Max Rotation: %1 rad/s").arg(fmt(stats.maxRotationSpeed_radps)));
// Cargo capacity is shown only when the ship can actually hold cargo
// (REQ-MOD-UI-STATS-PANEL).
if (stats.cargoCapacity > 0)
{
m_cargoCapacityLabel->setText(
tr("Cargo Capacity: %1").arg(stats.cargoCapacity));
m_cargoCapacityLabel->setVisible(true);
}
else
{
m_cargoCapacityLabel->setVisible(false);
}
if (stats.weapons.has_value())
{
m_weaponDpsLabel->setText(
tr("DPS: %1").arg(fmt(stats.weapons->combinedDps)));
m_weaponRangeLabel->setText(
tr("Range: %1 tiles").arg(fmt(stats.weapons->maxRange_tiles)));
m_weaponSection->setVisible(true);
}
else
{
m_weaponSection->setVisible(false);
}
if (stats.salvage.has_value())
{
m_salvageRateLabel->setText(
tr("Collection Rate: %1/s").arg(fmt(stats.salvage->combinedCollectionRate)));
m_salvageRangeLabel->setText(
tr("Range: %1 tiles").arg(fmt(stats.salvage->maxRange_tiles)));
m_salvageSection->setVisible(true);
}
else
{
m_salvageSection->setVisible(false);
}
if (stats.repair.has_value())
{
m_repairRateLabel->setText(
tr("Repair Rate: %1 HP/s").arg(fmt(stats.repair->combinedRepairRate_hps)));
m_repairRangeLabel->setText(
tr("Range: %1 tiles").arg(fmt(stats.repair->maxRange_tiles)));
m_repairSection->setVisible(true);
}
else
{
m_repairSection->setVisible(false);
}
// Threat cost -- shown only while debug draw is active (REQ-UI-SHIP-STATS-PANEL).
m_threatCostRow = new StatRow(tr("Threat cost"), this);
m_threatCostRow->hide();
layout->addWidget(m_threatCostRow);
}
void ShipStatsPanel::setBehavior(BehaviorKind kind)
{
QString label;
switch (kind)
const QString label = getBehaviorLabel(kind);
m_behaviorRow->setValue(label);
m_behaviorRow->setVisible(!label.isEmpty());
}
void ShipStatsPanel::refresh(const std::string& shipId,
const std::vector<PlacedModule>& modules)
{
const ShipStats stats = calculateShipStats(*m_config, shipId, modules);
applyStats(stats, 1.0, QString::number(static_cast<int>(stats.hp + 0.5f)));
setThreatCost(calculateShipThreatCost(m_config->threatCosts, *m_config,
shipId, modules));
}
void ShipStatsPanel::refreshFromLive(const ShipStats& stats, float currentHp)
{
const double fraction = (stats.hp > 0.0f)
? static_cast<double>(currentHp) / stats.hp
: 0.0;
applyStats(stats, fraction, tr("%1 / %2")
.arg(static_cast<int>(currentHp + 0.5f))
.arg(static_cast<int>(stats.hp + 0.5f)));
}
void ShipStatsPanel::applyStats(const ShipStats& stats, double hpFraction,
const QString& hpText)
{
m_hpBar->setValue(hpFraction, hpText);
m_speedRow->setValue(tr("%1 tiles/s").arg(fmt(stats.maxSpeed_tps)));
m_sensorRangeRow->setValue(tr("%1 tiles").arg(fmt(stats.sensorRange_tiles)));
m_mainAccelRow->setValue(
tr("%1 tiles/s\xc2\xb2").arg(fmt(stats.mainAcceleration_tpss)));
m_maneuveringAccelRow->setValue(
tr("%1 tiles/s\xc2\xb2").arg(fmt(stats.maneuveringAcceleration_tpss)));
m_angularAccelRow->setValue(
tr("%1 rad/s\xc2\xb2").arg(fmt(stats.angularAcceleration_radpss)));
m_maxRotSpeedRow->setValue(tr("%1 rad/s").arg(fmt(stats.maxRotationSpeed_radps)));
// Cargo capacity is shown only when the ship can actually hold cargo
// (REQ-MOD-UI-STATS-PANEL).
m_cargoCapacityRow->setVisible(stats.cargoCapacity > 0);
if (stats.cargoCapacity > 0)
{
case BehaviorKind::Retreat: label = tr("Retreating"); break;
case BehaviorKind::Attack: label = tr("Engaging"); break;
case BehaviorKind::SalvageScrap:
case BehaviorKind::DeliverScrap: label = tr("Salvaging"); break;
case BehaviorKind::Repair: label = tr("Repairing"); break;
case BehaviorKind::Rally: label = tr("Rallying"); break;
case BehaviorKind::Standby: label = tr("Standby"); break;
case BehaviorKind::Advance: label = tr("Advancing"); break;
case BehaviorKind::None: break;
m_cargoCapacityRow->setValue(QString::number(stats.cargoCapacity));
}
if (label.isEmpty())
m_weaponSection->setVisible(stats.weapons.has_value());
if (stats.weapons.has_value())
{
m_behaviorLabel->setVisible(false);
return;
m_weaponDpsRow->setValue(fmt(stats.weapons->combinedDps));
m_weaponRangeRow->setValue(tr("%1 tiles").arg(fmt(stats.weapons->maxRange_tiles)));
}
m_behaviorLabel->setText(tr("Behavior: %1").arg(label));
m_behaviorLabel->setVisible(true);
m_salvageSection->setVisible(stats.salvage.has_value());
if (stats.salvage.has_value())
{
m_salvageRateRow->setValue(
tr("%1 /s").arg(fmt(stats.salvage->combinedCollectionRate)));
m_salvageRangeRow->setValue(tr("%1 tiles").arg(fmt(stats.salvage->maxRange_tiles)));
}
m_repairSection->setVisible(stats.repair.has_value());
if (stats.repair.has_value())
{
m_repairRateRow->setValue(
tr("%1 HP/s").arg(fmt(stats.repair->combinedRepairRate_hps)));
m_repairRangeRow->setValue(tr("%1 tiles").arg(fmt(stats.repair->maxRange_tiles)));
}
}
void ShipStatsPanel::setThreatCost(double cost)
{
m_threatCostLabel->setText(tr("Threat Cost: %1").arg(cost, 0, 'f', 1));
m_threatCostLabel->setVisible(m_debugDraw);
m_threatCostRow->setValue(QString::number(cost, 'f', 1));
m_threatCostRow->setVisible(m_debugDraw);
}
void ShipStatsPanel::setDebugDrawEnabled(bool enabled)
{
m_debugDraw = enabled;
m_threatCostLabel->setVisible(m_debugDraw);
m_threatCostRow->setVisible(m_debugDraw);
}

View File

@@ -1,18 +1,28 @@
#pragma once
#include <map>
#include <string>
#include <vector>
#include <QWidget>
#include "BehaviorKind.h"
#include "ShipLayout.h"
#include "ShipStatsCalculator.h"
struct GameConfig;
class QLabel;
#include "BehaviorKind.h"
struct GameConfig;
class BarRow;
class SectionBox;
class StatRow;
// The hull stats and capability module summaries of one ship, as a bar for HP and a
// label/value row for everything else. Shared by the live selection card
// (REQ-UI-SHIP-STATS-PANEL), the layout configuration dialog's design preview
// (REQ-MOD-UI-STATS-PANEL) and the balancing tool, so all three read alike.
//
// The behavior row is for consumers with no header to put it in. The selection card
// shows the behavior in its header instead (REQ-UI-SHIP-BEHAVIOR) and leaves the row
// unset; the design preview has no live ship to have a behavior at all.
class ShipStatsPanel : public QWidget
{
Q_OBJECT
@@ -20,44 +30,47 @@ class ShipStatsPanel : public QWidget
public:
explicit ShipStatsPanel(const GameConfig* config, QWidget* parent = nullptr);
// Stats of a design rather than of a live ship: the HP bar reads full, because the
// number shown is the maximum the design would have.
void refresh(const std::string& shipId,
const std::vector<PlacedModule>& modules);
void refreshFromLive(const ShipStats& stats, float currentHp);
// Displays the ship's current top-priority behavior (REQ-UI-SHIP-BEHAVIOR).
// Shows the ship's top-priority behavior as a row of its own. Never called by the
// selection card, which has a header slot for it.
void setBehavior(BehaviorKind kind);
void setThreatCost(double cost);
void setDebugDrawEnabled(bool enabled);
private:
void applyStats(const ShipStats& stats, const QString& hpText);
void applyStats(const ShipStats& stats, double hpFraction, const QString& hpText);
const GameConfig* m_config;
bool m_debugDraw = false;
QLabel* m_behaviorLabel;
QLabel* m_hpLabel;
QLabel* m_speedLabel;
QLabel* m_sensorRangeLabel;
QLabel* m_mainAccelLabel;
QLabel* m_maneuveringAccelLabel;
QLabel* m_angularAccelLabel;
QLabel* m_maxRotSpeedLabel;
QLabel* m_cargoCapacityLabel;
BarRow* m_hpBar;
StatRow* m_speedRow;
StatRow* m_sensorRangeRow;
StatRow* m_mainAccelRow;
StatRow* m_maneuveringAccelRow;
StatRow* m_angularAccelRow;
StatRow* m_maxRotSpeedRow;
StatRow* m_cargoCapacityRow;
QWidget* m_weaponSection;
QLabel* m_weaponDpsLabel;
QLabel* m_weaponRangeLabel;
SectionBox* m_weaponSection;
StatRow* m_weaponDpsRow;
StatRow* m_weaponRangeRow;
QWidget* m_salvageSection;
QLabel* m_salvageRateLabel;
QLabel* m_salvageRangeLabel;
SectionBox* m_salvageSection;
StatRow* m_salvageRateRow;
StatRow* m_salvageRangeRow;
QWidget* m_repairSection;
QLabel* m_repairRateLabel;
QLabel* m_repairRangeLabel;
SectionBox* m_repairSection;
StatRow* m_repairRateRow;
StatRow* m_repairRangeRow;
QLabel* m_threatCostLabel;
StatRow* m_behaviorRow;
StatRow* m_threatCostRow;
};

View File

@@ -3,7 +3,6 @@
#include "Building.h"
#include "BuildingTarget.h"
#include "GameConfig.h"
#include "SelectionNames.h"
AutoProductionContent::AutoProductionContent(const SelectionContext& context,
const SelectionRequest& request,
@@ -12,31 +11,21 @@ AutoProductionContent::AutoProductionContent(const SelectionContext& context,
{
}
void AutoProductionContent::refreshConfiguration()
{
const BuildingTarget target = resolveBuildingTarget(getContext(), getBuildingId());
if (!target.isValid())
{
return;
}
setBuildingIdentity(target.type, getBuildingTypeName(target.type));
}
BufferedBuildingContent::CycleInfo AutoProductionContent::getCycleInfo(
const Building& building) const
const BuildingTarget& target) const
{
CycleInfo info;
// An auto-recipe building always runs an implicit recipe (REQ-BLD-SMELTER,
// REQ-BLD-REPROCESSING), so its production section is always shown -- but only a
// running cycle names a recipe, so while it is idle there is no cycle time.
// running cycle names a recipe, so while it is idle there is no cycle to describe.
info.runsProduction = true;
if (!building.production.has_value())
if (!target.building || !target.building->production.has_value())
{
return info;
}
const RecipeDef* recipe = getContext().config->recipes.findRecipeDef(
building.production->recipeId, building.type);
target.building->production->recipeId, target.type);
if (!recipe)
{
return info;

View File

@@ -16,6 +16,5 @@ public:
const SelectionRequest& request, QWidget* parent = nullptr);
protected:
void refreshConfiguration() override;
CycleInfo getCycleInfo(const Building& building) const override;
CycleInfo getCycleInfo(const BuildingTarget& target) const override;
};

118
src/ui/selection/BarRow.cpp Normal file
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@@ -0,0 +1,118 @@
#include "BarRow.h"
#include <algorithm>
#include <QHBoxLayout>
#include <QLabel>
#include <QPainter>
#include <QPaintEvent>
#include <QVBoxLayout>
namespace
{
// Height and corner radius of the fill bar, in device-independent pixels.
const int kBarHeightPx = 6;
const qreal kBarRadiusPx = 3.0;
// Opacity of the unfilled track, over the card's background.
const int kTrackAlpha = 60;
} // namespace
// The bar itself. Painted rather than assembled from a QProgressBar, because all it
// needs is a rounded track with a rounded fill and a style sheet cannot be relied on to
// leave a progress bar's groove and chunk alone across styles.
class BarRow::Bar : public QWidget
{
public:
explicit Bar(QWidget* parent)
: QWidget(parent)
, m_fraction(0.0)
{
setFixedHeight(kBarHeightPx);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
}
void setFraction(double fraction)
{
m_fraction = std::max(0.0, std::min(1.0, fraction));
update();
}
void setFillColor(const QColor& color)
{
m_fillColor = color;
update();
}
protected:
void paintEvent(QPaintEvent* /*event*/) override
{
const QColor fill = m_fillColor.isValid()
? m_fillColor
: palette().color(QPalette::Highlight);
QColor track = fill;
track.setAlpha(kTrackAlpha);
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(Qt::NoPen);
painter.setBrush(track);
painter.drawRoundedRect(rect(), kBarRadiusPx, kBarRadiusPx);
if (m_fraction > 0.0)
{
QRect filled = rect();
filled.setWidth(static_cast<int>(filled.width() * m_fraction));
painter.setBrush(fill);
painter.drawRoundedRect(filled, kBarRadiusPx, kBarRadiusPx);
}
}
private:
double m_fraction;
QColor m_fillColor;
};
BarRow::BarRow(const QString& caption, QWidget* parent)
: QWidget(parent)
{
QVBoxLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(2);
QWidget* captionRow = new QWidget(this);
QHBoxLayout* captionLayout = new QHBoxLayout(captionRow);
captionLayout->setContentsMargins(0, 0, 0, 0);
captionLayout->setSpacing(8);
m_captionLabel = new QLabel(caption, captionRow);
m_captionLabel->setVisible(!caption.isEmpty());
m_valueLabel = new QLabel(captionRow);
m_valueLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
captionLayout->addWidget(m_captionLabel);
captionLayout->addStretch(1);
captionLayout->addWidget(m_valueLabel);
m_bar = new Bar(this);
layout->addWidget(captionRow);
layout->addWidget(m_bar);
}
void BarRow::setValue(double fraction, const QString& valueText)
{
m_bar->setFraction(fraction);
m_valueLabel->setText(valueText);
}
void BarRow::setFillColor(const QColor& color)
{
m_bar->setFillColor(color);
}

36
src/ui/selection/BarRow.h Normal file
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@@ -0,0 +1,36 @@
#pragma once
#include <QColor>
#include <QString>
#include <QWidget>
class QLabel;
// A caption with its value hard right and a horizontal fill bar beneath it. One part for
// the three things the panel shows as a proportion: a construction site's progress, a
// building's production cycle, and the HP of a ship, a station or the HQ
// (REQ-UI-PRODUCTION-PROGRESS, REQ-UI-SHIP-STATS-PANEL, REQ-UI-STATION-STATS-PANEL,
// REQ-UI-HQ-PANEL).
//
// The caption may be left empty, for a bar whose meaning is already given by the section
// it sits in.
class BarRow : public QWidget
{
Q_OBJECT
public:
explicit BarRow(const QString& caption, QWidget* parent = nullptr);
// fraction is clamped to [0, 1]; valueText is shown beside the caption as-is, so a
// bar can read "72%" or "340 / 500" as its meaning requires.
void setValue(double fraction, const QString& valueText);
// Overrides the fill color, which defaults to the palette's highlight.
void setFillColor(const QColor& color);
private:
class Bar;
QLabel* m_captionLabel;
QLabel* m_valueLabel;
Bar* m_bar;
};

View File

@@ -1,24 +1,17 @@
#include "BufferSection.h"
#include <QLabel>
#include <vector>
#include <QVBoxLayout>
#include "Building.h"
#include "DisplayName.h"
#include "ItemChipRow.h"
#include "SectionBox.h"
namespace
{
// One "<item>: <count>[/<per cycle>]" entry.
QString formatEntry(const std::string& itemId, int count, int perCycle)
{
QString text = QString::fromStdString(itemId) + ": " + QString::number(count);
if (perCycle > 0)
{
text += "/" + QString::number(perCycle);
}
return text + " ";
}
int findPerCycle(const std::map<std::string, int>& perCycle, const std::string& itemId)
{
const std::map<std::string, int>::const_iterator it = perCycle.find(itemId);
@@ -28,33 +21,42 @@ int findPerCycle(const std::map<std::string, int>& perCycle, const std::string&
} // namespace
BufferSection::BufferSection(QWidget* parent)
BufferSection::BufferSection(const SelectionContext& context, QWidget* parent)
: QWidget(parent)
{
QVBoxLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->setSpacing(6);
m_label = new QLabel(this);
m_label->setWordWrap(true);
layout->addWidget(m_label);
m_inputSection = new SectionBox(tr("Input buffers"), this);
m_inputChips = new ItemChipRow(context.itemIcons, m_inputSection);
m_inputSection->getContentLayout()->addWidget(m_inputChips);
m_outputSection = new SectionBox(tr("Output buffer"), this);
m_outputChips = new ItemChipRow(context.itemIcons, m_outputSection);
m_outputSection->getContentLayout()->addWidget(m_outputChips);
layout->addWidget(m_inputSection);
layout->addWidget(m_outputSection);
}
void BufferSection::setBuffers(const Building& building,
const std::map<std::string, int>& perCycleInputs,
const std::map<std::string, int>& perCycleOutputs)
{
QString text;
if (!building.inputBuffer.counts.empty())
std::vector<ItemChipRow::Entry> inputs;
for (const std::pair<const ItemType, int>& entry : building.inputBuffer.counts)
{
text += tr("Input: ");
for (const std::pair<const ItemType, int>& entry : building.inputBuffer.counts)
ItemChipRow::Entry chip;
chip.itemId = entry.first.id;
chip.countText = QString::number(entry.second);
const int perCycle = findPerCycle(perCycleInputs, entry.first.id);
if (perCycle > 0)
{
text += formatEntry(entry.first.id, entry.second,
findPerCycle(perCycleInputs, entry.first.id));
chip.subLine = tr("/ %1 per cycle").arg(perCycle);
}
text += "\n";
inputs.push_back(chip);
}
// Output-side items are the buffered ones plus those still emerging onto the output
@@ -72,24 +74,30 @@ void BufferSection::setBuffers(const Building& building,
outputCounts[slot.item.type.id]++;
}
}
// A configured building lists every item its cycle produces, so an output the player
// is waiting for shows as 0 rather than being absent.
// A configured building lists everything its cycle produces, so an output the player
// is waiting for reads as 0 rather than being absent.
for (const std::pair<const std::string, int>& entry : perCycleOutputs)
{
outputCounts.emplace(entry.first, 0);
}
if (!outputCounts.empty())
std::vector<ItemChipRow::Entry> outputs;
for (const std::pair<const std::string, int>& entry : outputCounts)
{
text += tr("Output: ");
for (const std::pair<const std::string, int>& entry : outputCounts)
{
text += formatEntry(entry.first, entry.second,
findPerCycle(perCycleOutputs, entry.first));
}
ItemChipRow::Entry chip;
chip.itemId = entry.first;
// Counted against the buffer's capacity, which is what production stops at
// (REQ-MAT-OUTPUT-BUFFER).
chip.countText = building.outputBuffer.capacity > 0
? tr("%1 / %2").arg(entry.second).arg(building.outputBuffer.capacity)
: QString::number(entry.second);
chip.subLine = QString::fromStdString(toDisplayName(entry.first));
outputs.push_back(chip);
}
m_label->setText(text.trimmed());
setVisible(!text.trimmed().isEmpty());
m_inputChips->setEntries(inputs);
m_outputChips->setEntries(outputs);
m_inputSection->setVisible(!inputs.empty());
m_outputSection->setVisible(!outputs.empty());
setVisible(!inputs.empty() || !outputs.empty());
}

View File

@@ -5,20 +5,25 @@
#include <QWidget>
struct Building;
class QLabel;
#include "SelectionContext.h"
// The input and output buffer contents of one building (REQ-UI-SINGLE-SELECTION).
struct Building;
class ItemChipRow;
class SectionBox;
// The input and output buffer contents of one building, each a captioned section of item
// chips (REQ-UI-SINGLE-SELECTION).
//
// Counting what is in the buffers is the same for every building type, so it happens
// here; what a cycle consumes and produces is not, so the owning content supplies those
// per-cycle amounts. An item with no entry in the maps is shown without a denominator.
// per-cycle amounts. An item with no entry in the maps is shown without a denominator,
// and a section holding nothing is not shown at all.
class BufferSection : public QWidget
{
Q_OBJECT
public:
explicit BufferSection(QWidget* parent = nullptr);
explicit BufferSection(const SelectionContext& context, QWidget* parent = nullptr);
// perCycleInputs and perCycleOutputs map an item id to the amount one production
// cycle consumes or produces. Both may be empty, for a building that runs no cycle.
@@ -27,5 +32,8 @@ public:
const std::map<std::string, int>& perCycleOutputs);
private:
QLabel* m_label;
SectionBox* m_inputSection;
ItemChipRow* m_inputChips;
SectionBox* m_outputSection;
ItemChipRow* m_outputChips;
};

View File

@@ -1,5 +1,7 @@
#include "BufferedBuildingContent.h"
#include <vector>
#include <QVBoxLayout>
#include "Building.h"
@@ -7,33 +9,76 @@
#include "BuildingTarget.h"
#include "FactoryQueries.h"
#include "ProductionSection.h"
#include "RecipeSummaryRow.h"
#include "SelectionNames.h"
#include "Simulation.h"
namespace
{
std::vector<RecipeSummaryRow::Amount> toAmounts(const std::map<std::string, int>& map)
{
std::vector<RecipeSummaryRow::Amount> amounts;
amounts.reserve(map.size());
for (const std::pair<const std::string, int>& entry : map)
{
amounts.push_back(RecipeSummaryRow::Amount{ entry.first, entry.second });
}
return amounts;
}
} // namespace
BufferedBuildingContent::BufferedBuildingContent(const SelectionContext& context,
BuildingId id, QWidget* parent)
: SelectionContent(context, asConstructionSite(context, id), parent)
, m_id(id)
{
m_buffers = new BufferSection(this);
// The summary is configuration -- what the building will do -- so it sits with the
// selection control and is shown for a construction site too (REQ-UI-RECIPE-SUMMARY).
m_recipeSummary = new RecipeSummaryRow(context.itemIcons, this);
getConfigurationLayout()->addWidget(m_recipeSummary);
m_buffers = new BufferSection(context, this);
m_production = new ProductionSection(this);
getRuntimeLayout()->addWidget(m_buffers);
getRuntimeLayout()->addWidget(m_production);
}
void BufferedBuildingContent::refreshRuntime()
void BufferedBuildingContent::refreshConfiguration()
{
const Building* building = findBuilding(getContext().sim->getFactoryState(), m_id);
if (!building)
const BuildingTarget target = resolveBuildingTarget(getContext(), m_id);
if (!target.isValid())
{
// Gone under the card. SelectionPanel rebuilds on the same refresh; this only
// has to avoid reading it.
return;
}
setProductionStatusSlot(*building);
setBuildingIdentity(target.type, getBuildingTypeName(target.type));
const CycleInfo cycle = getCycleInfo(*building);
m_buffers->setBuffers(*building, cycle.perCycleInputs, cycle.perCycleOutputs);
m_production->setProduction(cycle.runsProduction, *building, cycle.durationSeconds,
const CycleInfo cycle = getCycleInfo(target);
m_recipeSummary->setSummary(toAmounts(cycle.perCycleInputs),
toAmounts(cycle.perCycleOutputs),
cycle.durationSeconds);
refreshControls(target);
}
void BufferedBuildingContent::refreshRuntime()
{
const BuildingTarget target = resolveBuildingTarget(getContext(), m_id);
if (!target.building)
{
return;
}
setProductionStatusSlot(*target.building);
const CycleInfo cycle = getCycleInfo(target);
m_buffers->setBuffers(*target.building, cycle.perCycleInputs, cycle.perCycleOutputs);
m_production->setProduction(cycle.runsProduction, *target.building,
cycle.durationSeconds,
getContext().sim->getCurrentTick());
}

View File

@@ -6,15 +6,16 @@
#include "BuildingId.h"
#include "SelectionContent.h"
struct Building;
struct BuildingTarget;
class BufferSection;
class ProductionSection;
class RecipeSummaryRow;
// Shared body of the four cards that show one building with buffers -- the Miner and
// Assembler, the Smelter and Reprocessing Plant, the Shipyard, and the Salvage Bay
// (REQ-UI-SELECTION-CONTENT). All four show the same header status, buffer contents and
// production progress; they differ only in what one production cycle costs and how long
// it takes, which is what the subclass supplies.
// (REQ-UI-SELECTION-CONTENT). All four show the same header identity and status, recipe
// summary, buffer contents and production progress; they differ only in what one
// production cycle costs and how long it takes, which is what the subclass supplies.
//
// This is implementation sharing, not a catalog entry: every concrete subclass is one
// row of the content catalog.
@@ -40,14 +41,22 @@ protected:
BufferedBuildingContent(const SelectionContext& context, BuildingId id,
QWidget* parent);
virtual CycleInfo getCycleInfo(const Building& building) const = 0;
// Called with a construction site's stored configuration too, so the summary of what
// the building will produce is shown before it is built (REQ-BLD-SITE-CONFIG).
virtual CycleInfo getCycleInfo(const BuildingTarget& target) const = 0;
// The subclass's own configuration controls. The identity, the recipe summary, the
// buffers and the production progress are handled here.
virtual void refreshControls(const BuildingTarget& /*target*/) {}
BuildingId getBuildingId() const { return m_id; }
private:
void refreshConfiguration() override;
void refreshRuntime() override;
private:
BuildingId m_id;
RecipeSummaryRow* m_recipeSummary;
BufferSection* m_buffers;
ProductionSection* m_production;
};

View File

@@ -6,6 +6,15 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/SelectionNames.h
${CMAKE_CURRENT_SOURCE_DIR}/BuildingTarget.h
${CMAKE_CURRENT_SOURCE_DIR}/DebrisScrap.h
${CMAKE_CURRENT_SOURCE_DIR}/StatRow.h
${CMAKE_CURRENT_SOURCE_DIR}/BarRow.h
${CMAKE_CURRENT_SOURCE_DIR}/SectionBox.h
${CMAKE_CURRENT_SOURCE_DIR}/CountRow.h
${CMAKE_CURRENT_SOURCE_DIR}/StatusPill.h
${CMAKE_CURRENT_SOURCE_DIR}/EmptyNote.h
${CMAKE_CURRENT_SOURCE_DIR}/ItemChip.h
${CMAKE_CURRENT_SOURCE_DIR}/ItemChipRow.h
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSummaryRow.h
${CMAKE_CURRENT_SOURCE_DIR}/BufferSection.h
${CMAKE_CURRENT_SOURCE_DIR}/ProductionSection.h
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionControl.h
@@ -33,6 +42,15 @@ SET(SRCS
${CMAKE_CURRENT_SOURCE_DIR}/SelectionNames.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BuildingTarget.cpp
${CMAKE_CURRENT_SOURCE_DIR}/DebrisScrap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/StatRow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BarRow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/SectionBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/CountRow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/StatusPill.cpp
${CMAKE_CURRENT_SOURCE_DIR}/EmptyNote.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ItemChip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ItemChipRow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSummaryRow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BufferSection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ProductionSection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionControl.cpp

View File

@@ -0,0 +1,29 @@
#include "CountRow.h"
#include <QHBoxLayout>
#include <QLabel>
CountRow::CountRow(const QPixmap& symbol, const QString& name, int count,
QWidget* parent)
: QWidget(parent)
{
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(6);
m_symbolLabel = new QLabel(this);
m_symbolLabel->setPixmap(symbol);
m_symbolLabel->setVisible(!symbol.isNull());
m_nameLabel = new QLabel(name, this);
// The same "x<count>" notation the recipe tooltip and the header's aggregate count
// use (REQ-UI-MULTI-SELECTION).
m_countLabel = new QLabel(tr("x%1").arg(count), this);
m_countLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
layout->addWidget(m_symbolLabel);
layout->addWidget(m_nameLabel);
layout->addStretch(1);
layout->addWidget(m_countLabel);
}

View File

@@ -0,0 +1,25 @@
#pragma once
#include <QPixmap>
#include <QString>
#include <QWidget>
class QLabel;
// One "<symbol> <name> x<count>" line of a count summary. The same part serves the
// building summary and the field summary, which count different things the same way
// (REQ-UI-MULTI-SELECTION, REQ-UI-FIELD-MULTI-SELECTION).
class CountRow : public QWidget
{
Q_OBJECT
public:
// An empty symbol leaves the icon off, for the kinds of object that have none.
CountRow(const QPixmap& symbol, const QString& name, int count,
QWidget* parent = nullptr);
private:
QLabel* m_symbolLabel;
QLabel* m_nameLabel;
QLabel* m_countLabel;
};

View File

@@ -1,18 +1,19 @@
#include "DebrisContent.h"
#include <QLabel>
#include <QVBoxLayout>
#include "DebrisScrap.h"
#include "Simulation.h"
#include "StatRow.h"
DebrisContent::DebrisContent(const SelectionContext& context,
const SelectionRequest& request, QWidget* parent)
: SelectionContent(context, std::nullopt, parent)
, m_debris(request.debris)
{
m_scrapLabel = new QLabel(this);
getRuntimeLayout()->addWidget(m_scrapLabel);
m_scrapRow = new StatRow(tr("Scrap remaining"), this);
m_scrapRow->setValueEmphasized(true);
getRuntimeLayout()->addWidget(m_scrapRow);
setIdentity(QPixmap(), tr("Debris"));
if (m_debris.size() > 1)
@@ -24,7 +25,8 @@ DebrisContent::DebrisContent(const SelectionContext& context,
void DebrisContent::refreshRuntime()
{
// The value falls as the debris is collected and as pieces despawn
// (REQ-UI-DEBRIS-CLICK-SELECT), so it is re-summed rather than remembered.
m_scrapLabel->setText(tr("Scrap remaining: %1")
.arg(sumDebrisScrap(getContext().sim->getAdmin(), m_debris)));
// (REQ-UI-DEBRIS-CLICK-SELECT), so it is re-summed rather than remembered. With
// several pieces selected it is their sum (REQ-UI-SELECTION-AGGREGATE).
m_scrapRow->setValue(QString::number(
sumDebrisScrap(getContext().sim->getAdmin(), m_debris)));
}

View File

@@ -7,7 +7,7 @@
#include "SelectionContent.h"
#include "SelectionContentFactory.h"
class QLabel;
class StatRow;
// The card for selected debris (REQ-UI-DEBRIS-PANEL): the scrap still left in it.
//
@@ -27,5 +27,5 @@ protected:
private:
std::vector<entt::entity> m_debris;
QLabel* m_scrapLabel;
StatRow* m_scrapRow;
};

View File

@@ -0,0 +1,19 @@
#include "EmptyNote.h"
#include <QFont>
#include <QPalette>
EmptyNote::EmptyNote(const QString& text, QWidget* parent)
: QLabel(text, parent)
{
setWordWrap(true);
QFont noteFont = font();
noteFont.setItalic(true);
setFont(noteFont);
QPalette notePalette = palette();
notePalette.setColor(QPalette::WindowText,
palette().color(QPalette::Disabled, QPalette::WindowText));
setPalette(notePalette);
}

View File

@@ -0,0 +1,15 @@
#pragma once
#include <QString>
#include <QLabel>
// A dimmed aside explaining why a part of the card is not there yet -- a construction
// site's "no buffers until built" (REQ-UI-SELECTION-CARD). Styled apart from the card's
// values so it reads as an explanation rather than as data.
class EmptyNote : public QLabel
{
Q_OBJECT
public:
explicit EmptyNote(const QString& text, QWidget* parent = nullptr);
};

View File

@@ -3,33 +3,31 @@
#include <map>
#include <string>
#include <QLabel>
#include <QStringList>
#include <QVBoxLayout>
#include "CountRow.h"
#include "DebrisScrap.h"
#include "DisplayName.h"
#include "EntityAdmin.h"
#include "FactionComponent.h"
#include "ShipIdentityComponent.h"
#include "Simulation.h"
#include "StatRow.h"
#include "StationBodyComponent.h"
FieldMultiContent::FieldMultiContent(const SelectionContext& context,
const SelectionRequest& request, QWidget* parent)
: SelectionContent(context, std::nullopt, parent)
, m_actors(request.actors)
, m_debris(request.debris)
, m_scrapRow(nullptr)
{
m_summaryLabel = new QLabel(this);
m_summaryLabel->setWordWrap(true);
getRuntimeLayout()->addWidget(m_summaryLabel);
setIdentity(QPixmap(), tr("Mixed selection"));
setCountSlot(static_cast<int>(m_actors.size() + m_debris.size()));
setCountSlot(static_cast<int>(request.actors.size() + request.debris.size()));
buildSummary(request.actors);
}
void FieldMultiContent::refreshRuntime()
void FieldMultiContent::buildSummary(const std::vector<entt::entity>& actors)
{
EntityAdmin& admin = getContext().sim->getAdmin();
@@ -39,7 +37,7 @@ void FieldMultiContent::refreshRuntime()
std::map<QString, int> counts;
std::map<QString, QString> labels;
for (entt::entity actor : m_actors)
for (entt::entity actor : actors)
{
if (!admin.isValid(actor)) { continue; }
const bool isEnemy = admin.hasAll<FactionComponent>(actor)
@@ -75,17 +73,33 @@ void FieldMultiContent::refreshRuntime()
counts[key] += 1;
}
QStringList lines;
for (const QString& key : keys)
{
lines << tr("%1 x %2").arg(labels[key]).arg(counts[key]);
getRuntimeLayout()->addWidget(
new CountRow(QPixmap(), labels[key], counts[key], this));
}
if (!m_debris.empty())
{
lines << tr("Debris x %1").arg(static_cast<int>(m_debris.size()));
// The scrap total follows the debris row rather than standing on its own, so it
// reads as belonging to it (REQ-UI-DEBRIS-PANEL).
lines << tr(" holding %1 scrap").arg(sumDebrisScrap(admin, m_debris));
getRuntimeLayout()->addWidget(new CountRow(
QPixmap(), tr("Debris"), static_cast<int>(m_debris.size()), this));
// Indented under the debris row, so the total reads as belonging to it
// (REQ-UI-DEBRIS-PANEL).
m_scrapRow = new StatRow(tr("holding"), this);
m_scrapRow->setIndented(true);
m_scrapRow->setValueEmphasized(true);
getRuntimeLayout()->addWidget(m_scrapRow);
}
}
void FieldMultiContent::refreshRuntime()
{
// The counts are fixed for a given selection -- an actor leaving it re-publishes the
// selection and rebuilds this card -- but the scrap falls as the debris is collected.
if (m_scrapRow)
{
m_scrapRow->setValue(tr("%1 scrap")
.arg(sumDebrisScrap(getContext().sim->getAdmin(), m_debris)));
}
m_summaryLabel->setText(lines.join('\n'));
}

View File

@@ -7,7 +7,7 @@
#include "SelectionContent.h"
#include "SelectionContentFactory.h"
class QLabel;
class StatRow;
// The count summary for a field selection holding more than one object that does not
// aggregate (REQ-UI-FIELD-MULTI-SELECTION): several actors, or actors together with
@@ -24,7 +24,10 @@ protected:
void refreshRuntime() override;
private:
std::vector<entt::entity> m_actors;
void buildSummary(const std::vector<entt::entity>& actors);
std::vector<entt::entity> m_debris;
QLabel* m_summaryLabel;
// Null unless debris is part of the selection; the only value here that changes
// while the selection stands.
StatRow* m_scrapRow;
};

View File

@@ -1,11 +1,16 @@
#include "HqContent.h"
#include <QLabel>
#include <vector>
#include <QVBoxLayout>
#include "BarRow.h"
#include "EntityAdmin.h"
#include "HealthComponent.h"
#include "HqProxyComponent.h"
#include "IconCaption.h"
#include "ItemChipRow.h"
#include "SectionBox.h"
#include "SelectionNames.h"
#include "Simulation.h"
@@ -15,18 +20,28 @@ HqContent::HqContent(const SelectionContext& context, const SelectionRequest& re
// (REQ-BLD-DECONSTRUCT), so it is never a construction site.
: SelectionContent(context, std::nullopt, parent)
{
m_stockLabel = new QLabel(this);
m_hpLabel = new QLabel(this);
getRuntimeLayout()->addWidget(m_stockLabel);
getRuntimeLayout()->addWidget(m_hpLabel);
m_stockSection = new SectionBox(tr("Building blocks"), this);
m_stockChips = new ItemChipRow(context.itemIcons, m_stockSection);
m_stockSection->getContentLayout()->addWidget(m_stockChips);
m_hpBar = new BarRow(tr("HP"), this);
getRuntimeLayout()->addWidget(m_stockSection);
getRuntimeLayout()->addWidget(m_hpBar);
setBuildingIdentity(BuildingType::Hq, getBuildingTypeName(BuildingType::Hq));
}
void HqContent::refreshRuntime()
{
m_stockLabel->setText(
tr("Building blocks: %1").arg(getContext().sim->getBuildingBlocksStock()));
// Not a buffer: blocks delivered by belt go straight into the global stock
// (REQ-HQ-BELT-INPUT). Showing it here is what tells the player to route them here
// (REQ-UI-HQ-PANEL).
ItemChipRow::Entry stock;
stock.itemId = kBlockItemId;
stock.countText = QString::number(getContext().sim->getBuildingBlocksStock());
stock.subLine = tr("in stock");
m_stockChips->setEntries(std::vector<ItemChipRow::Entry>{ stock });
// The HQ's health lives on its proxy entity, not on the building
// (REQ-HQ-STATS, REQ-UI-HP-BARS).
@@ -35,7 +50,10 @@ void HqContent::refreshRuntime()
[this](entt::entity /*entity*/, const HqProxyComponent& /*proxy*/,
const HealthComponent& health)
{
m_hpLabel->setText(tr("HP: %1 / %2")
const double fraction = (health.maxHp > 0.0f)
? static_cast<double>(health.hp) / health.maxHp
: 0.0;
m_hpBar->setValue(fraction, tr("%1 / %2")
.arg(static_cast<int>(health.hp + 0.5f))
.arg(static_cast<int>(health.maxHp + 0.5f)));
});

View File

@@ -3,7 +3,9 @@
#include "SelectionContent.h"
#include "SelectionContentFactory.h"
class QLabel;
class BarRow;
class ItemChipRow;
class SectionBox;
// The card for the HQ (REQ-UI-HQ-PANEL): the global building blocks stock and the HQ's
// HP. It has no configuration group and no status indicator.
@@ -24,6 +26,7 @@ protected:
void refreshRuntime() override;
private:
QLabel* m_stockLabel;
QLabel* m_hpLabel;
SectionBox* m_stockSection;
ItemChipRow* m_stockChips;
BarRow* m_hpBar;
};

View File

@@ -0,0 +1,72 @@
#include "ItemChip.h"
#include <QFont>
#include <QHBoxLayout>
#include <QLabel>
#include <QPalette>
#include <QVBoxLayout>
namespace
{
// Point-size rise of the count and drop of the sub-line, relative to the card's text.
const int kCountSizeRisePt = 2;
const int kSubLineSizeDropPt = 1;
} // namespace
ItemChip::ItemChip(const QPixmap& icon, QWidget* parent)
: QWidget(parent)
{
// Its own boxed chrome, drawn with palette colors like the rest of the panel's
// furniture rather than from visuals.toml, which is for world rendering.
setAttribute(Qt::WA_StyledBackground, true);
setStyleSheet(QStringLiteral(
"ItemChip { border: 1px solid palette(mid); border-radius: 3px; }"));
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setContentsMargins(4, 3, 4, 3);
layout->setSpacing(6);
m_iconLabel = new QLabel(this);
m_iconLabel->setPixmap(icon);
m_iconLabel->setVisible(!icon.isNull());
QWidget* text = new QWidget(this);
QVBoxLayout* textLayout = new QVBoxLayout(text);
textLayout->setContentsMargins(0, 0, 0, 0);
textLayout->setSpacing(0);
m_countLabel = new QLabel(text);
QFont countFont = m_countLabel->font();
countFont.setPointSize(countFont.pointSize() + kCountSizeRisePt);
m_countLabel->setFont(countFont);
m_subLineLabel = new QLabel(text);
QFont subLineFont = m_subLineLabel->font();
subLineFont.setPointSize(qMax(1, subLineFont.pointSize() - kSubLineSizeDropPt));
m_subLineLabel->setFont(subLineFont);
QPalette subLinePalette = m_subLineLabel->palette();
subLinePalette.setColor(QPalette::WindowText,
palette().color(QPalette::Disabled, QPalette::WindowText));
m_subLineLabel->setPalette(subLinePalette);
m_subLineLabel->hide();
textLayout->addWidget(m_countLabel);
textLayout->addWidget(m_subLineLabel);
layout->addWidget(m_iconLabel);
layout->addWidget(text);
}
void ItemChip::setCount(const QString& count)
{
m_countLabel->setText(count);
}
void ItemChip::setSubLine(const QString& subLine)
{
m_subLineLabel->setText(subLine);
m_subLineLabel->setVisible(!subLine.isEmpty());
}

View File

@@ -0,0 +1,28 @@
#pragma once
#include <QPixmap>
#include <QString>
#include <QWidget>
class QLabel;
// One buffered item: its icon, its count in a larger type, and a sub-line beneath the
// count (REQ-UI-SINGLE-SELECTION). Boxed so a row of them reads as separate quantities
// rather than as a run of text.
class ItemChip : public QWidget
{
Q_OBJECT
public:
// An empty icon leaves the icon off and the chip laid out around the text alone.
ItemChip(const QPixmap& icon, QWidget* parent = nullptr);
void setCount(const QString& count);
// Left empty for an item with nothing to say beneath its count.
void setSubLine(const QString& subLine);
private:
QLabel* m_iconLabel;
QLabel* m_countLabel;
QLabel* m_subLineLabel;
};

View File

@@ -0,0 +1,78 @@
#include "ItemChipRow.h"
#include <QGridLayout>
#include "ItemChip.h"
#include "ItemIconCache.h"
namespace
{
// Size the item icon is drawn at inside a chip, in device-independent pixels.
const int kChipIconSizePx = 18;
// Chips per row. Two fit the panel's capped width side by side; a third would force the
// counts to shrink.
const int kChipsPerRow = 2;
} // namespace
ItemChipRow::ItemChipRow(ItemIconCache* itemIcons, QWidget* parent)
: QWidget(parent)
, m_itemIcons(itemIcons)
{
m_layout = new QGridLayout(this);
m_layout->setContentsMargins(0, 0, 0, 0);
m_layout->setSpacing(4);
}
void ItemChipRow::setEntries(const std::vector<Entry>& entries)
{
std::vector<std::string> itemIds;
itemIds.reserve(entries.size());
for (const Entry& entry : entries)
{
itemIds.push_back(entry.itemId);
}
// Only the set of items changing is a structural change; the counts change every
// tick and must not cost a widget rebuild.
if (itemIds != m_itemIds)
{
m_itemIds = std::move(itemIds);
rebuildChips(entries);
}
for (std::size_t index = 0; index < entries.size(); ++index)
{
m_chips[index]->setCount(entries[index].countText);
m_chips[index]->setSubLine(entries[index].subLine);
}
setVisible(!entries.empty());
}
void ItemChipRow::rebuildChips(const std::vector<Entry>& entries)
{
for (ItemChip* chip : m_chips)
{
m_layout->removeWidget(chip);
chip->deleteLater();
}
m_chips.clear();
for (std::size_t index = 0; index < entries.size(); ++index)
{
const std::string& itemId = entries[index].itemId;
// A missing icon file is not an error (REQ-UI-ITEM-ICON): the chip is then laid
// out around its count alone.
const QPixmap icon = m_itemIcons->hasIcon(itemId)
? m_itemIcons->getPixmap(itemId, kChipIconSizePx)
: QPixmap();
ItemChip* chip = new ItemChip(icon, this);
m_layout->addWidget(chip, static_cast<int>(index) / kChipsPerRow,
static_cast<int>(index) % kChipsPerRow);
m_chips.push_back(chip);
}
}

View File

@@ -0,0 +1,44 @@
#pragma once
#include <string>
#include <vector>
#include <QString>
#include <QWidget>
class ItemChip;
class ItemIconCache;
class QGridLayout;
// The buffered items of one building, each as a chip carrying the item's icon, its
// current count and a sub-line (REQ-UI-SINGLE-SELECTION): the per-cycle amount for an
// input, the item's name for an output.
//
// The chips are rebuilt only when the set of items changes, not when their counts do, so
// a refresh at tick rate updates numbers instead of churning widgets.
class ItemChipRow : public QWidget
{
Q_OBJECT
public:
struct Entry
{
std::string itemId;
QString countText;
QString subLine;
};
// itemIcons is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); an item with
// no icon file simply shows no icon, which is not an error. Not owned.
explicit ItemChipRow(ItemIconCache* itemIcons, QWidget* parent = nullptr);
void setEntries(const std::vector<Entry>& entries);
private:
void rebuildChips(const std::vector<Entry>& entries);
ItemIconCache* m_itemIcons;
QGridLayout* m_layout;
std::vector<std::string> m_itemIds; // what the chips currently stand for
std::vector<ItemChip*> m_chips;
};

View File

@@ -2,16 +2,26 @@
#include <map>
#include <QLabel>
#include <QStringList>
#include <QVBoxLayout>
#include "Building.h"
#include "BuildingIconCache.h"
#include "ClearBeltControl.h"
#include "CountRow.h"
#include "FactoryQueries.h"
#include "GameConfig.h"
#include "SelectionNames.h"
#include "Simulation.h"
#include "StatRow.h"
namespace
{
// Size the type symbol is drawn at on a count row, matching the card header's chip.
const int kCountSymbolSizePx = 20;
} // namespace
MultiBuildingContent::MultiBuildingContent(const SelectionContext& context,
const SelectionRequest& request,
@@ -19,10 +29,11 @@ MultiBuildingContent::MultiBuildingContent(const SelectionContext& context,
: SelectionContent(context, std::nullopt, parent)
, m_ids(request.buildings)
{
m_countsLabel = new QLabel(this);
m_totalCostLabel = new QLabel(this);
getRuntimeLayout()->addWidget(m_countsLabel);
getRuntimeLayout()->addWidget(m_totalCostLabel);
// The header names the size of the selection instead of an object
// (REQ-UI-MULTI-SELECTION).
setIdentity(QPixmap(), tr("%1 buildings").arg(static_cast<int>(m_ids.size())));
buildSummary();
// A selection holding any belt-subsystem tile can still be cleared as a whole
// (REQ-UI-BELT-CLEAR), even though the mixture is what kept it from aggregating.
@@ -40,12 +51,6 @@ MultiBuildingContent::MultiBuildingContent(const SelectionContext& context,
{
getRuntimeLayout()->addWidget(new ClearBeltControl(context, m_ids, this));
}
// The header names the size of the selection instead of an object
// (REQ-UI-MULTI-SELECTION).
setIdentity(QPixmap(), tr("%1 buildings").arg(static_cast<int>(m_ids.size())));
buildSummary();
}
void MultiBuildingContent::buildSummary()
@@ -68,11 +73,13 @@ void MultiBuildingContent::buildSummary()
}
}
QStringList lines;
int totalCost = 0;
for (const std::pair<const BuildingType, int>& entry : counts)
{
lines << tr("%1 x %2").arg(getBuildingTypeName(entry.first)).arg(entry.second);
getRuntimeLayout()->addWidget(new CountRow(
getContext().buildingIcons->getChip(buildingTypeId(entry.first),
kCountSymbolSizePx),
getBuildingTypeName(entry.first), entry.second, this));
// Only player-placeable buildings count toward the total; the HQ and defence
// stations are excluded (REQ-UI-MULTI-SELECTION). A construction site counts at
@@ -85,6 +92,8 @@ void MultiBuildingContent::buildSummary()
}
}
m_countsLabel->setText(lines.join('\n'));
m_totalCostLabel->setText(tr("Total: %1 Building Blocks").arg(totalCost));
StatRow* totalRow = new StatRow(tr("Total cost"), this);
totalRow->setValue(QString::number(totalCost));
totalRow->setValueEmphasized(true);
getRuntimeLayout()->addWidget(totalRow);
}

View File

@@ -6,7 +6,6 @@
#include "SelectionContent.h"
#include "SelectionContentFactory.h"
class QLabel;
// The count summary for several selected buildings that do not aggregate
// (REQ-UI-MULTI-SELECTION, REQ-UI-SELECTION-AGGREGATE): how many of each type, and the
@@ -29,6 +28,4 @@ private:
void buildSummary();
std::vector<BuildingId> m_ids;
QLabel* m_countsLabel;
QLabel* m_totalCostLabel;
};

View File

@@ -2,10 +2,11 @@
#include <algorithm>
#include <QLabel>
#include <QVBoxLayout>
#include "BarRow.h"
#include "Building.h"
#include "SectionBox.h"
ProductionSection::ProductionSection(QWidget* parent)
: QWidget(parent)
@@ -14,40 +15,34 @@ ProductionSection::ProductionSection(QWidget* parent)
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
m_label = new QLabel(this);
layout->addWidget(m_label);
m_section = new SectionBox(tr("Production"), this);
m_bar = new BarRow(QString(), m_section);
m_section->getContentLayout()->addWidget(m_bar);
layout->addWidget(m_section);
}
void ProductionSection::setProduction(bool runsProduction, const Building& building,
double durationSeconds, Tick currentTick)
{
// Nothing selected to produce means neither a cycle time nor a progress indicator
// Nothing selected to produce means no progress indicator at all
// (REQ-UI-PRODUCTION-PROGRESS).
if (!runsProduction)
{
hide();
return;
}
QString text;
if (durationSeconds > 0.0)
{
text = tr("Cycle: %1 s\n").arg(durationSeconds, 0, 'f', 1);
}
if (durationSeconds > 0.0 && building.production.has_value())
{
const Tick cycleTicks = secondsToTicks(durationSeconds);
const Tick elapsed =
currentTick - (building.production->completesAt - cycleTicks);
const int percent = static_cast<int>(
std::max(Tick(0), std::min(cycleTicks, elapsed)) * 100 / cycleTicks);
text += tr("Progress: %1%").arg(percent);
}
else
{
text += tr("Progress: idle");
}
m_label->setText(text);
show();
// No running cycle, or none whose length is known: the bar is empty and reads idle.
if (durationSeconds <= 0.0 || !building.production.has_value())
{
m_bar->setValue(0.0, tr("idle"));
return;
}
const Tick cycleTicks = secondsToTicks(durationSeconds);
const Tick elapsed = currentTick - (building.production->completesAt - cycleTicks);
const Tick clamped = std::max(Tick(0), std::min(cycleTicks, elapsed));
const int percent = static_cast<int>(clamped * 100 / cycleTicks);
m_bar->setValue(static_cast<double>(clamped) / cycleTicks, tr("%1%").arg(percent));
}

View File

@@ -5,7 +5,8 @@
#include "Tick.h"
struct Building;
class QLabel;
class BarRow;
class SectionBox;
// The cycle time and production progress of one building (REQ-UI-PRODUCTION-PROGRESS).
//
@@ -29,5 +30,6 @@ public:
double durationSeconds, Tick currentTick);
private:
QLabel* m_label;
SectionBox* m_section;
BarRow* m_bar;
};

View File

@@ -2,11 +2,9 @@
#include <QVBoxLayout>
#include "Building.h"
#include "BuildingTarget.h"
#include "GameConfig.h"
#include "RecipeSelectionControl.h"
#include "SelectionNames.h"
RecipeProductionContent::RecipeProductionContent(const SelectionContext& context,
const SelectionRequest& request,
@@ -15,31 +13,25 @@ RecipeProductionContent::RecipeProductionContent(const SelectionContext& context
{
const BuildingTarget target = resolveBuildingTarget(context, getBuildingId());
// The control is shown for a construction site too: a site is configured exactly
// like the building it will become (REQ-BLD-SITE-CONFIG).
// Shown for a construction site too: a site is configured exactly like the building
// it will become (REQ-BLD-SITE-CONFIG).
m_recipeControl = new RecipeSelectionControl(context, getBuildingId(), target.type,
this);
getConfigurationLayout()->addWidget(m_recipeControl);
getConfigurationLayout()->insertWidget(0, m_recipeControl);
}
void RecipeProductionContent::refreshConfiguration()
void RecipeProductionContent::refreshControls(const BuildingTarget& target)
{
const BuildingTarget target = resolveBuildingTarget(getContext(), getBuildingId());
if (!target.isValid())
{
return;
}
setBuildingIdentity(target.type, getBuildingTypeName(target.type));
m_recipeControl->setRecipeId(target.recipeId);
}
BufferedBuildingContent::CycleInfo RecipeProductionContent::getCycleInfo(
const Building& building) const
const BuildingTarget& target) const
{
CycleInfo info;
const RecipeDef* recipe = building.recipeId.empty()
const RecipeDef* recipe = target.recipeId.empty()
? nullptr
: getContext().config->recipes.findRecipeDef(building.recipeId, building.type);
: getContext().config->recipes.findRecipeDef(target.recipeId, target.type);
if (!recipe)
{
return info;

View File

@@ -18,8 +18,8 @@ public:
const SelectionRequest& request, QWidget* parent = nullptr);
protected:
void refreshConfiguration() override;
CycleInfo getCycleInfo(const Building& building) const override;
void refreshControls(const BuildingTarget& target) override;
CycleInfo getCycleInfo(const BuildingTarget& target) const override;
private:
RecipeSelectionControl* m_recipeControl;

View File

@@ -0,0 +1,108 @@
#include "RecipeSummaryRow.h"
#include <QHBoxLayout>
#include <QLabel>
#include <QLayoutItem>
#include <QPixmap>
#include "ItemIconCache.h"
namespace
{
// Size the item icons are drawn at on the summary line, in device-independent pixels.
const int kSummaryIconSizePx = 14;
} // namespace
RecipeSummaryRow::RecipeSummaryRow(ItemIconCache* itemIcons, QWidget* parent)
: QWidget(parent)
, m_itemIcons(itemIcons)
{
m_layout = new QHBoxLayout(this);
m_layout->setContentsMargins(0, 0, 0, 0);
m_layout->setSpacing(4);
hide();
}
void RecipeSummaryRow::setSummary(const std::vector<Amount>& inputs,
const std::vector<Amount>& outputs,
double durationSeconds)
{
if (outputs.empty() && inputs.empty())
{
// Forgotten as well as hidden, so re-selecting the same recipe later is seen as
// a change and shows the row again.
m_inputs.clear();
m_outputs.clear();
m_durationSeconds = -1.0;
hide();
return;
}
if (inputs == m_inputs && outputs == m_outputs
&& durationSeconds == m_durationSeconds)
{
return;
}
m_inputs = inputs;
m_outputs = outputs;
m_durationSeconds = durationSeconds;
rebuild(inputs, outputs, durationSeconds);
show();
}
void RecipeSummaryRow::rebuild(const std::vector<Amount>& inputs,
const std::vector<Amount>& outputs,
double durationSeconds)
{
while (QLayoutItem* item = m_layout->takeAt(0))
{
if (item->widget())
{
item->widget()->deleteLater();
}
delete item;
}
addAmounts(inputs);
if (!inputs.empty())
{
const QChar rightArrow(0x2192); // U+2192 RIGHTWARDS ARROW
m_layout->addWidget(new QLabel(QString(rightArrow), this));
}
addAmounts(outputs);
if (durationSeconds > 0.0)
{
const QChar middleDot(0x00B7); // U+00B7 MIDDLE DOT
m_layout->addWidget(new QLabel(
QStringLiteral("%1 %2").arg(middleDot).arg(
tr("%1 s").arg(durationSeconds, 0, 'f', 1)), this));
}
m_layout->addStretch(1);
}
void RecipeSummaryRow::addAmounts(const std::vector<Amount>& amounts)
{
for (const Amount& entry : amounts)
{
// A missing icon file is not an error (REQ-UI-ITEM-ICON): the item's id then
// stands in for its icon.
if (m_itemIcons->hasIcon(entry.itemId))
{
QLabel* iconLabel = new QLabel(this);
iconLabel->setPixmap(
m_itemIcons->getPixmap(entry.itemId, kSummaryIconSizePx));
m_layout->addWidget(iconLabel);
}
else
{
m_layout->addWidget(
new QLabel(QString::fromStdString(entry.itemId), this));
}
m_layout->addWidget(new QLabel(QString::number(entry.amount), this));
}
}

View File

@@ -0,0 +1,52 @@
#pragma once
#include <string>
#include <vector>
#include <QWidget>
class ItemIconCache;
class QHBoxLayout;
// What one production cycle does, on a line: each input item with its per-cycle amount,
// an arrow, each output with its amount, and the cycle time
// (REQ-UI-RECIPE-SUMMARY). It restates the selected recipe without the player having to
// open the selection dialog, and it is the panel's only display of the cycle time.
class RecipeSummaryRow : public QWidget
{
Q_OBJECT
public:
struct Amount
{
std::string itemId;
int amount = 0;
bool operator==(const Amount& other) const
{
return itemId == other.itemId && amount == other.amount;
}
};
// itemIcons is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); an item with
// no icon file falls back to its id. Not owned.
explicit RecipeSummaryRow(ItemIconCache* itemIcons, QWidget* parent = nullptr);
// Hides the row when there is nothing selected to produce, which is how a building
// with no recipe shows no summary at all.
void setSummary(const std::vector<Amount>& inputs,
const std::vector<Amount>& outputs, double durationSeconds);
private:
void rebuild(const std::vector<Amount>& inputs, const std::vector<Amount>& outputs,
double durationSeconds);
void addAmounts(const std::vector<Amount>& amounts);
ItemIconCache* m_itemIcons;
QHBoxLayout* m_layout;
// What the row currently shows, so a refresh at tick rate rebuilds it only when the
// recipe actually changed.
std::vector<Amount> m_inputs;
std::vector<Amount> m_outputs;
double m_durationSeconds = -1.0;
};

View File

@@ -0,0 +1,50 @@
#include "SectionBox.h"
#include <QFont>
#include <QLabel>
#include <QPalette>
#include <QVBoxLayout>
namespace
{
// Point-size drop of the caption relative to the card's text, so it reads as a heading
// without competing with the values beneath it.
const int kCaptionSizeDropPt = 1;
} // namespace
SectionBox::SectionBox(const QString& caption, QWidget* parent)
: QWidget(parent)
{
QVBoxLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(2);
m_captionLabel = new QLabel(caption.toUpper(), this);
QFont captionFont = m_captionLabel->font();
captionFont.setPointSize(qMax(1, captionFont.pointSize() - kCaptionSizeDropPt));
captionFont.setBold(true);
m_captionLabel->setFont(captionFont);
// Dimmed to the palette's disabled text, so the caption sits behind its content.
QPalette captionPalette = m_captionLabel->palette();
captionPalette.setColor(QPalette::WindowText,
palette().color(QPalette::Disabled, QPalette::WindowText));
m_captionLabel->setPalette(captionPalette);
m_captionLabel->setVisible(!caption.isEmpty());
QWidget* content = new QWidget(this);
m_contentLayout = new QVBoxLayout(content);
m_contentLayout->setContentsMargins(0, 0, 0, 0);
m_contentLayout->setSpacing(2);
layout->addWidget(m_captionLabel);
layout->addWidget(content);
}
QVBoxLayout* SectionBox::getContentLayout()
{
return m_contentLayout;
}

View File

@@ -0,0 +1,28 @@
#pragma once
#include <QString>
#include <QWidget>
class QLabel;
class QVBoxLayout;
// A captioned group of parts within a card's configuration or runtime group
// (REQ-UI-SELECTION-CARD): a small heading over whatever the owner puts inside it.
//
// A section and its caption are shown or hidden as one, which is what lets a card list
// its sections unconditionally and simply hide the ones with nothing in them -- a Miner
// consumes nothing, so its input buffer section is never shown.
class SectionBox : public QWidget
{
Q_OBJECT
public:
explicit SectionBox(const QString& caption, QWidget* parent = nullptr);
// The layout to add this section's parts to.
QVBoxLayout* getContentLayout();
private:
QLabel* m_captionLabel;
QVBoxLayout* m_contentLayout;
};

View File

@@ -4,18 +4,19 @@
#include <string>
#include <QFont>
#include <QGuiApplication>
#include <QHBoxLayout>
#include <QLabel>
#include <QPainter>
#include <QRectF>
#include <QVBoxLayout>
#include "BarRow.h"
#include "BuildingIconCache.h"
#include "EmptyNote.h"
#include "FactoryQueries.h"
#include "GameConfig.h"
#include "ProductionRules.h"
#include "SectionBox.h"
#include "Simulation.h"
#include "StatusPill.h"
#include "Tick.h"
#include "VisualsConfig.h"
@@ -27,31 +28,10 @@ namespace
// the whole button face.
const int kSymbolSizePx = 20;
// Diameter of the status dot beside the header's right-slot caption
// (REQ-UI-SELECTION-STATUS).
const int kStatusDotSizePx = 8;
// Spacing inside the card and between the header's elements.
const int kCardSpacingPx = 6;
const int kHeaderSpacingPx = 6;
QPixmap renderStatusDot(const QColor& fill, const QColor& outline)
{
const qreal dpr = qApp ? qApp->devicePixelRatio() : 1.0;
QPixmap pixmap(static_cast<int>(kStatusDotSizePx * dpr),
static_cast<int>(kStatusDotSizePx * dpr));
pixmap.setDevicePixelRatio(dpr);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(outline);
painter.setBrush(fill);
// Inset by half the pen width so the outline stays inside the pixmap.
painter.drawEllipse(QRectF(0.5, 0.5, kStatusDotSizePx - 1.0, kStatusDotSizePx - 1.0));
return pixmap;
}
} // namespace
@@ -61,7 +41,8 @@ SelectionContent::SelectionContent(const SelectionContext& context,
: QWidget(parent)
, m_context(context)
, m_siteId(constructionSiteId)
, m_constructionLabel(nullptr)
, m_constructionSection(nullptr)
, m_constructionBar(nullptr)
{
QVBoxLayout* cardLayout = new QVBoxLayout(this);
cardLayout->setContentsMargins(0, 0, 0, 0);
@@ -82,17 +63,12 @@ SelectionContent::SelectionContent(const SelectionContext& context,
nameFont.setBold(true);
m_nameLabel->setFont(nameFont);
m_slotDot = new QLabel(header);
m_slotDot->hide();
m_slotLabel = new QLabel(header);
m_slotLabel->hide();
m_statusPill = new StatusPill(header);
headerLayout->addWidget(m_symbolLabel);
headerLayout->addWidget(m_nameLabel);
headerLayout->addStretch(1);
headerLayout->addWidget(m_slotDot);
headerLayout->addWidget(m_slotLabel);
headerLayout->addWidget(m_statusPill);
cardLayout->addWidget(header);
m_configurationGroup = new QWidget(this);
@@ -114,8 +90,13 @@ SelectionContent::SelectionContent(const SelectionContext& context,
// takes its place (REQ-BLD-SITE-CONFIG, REQ-UI-SELECTION-CARD). The subclass
// still fills the group -- it just never becomes visible.
m_runtimeGroup->hide();
m_constructionLabel = new QLabel(this);
cardLayout->addWidget(m_constructionLabel);
m_constructionSection = new SectionBox(tr("Construction"), this);
m_constructionBar = new BarRow(QString(), m_constructionSection);
m_constructionSection->getContentLayout()->addWidget(m_constructionBar);
m_constructionSection->getContentLayout()->addWidget(
new EmptyNote(tr("No buffers until built"), m_constructionSection));
cardLayout->addWidget(m_constructionSection);
setSlot(QColor(), tr("constructing"));
}
@@ -159,18 +140,7 @@ void SelectionContent::setBuildingIdentity(BuildingType type, const QString& nam
void SelectionContent::setSlot(const QColor& dotColor, const QString& caption)
{
if (dotColor.isValid())
{
m_slotDot->setPixmap(
renderStatusDot(dotColor, m_context.visuals->statusLight.outline));
m_slotDot->show();
}
else
{
m_slotDot->hide();
}
m_slotLabel->setText(caption);
m_slotLabel->setVisible(!caption.isEmpty());
m_statusPill->setStatus(dotColor, m_context.visuals->statusLight.outline, caption);
}
void SelectionContent::setCountSlot(int count)
@@ -227,28 +197,26 @@ void SelectionContent::refreshConstruction()
return;
}
QString progress;
if (site->completesAt == 0)
{
progress = tr("Queued");
// Placed but not yet at the head of the construction queue (REQ-BLD-QUEUE), so
// there is no progress to show yet.
m_constructionBar->setValue(0.0, tr("Queued"));
return;
}
else
const BuildingDef* def = m_context.config->buildings.findBuildingDef(site->type);
if (!def || def->constructionTimeSeconds <= 0)
{
const BuildingDef* def =
m_context.config->buildings.findBuildingDef(site->type);
if (def && def->constructionTimeSeconds > 0)
{
const Tick duration = secondsToTicks(def->constructionTimeSeconds);
const Tick elapsed =
m_context.sim->getCurrentTick() - (site->completesAt - duration);
const int percent = static_cast<int>(
std::max(Tick(0), std::min(duration, elapsed)) * 100 / duration);
progress = tr("Construction: %1%").arg(percent);
}
else
{
progress = tr("Building...");
}
m_constructionBar->setValue(0.0, tr("Building..."));
return;
}
m_constructionLabel->setText(progress);
const Tick duration = secondsToTicks(def->constructionTimeSeconds);
const Tick elapsed =
m_context.sim->getCurrentTick() - (site->completesAt - duration);
const Tick clamped = std::max(Tick(0), std::min(duration, elapsed));
const int percent = static_cast<int>(clamped * 100 / duration);
m_constructionBar->setValue(static_cast<double>(clamped) / duration,
tr("%1%").arg(percent));
}

View File

@@ -12,8 +12,11 @@
#include "SelectionContext.h"
struct Building;
class BarRow;
class QLabel;
class QVBoxLayout;
class SectionBox;
class StatusPill;
// One card of the selection panel: the content shown for a particular kind of selection
// (REQ-UI-SELECTION-CARD). Every content is this base plus the parts its constructor
@@ -88,14 +91,14 @@ private:
// Set while this card shows a construction site rather than a finished object.
std::optional<BuildingId> m_siteId;
QLabel* m_symbolLabel;
QLabel* m_nameLabel;
QLabel* m_slotDot;
QLabel* m_slotLabel;
QLabel* m_symbolLabel;
QLabel* m_nameLabel;
StatusPill* m_statusPill;
QWidget* m_configurationGroup;
QWidget* m_runtimeGroup;
// Replaces the runtime group while this card shows a construction site; null
// Replaces the runtime group while this card shows a construction site; both null
// otherwise.
QLabel* m_constructionLabel;
SectionBox* m_constructionSection;
BarRow* m_constructionBar;
};

View File

@@ -14,3 +14,22 @@ QString getBuildingTypeName(BuildingType type)
}
return QString::fromStdString(toDisplayName(buildingTypeId(type)));
}
QString getBehaviorLabel(BehaviorKind kind)
{
// Only the winning behavior is named; the salvage and repair cycles that run
// regardless of it are not behaviors here (REQ-UI-SHIP-BEHAVIOR).
switch (kind)
{
case BehaviorKind::Retreat: return QObject::tr("Retreating");
case BehaviorKind::Attack: return QObject::tr("Engaging");
case BehaviorKind::SalvageScrap:
case BehaviorKind::DeliverScrap: return QObject::tr("Salvaging");
case BehaviorKind::Repair: return QObject::tr("Repairing");
case BehaviorKind::Rally: return QObject::tr("Rallying");
case BehaviorKind::Standby: return QObject::tr("Standby");
case BehaviorKind::Advance: return QObject::tr("Advancing");
case BehaviorKind::None: break;
}
return QString();
}

View File

@@ -2,9 +2,14 @@
#include <QString>
#include "BehaviorKind.h"
#include "BuildingType.h"
// Display name of a building type for the selection panel's header and count rows
// (REQ-UI-SELECTION-CARD, REQ-UI-MULTI-SELECTION). The name is derived from the type's
// config id, so a new building type needs no entry here.
QString getBuildingTypeName(BuildingType type);
// Name of the behavior currently governing a ship, for the ship card's header slot
// (REQ-UI-SHIP-BEHAVIOR). Empty when no behavior has won yet, which shows no slot.
QString getBehaviorLabel(BehaviorKind kind);

View File

@@ -6,6 +6,7 @@
#include "GameConfig.h"
#include "HealthComponent.h"
#include "SelectedBehaviorComponent.h"
#include "SelectionNames.h"
#include "ShipIdentityComponent.h"
#include "ShipStatsCalculator.h"
#include "ShipStatsPanel.h"
@@ -47,9 +48,13 @@ void ShipContent::refreshRuntime()
const ShipStats stats = buildShipStatsFromEntity(admin, m_entity);
m_statsPanel->refreshFromLive(stats, health.hp);
m_statsPanel->setBehavior(admin.get<SelectedBehaviorComponent>(m_entity).winner);
m_statsPanel->setDebugDrawEnabled(*getContext().debugDrawEnabled);
// The behavior is the header's right slot rather than a stat row, so it reads as
// what the ship is doing rather than as another number (REQ-UI-SHIP-BEHAVIOR).
setSlot(QColor(), getBehaviorLabel(
admin.get<SelectedBehaviorComponent>(m_entity).winner));
const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(m_entity);
const ShipDef* schematicDef =
getContext().config->ships.findShipDef(identity.schematicId);

View File

@@ -3,14 +3,13 @@
#include <QPushButton>
#include <QVBoxLayout>
#include "Building.h"
#include "BuildingTarget.h"
#include "EventManager.h"
#include "GameConfig.h"
#include "LayoutDialogRequestedEvent.h"
#include "ProductionRules.h"
#include "RecipeSelectionControl.h"
#include "SelectionNames.h"
#include "SectionBox.h"
#include "ShipLayoutPreview.h"
ShipyardContent::ShipyardContent(const SelectionContext& context,
@@ -19,12 +18,17 @@ ShipyardContent::ShipyardContent(const SelectionContext& context,
{
m_schematicControl = new RecipeSelectionControl(context, getBuildingId(),
BuildingType::Shipyard, this);
m_layoutPreview = new ShipLayoutPreview(this);
m_configureButton = new QPushButton(tr("Configure Layout"), this);
getConfigurationLayout()->addWidget(m_schematicControl);
getConfigurationLayout()->addWidget(m_layoutPreview);
getConfigurationLayout()->addWidget(m_configureButton);
m_layoutSection = new SectionBox(tr("Layout"), this);
m_layoutPreview = new ShipLayoutPreview(m_layoutSection);
m_configureButton = new QPushButton(tr("Configure Layout"), m_layoutSection);
m_layoutSection->getContentLayout()->addWidget(m_layoutPreview);
m_layoutSection->getContentLayout()->addWidget(m_configureButton);
// Ahead of the recipe summary the base adds, so the card reads schematic, layout,
// then what one ship costs.
getConfigurationLayout()->insertWidget(0, m_schematicControl);
getConfigurationLayout()->insertWidget(1, m_layoutSection);
const BuildingId id = getBuildingId();
connect(m_configureButton, &QPushButton::clicked, this, [id]() {
@@ -33,15 +37,8 @@ ShipyardContent::ShipyardContent(const SelectionContext& context,
});
}
void ShipyardContent::refreshConfiguration()
void ShipyardContent::refreshControls(const BuildingTarget& target)
{
const BuildingTarget target = resolveBuildingTarget(getContext(), getBuildingId());
if (!target.isValid())
{
return;
}
setBuildingIdentity(target.type, getBuildingTypeName(target.type));
m_schematicControl->setRecipeId(target.recipeId);
// The preview and Configure button are always shown for a shipyard and are only
@@ -68,12 +65,12 @@ void ShipyardContent::refreshConfiguration()
}
BufferedBuildingContent::CycleInfo ShipyardContent::getCycleInfo(
const Building& building) const
const BuildingTarget& target) const
{
CycleInfo info;
const ShipDef* shipDef = building.recipeId.empty()
const ShipDef* shipDef = target.recipeId.empty()
? nullptr
: getContext().config->ships.findShipDef(building.recipeId);
: getContext().config->ships.findShipDef(target.recipeId);
if (!shipDef)
{
return info;
@@ -82,13 +79,15 @@ BufferedBuildingContent::CycleInfo ShipyardContent::getCycleInfo(
// The schematic's materials plus every placed module's, which is also what sized the
// input buffers (REQ-BLD-SHIPYARD). The simulation owns that sum, so the panel asks
// it rather than adding the modules up a second time.
info.perCycleInputs =
computeShipyardRequiredMaterials(*getContext().config, building);
info.perCycleInputs = computeShipyardRequiredMaterials(
*getContext().config, target.recipeId, target.shipLayout);
// A shipyard's output is the ship itself, which never lands in an item buffer -- so
// the summary shows one ship rather than an item id.
info.durationSeconds = shipDef->schematic.productionTimeSeconds;
if (building.shipLayout.has_value())
if (target.shipLayout.has_value())
{
for (const PlacedModule& placed : building.shipLayout->placedModules)
for (const PlacedModule& placed : target.shipLayout->placedModules)
{
const ModuleDef* moduleDef =
getContext().config->modules.findModuleDef(placed.moduleId);

View File

@@ -5,6 +5,7 @@
class QPushButton;
class RecipeSelectionControl;
class SectionBox;
class ShipLayoutPreview;
// The card for a Shipyard (REQ-UI-SELECTION-CONTENT): the schematic selection, the
@@ -22,11 +23,12 @@ public:
QWidget* parent = nullptr);
protected:
void refreshConfiguration() override;
CycleInfo getCycleInfo(const Building& building) const override;
void refreshControls(const BuildingTarget& target) override;
CycleInfo getCycleInfo(const BuildingTarget& target) const override;
private:
RecipeSelectionControl* m_schematicControl;
SectionBox* m_layoutSection;
ShipLayoutPreview* m_layoutPreview;
QPushButton* m_configureButton;
};

View File

@@ -0,0 +1,54 @@
#include "StatRow.h"
#include <QHBoxLayout>
#include <QLabel>
#include <QPalette>
namespace
{
// Left inset of an indented row, in device-independent pixels.
const int kIndentPx = 12;
} // namespace
StatRow::StatRow(const QString& label, QWidget* parent)
: QWidget(parent)
{
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(8);
m_labelLabel = new QLabel(label, this);
m_valueLabel = new QLabel(this);
m_valueLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
layout->addWidget(m_labelLabel);
layout->addStretch(1);
layout->addWidget(m_valueLabel);
}
void StatRow::setLabel(const QString& label)
{
m_labelLabel->setText(label);
}
void StatRow::setValue(const QString& value)
{
m_valueLabel->setText(value);
}
void StatRow::setValueEmphasized(bool emphasized)
{
QPalette valuePalette = m_valueLabel->palette();
valuePalette.setColor(QPalette::WindowText,
palette().color(emphasized ? QPalette::Highlight
: QPalette::WindowText));
m_valueLabel->setPalette(valuePalette);
}
void StatRow::setIndented(bool indented)
{
layout()->setContentsMargins(indented ? kIndentPx : 0, 0, 0, 0);
}

View File

@@ -0,0 +1,33 @@
#pragma once
#include <QString>
#include <QWidget>
class QLabel;
// One label/value line: the name on the left, the value hard right
// (REQ-UI-SELECTION-CARD). The panel's plainest part, shared by the ship and station
// stats, the debris scrap, the HQ block stock, and the multi-selection's total cost.
//
// Like the other card parts it knows nothing about the simulation: it is given the two
// strings and lays them out.
class StatRow : public QWidget
{
Q_OBJECT
public:
explicit StatRow(const QString& label, QWidget* parent = nullptr);
void setLabel(const QString& label);
void setValue(const QString& value);
// Draws the value in the palette's highlight color rather than its text color, for
// the one value a card is really about.
void setValueEmphasized(bool emphasized);
// Indents the row, so it reads as belonging to the row above it -- the scrap total
// under a debris count (REQ-UI-FIELD-MULTI-SELECTION).
void setIndented(bool indented);
private:
QLabel* m_labelLabel;
QLabel* m_valueLabel;
};

View File

@@ -1,13 +1,14 @@
#include "StationContent.h"
#include <QLabel>
#include <QVBoxLayout>
#include "BarRow.h"
#include "EntityAdmin.h"
#include "FactionComponent.h"
#include "HealthComponent.h"
#include "ModuleOwnerComponent.h"
#include "Simulation.h"
#include "StatRow.h"
#include "WeaponComponent.h"
StationContent::StationContent(const SelectionContext& context,
@@ -15,9 +16,15 @@ StationContent::StationContent(const SelectionContext& context,
: SelectionContent(context, std::nullopt, parent)
, m_entity(request.actors.front())
{
m_statsLabel = new QLabel(this);
m_statsLabel->setWordWrap(true);
getRuntimeLayout()->addWidget(m_statsLabel);
m_hpBar = new BarRow(tr("HP"), this);
m_damageRow = new StatRow(tr("Damage"), this);
m_rangeRow = new StatRow(tr("Range"), this);
m_fireRateRow = new StatRow(tr("Fire rate"), this);
getRuntimeLayout()->addWidget(m_hpBar);
getRuntimeLayout()->addWidget(m_damageRow);
getRuntimeLayout()->addWidget(m_rangeRow);
getRuntimeLayout()->addWidget(m_fireRateRow);
EntityAdmin& admin = context.sim->getAdmin();
const bool isEnemy = admin.isValid(m_entity)
@@ -36,11 +43,19 @@ void StationContent::refreshRuntime()
}
const HealthComponent& health = admin.get<HealthComponent>(m_entity);
// A station's weapons are child module entities pointing back at it, so its combined
// damage and range are summed over those rather than read off the station itself.
float totalDps = 0.0f;
float maxRange = 0.0f;
bool hasWeapon = false;
const double hpFraction = (health.maxHp > 0.0f)
? static_cast<double>(health.hp) / health.maxHp
: 0.0;
m_hpBar->setValue(hpFraction, tr("%1 / %2")
.arg(static_cast<int>(health.hp + 0.5f))
.arg(static_cast<int>(health.maxHp + 0.5f)));
// A station's weapons are child module entities pointing back at it, so its damage,
// range and fire rate are read off those rather than off the station itself.
float totalDamage = 0.0f;
float maxRange = 0.0f;
float maxFireRateHz = 0.0f;
bool hasWeapon = false;
const entt::entity station = m_entity;
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner,
@@ -48,19 +63,21 @@ void StationContent::refreshRuntime()
{
if (owner.owner != station) { return; }
hasWeapon = true;
totalDps += weapon.damage * weapon.fireRateHz;
if (weapon.range_tiles > maxRange) { maxRange = weapon.range_tiles; }
totalDamage += weapon.damage;
if (weapon.range_tiles > maxRange) { maxRange = weapon.range_tiles; }
if (weapon.fireRateHz > maxFireRateHz) { maxFireRateHz = weapon.fireRateHz; }
});
QString text = tr("HP: %1 / %2")
.arg(static_cast<int>(health.hp + 0.5f))
.arg(static_cast<int>(health.maxHp + 0.5f));
m_damageRow->setVisible(hasWeapon);
m_rangeRow->setVisible(hasWeapon);
m_fireRateRow->setVisible(hasWeapon);
if (hasWeapon)
{
text += tr("\nDPS: %1")
.arg(QString::number(static_cast<double>(totalDps), 'f', 1));
text += tr("\nRange: %1 tiles")
.arg(QString::number(static_cast<double>(maxRange), 'f', 1));
m_damageRow->setValue(
QString::number(static_cast<double>(totalDamage), 'f', 1));
m_rangeRow->setValue(tr("%1 tiles")
.arg(QString::number(static_cast<double>(maxRange), 'f', 1)));
m_fireRateRow->setValue(tr("%1 /s")
.arg(QString::number(static_cast<double>(maxFireRateHz), 'f', 1)));
}
m_statsLabel->setText(text);
}

View File

@@ -5,7 +5,8 @@
#include "SelectionContent.h"
#include "SelectionContentFactory.h"
class QLabel;
class BarRow;
class StatRow;
// The card for one selected defence station, player or enemy
// (REQ-UI-STATION-STATS-PANEL): its HP plus the combined damage, range and fire rate of
@@ -23,5 +24,8 @@ protected:
private:
entt::entity m_entity;
QLabel* m_statsLabel;
BarRow* m_hpBar;
StatRow* m_damageRow;
StatRow* m_rangeRow;
StatRow* m_fireRateRow;
};

View File

@@ -0,0 +1,68 @@
#include "StatusPill.h"
#include <QGuiApplication>
#include <QHBoxLayout>
#include <QLabel>
#include <QPainter>
#include <QPixmap>
#include <QRectF>
namespace
{
// Diameter of the status dot, in device-independent pixels.
const int kDotSizePx = 8;
QPixmap renderDot(const QColor& fill, const QColor& outline)
{
const qreal dpr = qApp ? qApp->devicePixelRatio() : 1.0;
QPixmap pixmap(static_cast<int>(kDotSizePx * dpr),
static_cast<int>(kDotSizePx * dpr));
pixmap.setDevicePixelRatio(dpr);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(outline.isValid() ? QPen(outline) : QPen(Qt::NoPen));
painter.setBrush(fill);
// Inset by half the pen width so the outline stays inside the pixmap.
painter.drawEllipse(QRectF(0.5, 0.5, kDotSizePx - 1.0, kDotSizePx - 1.0));
return pixmap;
}
} // namespace
StatusPill::StatusPill(QWidget* parent)
: QWidget(parent)
{
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(4);
m_dotLabel = new QLabel(this);
m_captionLabel = new QLabel(this);
layout->addWidget(m_dotLabel);
layout->addWidget(m_captionLabel);
hide();
}
void StatusPill::setStatus(const QColor& dotColor, const QColor& outlineColor,
const QString& caption)
{
if (dotColor.isValid())
{
m_dotLabel->setPixmap(renderDot(dotColor, outlineColor));
m_dotLabel->show();
}
else
{
m_dotLabel->hide();
}
m_captionLabel->setText(caption);
m_captionLabel->setVisible(!caption.isEmpty());
setVisible(dotColor.isValid() || !caption.isEmpty());
}

View File

@@ -0,0 +1,29 @@
#pragma once
#include <QColor>
#include <QString>
#include <QWidget>
class QLabel;
// The card header's right slot (REQ-UI-SELECTION-CARD): a colored dot with a short
// caption beside it. It carries a building's production status
// (REQ-UI-SELECTION-STATUS), a ship's current behavior (REQ-UI-SHIP-BEHAVIOR), or an
// aggregated selection's object count (REQ-UI-SELECTION-AGGREGATE) -- never more than
// one of them, which is why they share one part.
class StatusPill : public QWidget
{
Q_OBJECT
public:
explicit StatusPill(QWidget* parent = nullptr);
// An invalid dot color leaves the dot off, for the slots that are a plain caption.
// An empty caption hides the pill entirely.
void setStatus(const QColor& dotColor, const QColor& outlineColor,
const QString& caption);
private:
QLabel* m_dotLabel;
QLabel* m_captionLabel;
};

View File

@@ -1,8 +1,6 @@
#include "StorageContent.h"
#include "Building.h"
#include "BuildingTarget.h"
#include "SelectionNames.h"
StorageContent::StorageContent(const SelectionContext& context,
const SelectionRequest& request, QWidget* parent)
@@ -10,20 +8,10 @@ StorageContent::StorageContent(const SelectionContext& context,
{
}
void StorageContent::refreshConfiguration()
{
const BuildingTarget target = resolveBuildingTarget(getContext(), getBuildingId());
if (!target.isValid())
{
return;
}
setBuildingIdentity(target.type, getBuildingTypeName(target.type));
}
BufferedBuildingContent::CycleInfo StorageContent::getCycleInfo(
const Building& /*building*/) const
const BuildingTarget& /*target*/) const
{
// No recipe, no cycle: the card shows the output buffer alone, with no per-cycle
// denominators to show it against (REQ-BLD-SALVAGE-BAY).
// denominators and no production progress (REQ-BLD-SALVAGE-BAY).
return CycleInfo();
}

View File

@@ -17,6 +17,5 @@ public:
QWidget* parent = nullptr);
protected:
void refreshConfiguration() override;
CycleInfo getCycleInfo(const Building& building) const override;
CycleInfo getCycleInfo(const BuildingTarget& target) const override;
};