split the selection panel into one card per kind of selection
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@@ -2,9 +2,7 @@
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#include <string>
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#include <QByteArray>
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#include <QColor>
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#include <QFile>
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#include <QFont>
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#include <QFontMetrics>
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#include <QGuiApplication>
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@@ -15,12 +13,11 @@
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#include <QPixmap>
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#include <QPushButton>
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#include <QRect>
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#include <QRegularExpression>
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#include <QSignalMapper>
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#include <QSize>
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#include <QString>
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#include <QSvgRenderer>
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#include "BuildingIconCache.h"
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#include "BuildingType.h"
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#include "BuildingTypeSelectedEvent.h"
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#include "DeconstructModeToggleRequestedEvent.h"
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@@ -54,45 +51,15 @@ namespace
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// Gap between the chip icon and the cost line on a button face.
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const int kFaceGapPx = 2;
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// Rasterizes a chip SVG straight at its on-screen size times the device pixel
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// ratio, so it stays crisp without a downscale step.
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QPixmap renderChip(const QByteArray& svg)
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{
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const qreal dpr = qApp ? qApp->devicePixelRatio() : 1.0;
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QSvgRenderer renderer(svg);
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QPixmap pixmap(static_cast<int>(kIconSize.width() * dpr),
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static_cast<int>(kIconSize.height() * dpr));
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pixmap.setDevicePixelRatio(dpr);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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renderer.render(&painter);
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return pixmap;
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}
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// Normal and grey-background chip pixmaps for a "<id>.svg" file. Empty pixmaps if
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// the file cannot be read; the caller then falls back to a name caption
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// Normal and grey-background chip pixmaps for one icon name. Empty pixmaps if the
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// file cannot be read; the caller then falls back to a name caption
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// (REQ-UI-BUILD-ICON).
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struct ChipPixmaps { QPixmap normal; QPixmap grey; };
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ChipPixmaps loadChipPixmaps(const QString& path)
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ChipPixmaps loadChipPixmaps(BuildingIconCache& icons, const std::string& iconName)
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{
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QFile file(path);
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if (!file.open(QIODevice::ReadOnly)) { return {}; }
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const QByteArray svg = file.readAll();
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ChipPixmaps result;
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result.normal = renderChip(svg);
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// Recolor only the chip background: the first "#rrggbb" fill in the file is the
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// rounded background rect; the white glyph uses fill="none" and is left alone.
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QString greyed = QString::fromUtf8(svg);
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static const QRegularExpression fillPattern(QStringLiteral("fill=\"#[0-9a-fA-F]{6}\""));
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const QRegularExpressionMatch match = fillPattern.match(greyed);
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if (match.hasMatch())
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{
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greyed.replace(match.capturedStart(), match.capturedLength(),
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QStringLiteral("fill=\"#5f636e\""));
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}
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result.grey = renderChip(greyed.toUtf8());
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result.normal = icons.getChip(iconName, kIconSize.width());
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result.grey = icons.getGreyChip(iconName, kIconSize.width());
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return result;
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}
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@@ -181,12 +148,12 @@ namespace
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BuildButtonBar::BuildButtonBar(Simulation* sim, const GameConfig* config,
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const std::string& iconDir,
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BuildingIconCache* buildingIcons,
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ItemIconCache* itemIcons, QWidget* parent)
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: QWidget(parent)
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, m_sim(sim)
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, m_config(config)
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, m_iconDir(iconDir)
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, m_buildingIcons(buildingIcons)
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, m_itemIcons(itemIcons)
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{
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// The bar floats over the rendered world rather than sitting in a panel, so it
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@@ -231,13 +198,12 @@ BuildButtonBar::BuildButtonBar(Simulation* sim, const GameConfig* config,
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const QString name = (def.type == BuildingType::TunnelEntry)
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? tr("Tunnel")
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: QString::fromStdString(toDisplayName(def.id));
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// Icon file name matches the building id (REQ-UI-BUILD-ICON); Tunnel Entry's
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// "tunnel_entry.svg" serves the shared Tunnel button.
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const QString iconPath = QString::fromStdString(m_iconDir) + "/"
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+ QString::fromStdString(def.id) + ".svg";
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const ButtonFace face = buildButtonFace(
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loadChipPixmaps(iconPath), InputMapper::getBuildHotkeyLabel(def.type), name,
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loadChipPixmaps(*m_buildingIcons, def.id),
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InputMapper::getBuildHotkeyLabel(def.type), name,
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QString::number(def.cost), blockIcon, font(), palette());
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QPushButton* btn = new QPushButton(this);
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@@ -268,7 +234,7 @@ BuildButtonBar::BuildButtonBar(Simulation* sim, const GameConfig* config,
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// Having no cost, it shows its name where the building buttons show theirs
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// (REQ-UI-DECONSTRUCT-BUTTON), and its Q toggle as the badge (REQ-UI-HOTKEYS).
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const ButtonFace deconstructFace = buildButtonFace(
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loadChipPixmaps(QString::fromStdString(m_iconDir) + "/deconstruct.svg"),
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loadChipPixmaps(*m_buildingIcons, "deconstruct"),
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QStringLiteral("Q"), tr("Deconstruct"), tr("Deconstruct"), QPixmap(),
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font(), palette());
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