split the selection panel into one card per kind of selection
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@@ -125,6 +125,7 @@ Three product targets plus tests:
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- `lib/` — simulation + config. Depends on Qt Core + Qt Gui, toml++, tinyexpr. No QtWidgets.
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- `ui/` — QtWidgets + `QOpenGLWidget` code: header bar, game world view, selection panel, build button bar. Depends on `lib` and on Qt's OpenGL widgets module.
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- `ui/selection/` — the selection panel's contents. `SelectionPanel` itself only arbitrates between the two selection categories, picks a card from the catalog (`SelectionContentFactory`), and hosts one at a time; each kind of selection has its own `SelectionContent` subclass assembled from shared parts (REQ-UI-SELECTION-CARD, REQ-UI-SELECTION-CONTENT).
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- `app/` — thin `main()` that creates the simulation, the UI, and wires them together. Depends on `ui`.
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- `tests/` — Catch2 tests. Links only against `lib`.
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