resolve keyboard shortcuts through one action table instead of a switch
This commit is contained in:
@@ -44,6 +44,11 @@ public:
|
||||
// (REQ-UI-BLUEPRINT-CREATE).
|
||||
bool getCanCaptureSelection() const;
|
||||
|
||||
// True once C has captured something -- the condition under which V does anything
|
||||
// (REQ-UI-BLUEPRINT-TEMP), and so the condition under which the controls panel
|
||||
// offers it (REQ-UI-CONTROLS-ACCURACY).
|
||||
bool getHasTemporaryBlueprint() const;
|
||||
|
||||
// Captures the current selection under the given name and appends it to the list.
|
||||
// Silently does nothing when nothing player-placeable is selected.
|
||||
void saveSelectionAs(const QString& name);
|
||||
|
||||
Reference in New Issue
Block a user