make construction its own system (extracted from BuildingSystem)
This commit is contained in:
@@ -15,6 +15,7 @@
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#include "BeltSystem.h"
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#include "Building.h"
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#include "BuildingSystem.h"
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#include "ConstructionSystem.h"
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#include "FactoryState.h"
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#include "BuildingType.h"
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#include "ConfigLoader.h"
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@@ -53,12 +54,12 @@ static Port westPort(QPoint tile)
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}
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// Run N full sim ticks: construction, belt-pull, production, belt-push, belt tick.
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static void runTicks(BuildingSystem& bs, FactoryState& state_bs, BeltSystem& belts,
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int n, Tick& tick)
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static void runTicks(BuildingSystem& bs, const GameConfig& cfg, FactoryState& state_bs,
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BeltSystem& belts, int n, Tick& tick)
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{
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for (int i = 0; i < n; ++i)
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{
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bs.tickConstruction(state_bs, tick);
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ConstructionSystem(cfg).tick(state_bs, belts, tick);
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bs.tickDeconstruction(state_bs, tick);
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bs.tickBeltPull(state_bs);
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bs.tickProduction(state_bs, tick);
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@@ -240,7 +241,7 @@ TEST_CASE("BuildingSystem: placing a belt registers it with BeltSystem after con
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// Complete construction (1 s).
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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REQUIRE(belts.tryPutItem(QPoint(5, 5), makeItem("iron_ore"), Rotation::East));
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REQUIRE(getAllBuildings(state_bs).size() == 1);
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@@ -353,7 +354,7 @@ TEST_CASE("BuildingSystem: construction completes after configured duration", "[
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// Miner construction_time_seconds = 10. completesAt = secondsToTicks(10) = 300.
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// We need to process tick 300 itself, so run 301 ticks (ticks 0..300).
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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REQUIRE(getAllSites(state_bs).empty());
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REQUIRE(findBuilding(state_bs, id) != nullptr);
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@@ -368,7 +369,7 @@ static void runUntilBuilt(PlacementFixture& f, BuildingId id, Tick& tick)
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{
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for (int i = 0; i < 100000 && findBuilding(f.state, id) == nullptr; ++i)
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{
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runTicks(f.bs, f.state, f.belts, 1, tick);
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runTicks(f.bs, f.cfg, f.state, f.belts, 1, tick);
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}
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REQUIRE(findBuilding(f.state, id) != nullptr);
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}
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@@ -393,7 +394,7 @@ TEST_CASE("BuildingSystem: deconstructing a built building queues it; refund cre
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// After the deconstruction time (0.1s = 3 ticks) it is removed and the partial
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// refund (15 * 75 / 100 = 11) is credited exactly once.
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runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
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runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
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REQUIRE(findBuilding(f.state, id) == nullptr);
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REQUIRE_FALSE(isTileOccupied(f.state, QPoint(0, 0)));
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REQUIRE(f.stock == 15 * f.cfg.world.refundPercentage / 100);
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@@ -417,14 +418,14 @@ TEST_CASE("BuildingSystem: deconstruction queue removes one building at a time",
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// After one deconstruction interval only the front building is gone; the
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// second is still queued and its refund not yet credited.
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runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
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runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
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REQUIRE(findBuilding(f.state, a) == nullptr);
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REQUIRE(findBuilding(f.state, b) != nullptr);
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REQUIRE(isQueuedForDeconstruction(f.state, b));
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REQUIRE(f.stock == 15 * f.cfg.world.refundPercentage / 100);
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// The second drains next.
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runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 2, tick);
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runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 2, tick);
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REQUIRE(findBuilding(f.state, b) == nullptr);
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REQUIRE(f.stock == 2 * (15 * f.cfg.world.refundPercentage / 100));
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}
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@@ -450,7 +451,7 @@ TEST_CASE("BuildingSystem: cancelling deconstruction resumes the building with n
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REQUIRE(f.stock == 0);
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// It is never removed even after more than a deconstruction interval passes.
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runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 5, tick);
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runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 5, tick);
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REQUIRE(findBuilding(f.state, id) != nullptr);
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REQUIRE(f.stock == 0);
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}
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@@ -520,7 +521,7 @@ TEST_CASE("BuildingSystem: second building starts after first completes", "[buil
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// Process through tick 300 to complete first miner's construction.
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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REQUIRE(getAllSites(state_bs).size() == 1);
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REQUIRE(getAllSites(state_bs).front().id == id2);
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@@ -552,7 +553,7 @@ TEST_CASE("BuildingSystem: miner produces iron_ore after recipe duration", "[bui
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Tick tick = 0;
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// Construction completes on tick 300; production cycle starts tick 300,
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// completes on tick 330. Process through tick 330: 331 ticks total.
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runTicks(bs, state_bs, belts,
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runTicks(bs, cfg, state_bs, belts,
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static_cast<int>(secondsToTicks(10.0)) + static_cast<int>(secondsToTicks(1.0)) + 1,
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tick);
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@@ -589,7 +590,7 @@ TEST_CASE("BuildingSystem: miner output buffer stalls when full", "[building]")
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// Cycle 2 starts at tick 331 (completesAt=361).
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// Cycle 2 completes at tick 361: deposit item → buffer=2, cycle 3 stalls.
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// Need to process through tick 361: 362 ticks total.
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runTicks(bs, state_bs, belts,
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runTicks(bs, cfg, state_bs, belts,
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static_cast<int>(secondsToTicks(10.0))
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+ 2 * static_cast<int>(secondsToTicks(1.0)) + 2,
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tick);
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@@ -631,10 +632,10 @@ TEST_CASE("BuildingSystem: productionBuildingCount excludes construction sites",
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// The queue builds one at a time: miner (10s) completes at tick 300, then
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// the smelter (15s) starts and completes at tick 300 + 450 = 750.
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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REQUIRE(getProductionBuildingCount(state_bs) == 1);
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)), tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)), tick);
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REQUIRE(getProductionBuildingCount(state_bs) == 2);
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// Neither is producing yet: the miner has no recipe selected, and the
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@@ -642,7 +643,7 @@ TEST_CASE("BuildingSystem: productionBuildingCount excludes construction sites",
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REQUIRE(getActiveProductionBuildingCount(state_bs) == 0);
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bs.setRecipe(state_bs, minerId, "mine_iron_ore");
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runTicks(bs, state_bs, belts, 1, tick);
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runTicks(bs, cfg, state_bs, belts, 1, tick);
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REQUIRE(getActiveProductionBuildingCount(state_bs) == 1);
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}
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@@ -670,12 +671,12 @@ TEST_CASE("BuildingSystem: activeProductionBuildingCount tracks production cycle
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REQUIRE(getActiveProductionBuildingCount(state_bs) == 0);
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// Construction completes at tick 300; cycle 1 starts the same tick (completesAt=330).
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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REQUIRE(getActiveProductionBuildingCount(state_bs) == 1);
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// Run cycles 1 and 2 to completion (1s each); cycle 3 stalls once the
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// output buffer (capacity 2) is full (REQ-MAT-OUTPUT-BUFFER).
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runTicks(bs, state_bs, belts, 2 * static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, 2 * static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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const Building* b = findBuilding(state_bs, id);
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REQUIRE(b != nullptr);
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@@ -713,7 +714,7 @@ TEST_CASE("BuildingSystem: smelter input buffer fills from adjacent west-flowing
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// Complete construction (15s → tick 450+1 = 451 ticks).
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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// Place west-flowing belt at (2,0): belt flows West, delivers to smelter.
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belts.placeBelt(QPoint(2, 0), Rotation::West);
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@@ -750,7 +751,7 @@ TEST_CASE("BuildingSystem: accepted input travels inward before entering the buf
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const BuildingId sid = bs.place(state_bs, BuildingType::Smelter, QPoint(0, 0), Rotation::East, 0).value();
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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belts.placeBelt(QPoint(2, 0), Rotation::West);
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belts.tryPutItem(QPoint(2, 0), makeItem("iron_ore"));
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@@ -793,7 +794,7 @@ TEST_CASE("BuildingSystem: input reservation caps buffered plus in-transit at th
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const BuildingId id = bs.place(state_bs, BuildingType::ReprocessingPlant,
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QPoint(0, 0), Rotation::East, 0).value();
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
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// Feed scrap via an input belt without ever running production (only pull), so
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// the buffer fills and stays full. Try to over-fill it well past the cap.
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@@ -836,7 +837,7 @@ TEST_CASE("BuildingSystem: smelter auto-smelts ore without a recipe selection",
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const BuildingId sid = bs.place(state_bs, BuildingType::Smelter, QPoint(0, 0), Rotation::East, 0).value();
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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// Feed 2 iron_ore (the test-config iron_ingot recipe needs 2) via a
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// west-flowing belt at input port (2,0).
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@@ -849,7 +850,7 @@ TEST_CASE("BuildingSystem: smelter auto-smelts ore without a recipe selection",
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}
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// iron_ingot recipe cycle is 2s; run to completion.
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(2.0)) + 2, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(2.0)) + 2, tick);
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const Building* b = findBuilding(state_bs, sid);
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REQUIRE(b != nullptr);
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@@ -883,7 +884,7 @@ TEST_CASE("BuildingSystem: smelter runs a satisfiable recipe while an incomplete
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const BuildingId sid = bs.place(state_bs, BuildingType::Smelter, QPoint(0, 0), Rotation::East, 0).value();
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
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// Feed 1 iron_ore (iron_ingot needs 2 — incomplete) then 2 copper_ore
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// (copper_ingot needs 2 — satisfiable) via the west-flowing input belt.
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@@ -897,7 +898,7 @@ TEST_CASE("BuildingSystem: smelter runs a satisfiable recipe while an incomplete
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}
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// copper_ingot cycle is 2.5s; run to completion.
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(2.5)) + 2, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(2.5)) + 2, tick);
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const Building* b = findBuilding(state_bs, sid);
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REQUIRE(b != nullptr);
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@@ -943,13 +944,13 @@ TEST_CASE("BuildingSystem: miner output buffer drains onto adjacent belt", "[bui
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Tick tick = 0;
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// Construction (10s) + 1 production cycle (1s) + 1 extra tick.
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runTicks(bs, state_bs, belts,
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runTicks(bs, cfg, state_bs, belts,
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static_cast<int>(secondsToTicks(10.0)) + static_cast<int>(secondsToTicks(1.0)) + 1,
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tick);
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// Item should have been pushed onto the belt this tick or a subsequent one.
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// Run one more tick to ensure tickBeltPush fires after the deposit tick.
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runTicks(bs, state_bs, belts, 1, tick);
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runTicks(bs, cfg, state_bs, belts, 1, tick);
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const std::optional<Item> item = belts.tryTakeItem(eastPort(QPoint(1, 1)));
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REQUIRE(item.has_value());
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@@ -985,7 +986,7 @@ TEST_CASE("BuildingSystem: output port couples directly into an adjacent input p
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Tick tick = 0;
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// Smelter build (15s) + margin for coupling and a smelt cycle.
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(30.0)), tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(30.0)), tick);
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const Building* smelter = findBuilding(state_bs, smelterId);
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REQUIRE(smelter != nullptr);
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@@ -1025,7 +1026,7 @@ TEST_CASE("BuildingSystem: direct coupling to a non-consumer leaves the item stu
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Tick tick = 0;
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// Both miners build sequentially (10s each), then the producer runs and jams.
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)), tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)), tick);
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const Building* miner = findBuilding(state_bs, minerId);
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const Building* sink = findBuilding(state_bs, sinkId);
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@@ -1061,7 +1062,7 @@ TEST_CASE("BuildingSystem: setRecipe clears output buffer and active production"
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Tick tick = 0;
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// Run until first item is in output buffer.
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runTicks(bs, state_bs, belts,
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runTicks(bs, cfg, state_bs, belts,
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static_cast<int>(secondsToTicks(10.0)) + static_cast<int>(secondsToTicks(1.0)) + 1,
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tick);
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@@ -1107,7 +1108,7 @@ TEST_CASE("BuildingSystem: reprocessing plant output buffer capacity equals max
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// Complete construction (25s).
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
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const Building* b = findBuilding(state_bs, id);
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REQUIRE(b != nullptr);
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@@ -1140,7 +1141,7 @@ TEST_CASE("BuildingSystem: reprocessing plant produces one cycle output then sta
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// Complete construction (25s).
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
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// Feed 5 scrap into the building via a belt at an input port.
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// Reprocessing plant body (East rotation) = 3×3 at (0,0).
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@@ -1162,7 +1163,7 @@ TEST_CASE("BuildingSystem: reprocessing plant produces one cycle output then sta
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}
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// Run production cycle (3s = 90 ticks + 1 for the completion tick).
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(3.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(3.0)) + 1, tick);
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const Building* b = findBuilding(state_bs, id);
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REQUIRE(b != nullptr);
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@@ -1239,7 +1240,7 @@ TEST_CASE("BuildingSystem: findRotateInPlaceTarget returns the building id for a
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const BuildingId id = bs.place(state_bs, BuildingType::Belt, QPoint(0, 0), Rotation::East, 0).value();
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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REQUIRE(getAllSites(state_bs).empty());
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const std::optional<BuildingId> result =
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@@ -1421,7 +1422,7 @@ TEST_CASE("BuildingSystem: rotateInPlace updates rotation and output port direct
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const BuildingId id = bs.place(state_bs, BuildingType::Belt, QPoint(0, 0), Rotation::East, 0).value();
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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REQUIRE(findBuilding(state_bs, id) != nullptr);
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const Building& before = *findBuilding(state_bs, id);
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@@ -1453,7 +1454,7 @@ TEST_CASE("BuildingSystem: rotateInPlace re-registers a belt tile with BeltSyste
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const BuildingId id = bs.place(state_bs, BuildingType::Belt, QPoint(0, 0), Rotation::East, 0).value();
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Tick tick = 0;
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runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
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bs.rotateInPlace(state_bs, id, Rotation::North);
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@@ -1473,7 +1474,7 @@ TEST_CASE("BuildingSystem: rotateInPlace preserves the output filters of a split
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Tick tick = 0;
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while (getAllBuildings(f.state).empty() && tick < 100000)
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{
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runTicks(f.bs, f.state, f.belts, 1, tick);
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runTicks(f.bs, f.cfg, f.state, f.belts, 1, tick);
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}
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REQUIRE(getAllBuildings(f.state).size() == 1);
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@@ -1518,7 +1519,7 @@ TEST_CASE("BuildingSystem: splitter filters configured on a construction site ca
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Tick tick = 0;
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while (getAllBuildings(f.state).empty() && tick < 100000)
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{
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runTicks(f.bs, f.state, f.belts, 1, tick);
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runTicks(f.bs, f.cfg, f.state, f.belts, 1, tick);
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}
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REQUIRE(getAllBuildings(f.state).size() == 1);
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REQUIRE(getAllBuildings(f.state)[0].type == BuildingType::Splitter);
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@@ -1672,12 +1673,12 @@ namespace
|
||||
|
||||
// Advances the sim until the given site becomes an operational building, or a
|
||||
// safety cap is reached.
|
||||
void buildToCompletion(BuildingSystem& bs, FactoryState& state,
|
||||
void buildToCompletion(BuildingSystem& bs, const GameConfig& cfg, FactoryState& state,
|
||||
BeltSystem& belts, BuildingId id, Tick& tick)
|
||||
{
|
||||
for (int i = 0; i < 20000 && findBuilding(state, id) == nullptr; ++i)
|
||||
{
|
||||
runTicks(bs, state, belts, 1, tick);
|
||||
runTicks(bs, cfg, state, belts, 1, tick);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1712,7 +1713,7 @@ TEST_CASE("BuildingSystem: getInputPorts matches between a site and the built bu
|
||||
const BuildingId id = f.bs.place(f.state, BuildingType::Miner, QPoint(0, 0), Rotation::East, 0).value();
|
||||
|
||||
const std::vector<Port> sitePorts = getInputPorts(f.state, f.cfg, id);
|
||||
buildToCompletion(f.bs, f.state, f.belts, id, tick);
|
||||
buildToCompletion(f.bs, f.cfg, f.state, f.belts, id, tick);
|
||||
REQUIRE(findBuilding(f.state, id) != nullptr);
|
||||
const std::vector<Port> builtPorts = getInputPorts(f.state, f.cfg, id);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user