make construction its own system (extracted from BuildingSystem)

This commit is contained in:
2026-08-05 06:57:12 +02:00
parent fd85e8e10a
commit 1f4503176b
9 changed files with 196 additions and 148 deletions

View File

@@ -15,6 +15,7 @@
#include "BeltSystem.h"
#include "Building.h"
#include "BuildingSystem.h"
#include "ConstructionSystem.h"
#include "FactoryState.h"
#include "BuildingType.h"
#include "ConfigLoader.h"
@@ -53,12 +54,12 @@ static Port westPort(QPoint tile)
}
// Run N full sim ticks: construction, belt-pull, production, belt-push, belt tick.
static void runTicks(BuildingSystem& bs, FactoryState& state_bs, BeltSystem& belts,
int n, Tick& tick)
static void runTicks(BuildingSystem& bs, const GameConfig& cfg, FactoryState& state_bs,
BeltSystem& belts, int n, Tick& tick)
{
for (int i = 0; i < n; ++i)
{
bs.tickConstruction(state_bs, tick);
ConstructionSystem(cfg).tick(state_bs, belts, tick);
bs.tickDeconstruction(state_bs, tick);
bs.tickBeltPull(state_bs);
bs.tickProduction(state_bs, tick);
@@ -240,7 +241,7 @@ TEST_CASE("BuildingSystem: placing a belt registers it with BeltSystem after con
// Complete construction (1 s).
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
REQUIRE(belts.tryPutItem(QPoint(5, 5), makeItem("iron_ore"), Rotation::East));
REQUIRE(getAllBuildings(state_bs).size() == 1);
@@ -353,7 +354,7 @@ TEST_CASE("BuildingSystem: construction completes after configured duration", "[
// Miner construction_time_seconds = 10. completesAt = secondsToTicks(10) = 300.
// We need to process tick 300 itself, so run 301 ticks (ticks 0..300).
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
REQUIRE(getAllSites(state_bs).empty());
REQUIRE(findBuilding(state_bs, id) != nullptr);
@@ -368,7 +369,7 @@ static void runUntilBuilt(PlacementFixture& f, BuildingId id, Tick& tick)
{
for (int i = 0; i < 100000 && findBuilding(f.state, id) == nullptr; ++i)
{
runTicks(f.bs, f.state, f.belts, 1, tick);
runTicks(f.bs, f.cfg, f.state, f.belts, 1, tick);
}
REQUIRE(findBuilding(f.state, id) != nullptr);
}
@@ -393,7 +394,7 @@ TEST_CASE("BuildingSystem: deconstructing a built building queues it; refund cre
// After the deconstruction time (0.1s = 3 ticks) it is removed and the partial
// refund (15 * 75 / 100 = 11) is credited exactly once.
runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
REQUIRE(findBuilding(f.state, id) == nullptr);
REQUIRE_FALSE(isTileOccupied(f.state, QPoint(0, 0)));
REQUIRE(f.stock == 15 * f.cfg.world.refundPercentage / 100);
@@ -417,14 +418,14 @@ TEST_CASE("BuildingSystem: deconstruction queue removes one building at a time",
// After one deconstruction interval only the front building is gone; the
// second is still queued and its refund not yet credited.
runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 1, tick);
REQUIRE(findBuilding(f.state, a) == nullptr);
REQUIRE(findBuilding(f.state, b) != nullptr);
REQUIRE(isQueuedForDeconstruction(f.state, b));
REQUIRE(f.stock == 15 * f.cfg.world.refundPercentage / 100);
// The second drains next.
runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 2, tick);
runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 2, tick);
REQUIRE(findBuilding(f.state, b) == nullptr);
REQUIRE(f.stock == 2 * (15 * f.cfg.world.refundPercentage / 100));
}
@@ -450,7 +451,7 @@ TEST_CASE("BuildingSystem: cancelling deconstruction resumes the building with n
REQUIRE(f.stock == 0);
// It is never removed even after more than a deconstruction interval passes.
runTicks(f.bs, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 5, tick);
runTicks(f.bs, f.cfg, f.state, f.belts, static_cast<int>(secondsToTicks(0.1)) + 5, tick);
REQUIRE(findBuilding(f.state, id) != nullptr);
REQUIRE(f.stock == 0);
}
@@ -520,7 +521,7 @@ TEST_CASE("BuildingSystem: second building starts after first completes", "[buil
// Process through tick 300 to complete first miner's construction.
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
REQUIRE(getAllSites(state_bs).size() == 1);
REQUIRE(getAllSites(state_bs).front().id == id2);
@@ -552,7 +553,7 @@ TEST_CASE("BuildingSystem: miner produces iron_ore after recipe duration", "[bui
Tick tick = 0;
// Construction completes on tick 300; production cycle starts tick 300,
// completes on tick 330. Process through tick 330: 331 ticks total.
runTicks(bs, state_bs, belts,
runTicks(bs, cfg, state_bs, belts,
static_cast<int>(secondsToTicks(10.0)) + static_cast<int>(secondsToTicks(1.0)) + 1,
tick);
@@ -589,7 +590,7 @@ TEST_CASE("BuildingSystem: miner output buffer stalls when full", "[building]")
// Cycle 2 starts at tick 331 (completesAt=361).
// Cycle 2 completes at tick 361: deposit item → buffer=2, cycle 3 stalls.
// Need to process through tick 361: 362 ticks total.
runTicks(bs, state_bs, belts,
runTicks(bs, cfg, state_bs, belts,
static_cast<int>(secondsToTicks(10.0))
+ 2 * static_cast<int>(secondsToTicks(1.0)) + 2,
tick);
@@ -631,10 +632,10 @@ TEST_CASE("BuildingSystem: productionBuildingCount excludes construction sites",
// The queue builds one at a time: miner (10s) completes at tick 300, then
// the smelter (15s) starts and completes at tick 300 + 450 = 750.
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
REQUIRE(getProductionBuildingCount(state_bs) == 1);
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)), tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)), tick);
REQUIRE(getProductionBuildingCount(state_bs) == 2);
// Neither is producing yet: the miner has no recipe selected, and the
@@ -642,7 +643,7 @@ TEST_CASE("BuildingSystem: productionBuildingCount excludes construction sites",
REQUIRE(getActiveProductionBuildingCount(state_bs) == 0);
bs.setRecipe(state_bs, minerId, "mine_iron_ore");
runTicks(bs, state_bs, belts, 1, tick);
runTicks(bs, cfg, state_bs, belts, 1, tick);
REQUIRE(getActiveProductionBuildingCount(state_bs) == 1);
}
@@ -670,12 +671,12 @@ TEST_CASE("BuildingSystem: activeProductionBuildingCount tracks production cycle
REQUIRE(getActiveProductionBuildingCount(state_bs) == 0);
// Construction completes at tick 300; cycle 1 starts the same tick (completesAt=330).
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
REQUIRE(getActiveProductionBuildingCount(state_bs) == 1);
// Run cycles 1 and 2 to completion (1s each); cycle 3 stalls once the
// output buffer (capacity 2) is full (REQ-MAT-OUTPUT-BUFFER).
runTicks(bs, state_bs, belts, 2 * static_cast<int>(secondsToTicks(1.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, 2 * static_cast<int>(secondsToTicks(1.0)) + 1, tick);
const Building* b = findBuilding(state_bs, id);
REQUIRE(b != nullptr);
@@ -713,7 +714,7 @@ TEST_CASE("BuildingSystem: smelter input buffer fills from adjacent west-flowing
// Complete construction (15s → tick 450+1 = 451 ticks).
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
// Place west-flowing belt at (2,0): belt flows West, delivers to smelter.
belts.placeBelt(QPoint(2, 0), Rotation::West);
@@ -750,7 +751,7 @@ TEST_CASE("BuildingSystem: accepted input travels inward before entering the buf
const BuildingId sid = bs.place(state_bs, BuildingType::Smelter, QPoint(0, 0), Rotation::East, 0).value();
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
belts.placeBelt(QPoint(2, 0), Rotation::West);
belts.tryPutItem(QPoint(2, 0), makeItem("iron_ore"));
@@ -793,7 +794,7 @@ TEST_CASE("BuildingSystem: input reservation caps buffered plus in-transit at th
const BuildingId id = bs.place(state_bs, BuildingType::ReprocessingPlant,
QPoint(0, 0), Rotation::East, 0).value();
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
// Feed scrap via an input belt without ever running production (only pull), so
// the buffer fills and stays full. Try to over-fill it well past the cap.
@@ -836,7 +837,7 @@ TEST_CASE("BuildingSystem: smelter auto-smelts ore without a recipe selection",
const BuildingId sid = bs.place(state_bs, BuildingType::Smelter, QPoint(0, 0), Rotation::East, 0).value();
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
// Feed 2 iron_ore (the test-config iron_ingot recipe needs 2) via a
// west-flowing belt at input port (2,0).
@@ -849,7 +850,7 @@ TEST_CASE("BuildingSystem: smelter auto-smelts ore without a recipe selection",
}
// iron_ingot recipe cycle is 2s; run to completion.
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(2.0)) + 2, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(2.0)) + 2, tick);
const Building* b = findBuilding(state_bs, sid);
REQUIRE(b != nullptr);
@@ -883,7 +884,7 @@ TEST_CASE("BuildingSystem: smelter runs a satisfiable recipe while an incomplete
const BuildingId sid = bs.place(state_bs, BuildingType::Smelter, QPoint(0, 0), Rotation::East, 0).value();
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(15.0)) + 1, tick);
// Feed 1 iron_ore (iron_ingot needs 2 — incomplete) then 2 copper_ore
// (copper_ingot needs 2 — satisfiable) via the west-flowing input belt.
@@ -897,7 +898,7 @@ TEST_CASE("BuildingSystem: smelter runs a satisfiable recipe while an incomplete
}
// copper_ingot cycle is 2.5s; run to completion.
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(2.5)) + 2, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(2.5)) + 2, tick);
const Building* b = findBuilding(state_bs, sid);
REQUIRE(b != nullptr);
@@ -943,13 +944,13 @@ TEST_CASE("BuildingSystem: miner output buffer drains onto adjacent belt", "[bui
Tick tick = 0;
// Construction (10s) + 1 production cycle (1s) + 1 extra tick.
runTicks(bs, state_bs, belts,
runTicks(bs, cfg, state_bs, belts,
static_cast<int>(secondsToTicks(10.0)) + static_cast<int>(secondsToTicks(1.0)) + 1,
tick);
// Item should have been pushed onto the belt this tick or a subsequent one.
// Run one more tick to ensure tickBeltPush fires after the deposit tick.
runTicks(bs, state_bs, belts, 1, tick);
runTicks(bs, cfg, state_bs, belts, 1, tick);
const std::optional<Item> item = belts.tryTakeItem(eastPort(QPoint(1, 1)));
REQUIRE(item.has_value());
@@ -985,7 +986,7 @@ TEST_CASE("BuildingSystem: output port couples directly into an adjacent input p
Tick tick = 0;
// Smelter build (15s) + margin for coupling and a smelt cycle.
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(30.0)), tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(30.0)), tick);
const Building* smelter = findBuilding(state_bs, smelterId);
REQUIRE(smelter != nullptr);
@@ -1025,7 +1026,7 @@ TEST_CASE("BuildingSystem: direct coupling to a non-consumer leaves the item stu
Tick tick = 0;
// Both miners build sequentially (10s each), then the producer runs and jams.
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)), tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)), tick);
const Building* miner = findBuilding(state_bs, minerId);
const Building* sink = findBuilding(state_bs, sinkId);
@@ -1061,7 +1062,7 @@ TEST_CASE("BuildingSystem: setRecipe clears output buffer and active production"
Tick tick = 0;
// Run until first item is in output buffer.
runTicks(bs, state_bs, belts,
runTicks(bs, cfg, state_bs, belts,
static_cast<int>(secondsToTicks(10.0)) + static_cast<int>(secondsToTicks(1.0)) + 1,
tick);
@@ -1107,7 +1108,7 @@ TEST_CASE("BuildingSystem: reprocessing plant output buffer capacity equals max
// Complete construction (25s).
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
const Building* b = findBuilding(state_bs, id);
REQUIRE(b != nullptr);
@@ -1140,7 +1141,7 @@ TEST_CASE("BuildingSystem: reprocessing plant produces one cycle output then sta
// Complete construction (25s).
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(25.0)) + 1, tick);
// Feed 5 scrap into the building via a belt at an input port.
// Reprocessing plant body (East rotation) = 3×3 at (0,0).
@@ -1162,7 +1163,7 @@ TEST_CASE("BuildingSystem: reprocessing plant produces one cycle output then sta
}
// Run production cycle (3s = 90 ticks + 1 for the completion tick).
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(3.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(3.0)) + 1, tick);
const Building* b = findBuilding(state_bs, id);
REQUIRE(b != nullptr);
@@ -1239,7 +1240,7 @@ TEST_CASE("BuildingSystem: findRotateInPlaceTarget returns the building id for a
const BuildingId id = bs.place(state_bs, BuildingType::Belt, QPoint(0, 0), Rotation::East, 0).value();
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
REQUIRE(getAllSites(state_bs).empty());
const std::optional<BuildingId> result =
@@ -1421,7 +1422,7 @@ TEST_CASE("BuildingSystem: rotateInPlace updates rotation and output port direct
const BuildingId id = bs.place(state_bs, BuildingType::Belt, QPoint(0, 0), Rotation::East, 0).value();
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
REQUIRE(findBuilding(state_bs, id) != nullptr);
const Building& before = *findBuilding(state_bs, id);
@@ -1453,7 +1454,7 @@ TEST_CASE("BuildingSystem: rotateInPlace re-registers a belt tile with BeltSyste
const BuildingId id = bs.place(state_bs, BuildingType::Belt, QPoint(0, 0), Rotation::East, 0).value();
Tick tick = 0;
runTicks(bs, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
runTicks(bs, cfg, state_bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
bs.rotateInPlace(state_bs, id, Rotation::North);
@@ -1473,7 +1474,7 @@ TEST_CASE("BuildingSystem: rotateInPlace preserves the output filters of a split
Tick tick = 0;
while (getAllBuildings(f.state).empty() && tick < 100000)
{
runTicks(f.bs, f.state, f.belts, 1, tick);
runTicks(f.bs, f.cfg, f.state, f.belts, 1, tick);
}
REQUIRE(getAllBuildings(f.state).size() == 1);
@@ -1518,7 +1519,7 @@ TEST_CASE("BuildingSystem: splitter filters configured on a construction site ca
Tick tick = 0;
while (getAllBuildings(f.state).empty() && tick < 100000)
{
runTicks(f.bs, f.state, f.belts, 1, tick);
runTicks(f.bs, f.cfg, f.state, f.belts, 1, tick);
}
REQUIRE(getAllBuildings(f.state).size() == 1);
REQUIRE(getAllBuildings(f.state)[0].type == BuildingType::Splitter);
@@ -1672,12 +1673,12 @@ namespace
// Advances the sim until the given site becomes an operational building, or a
// safety cap is reached.
void buildToCompletion(BuildingSystem& bs, FactoryState& state,
void buildToCompletion(BuildingSystem& bs, const GameConfig& cfg, FactoryState& state,
BeltSystem& belts, BuildingId id, Tick& tick)
{
for (int i = 0; i < 20000 && findBuilding(state, id) == nullptr; ++i)
{
runTicks(bs, state, belts, 1, tick);
runTicks(bs, cfg, state, belts, 1, tick);
}
}
}
@@ -1712,7 +1713,7 @@ TEST_CASE("BuildingSystem: getInputPorts matches between a site and the built bu
const BuildingId id = f.bs.place(f.state, BuildingType::Miner, QPoint(0, 0), Rotation::East, 0).value();
const std::vector<Port> sitePorts = getInputPorts(f.state, f.cfg, id);
buildToCompletion(f.bs, f.state, f.belts, id, tick);
buildToCompletion(f.bs, f.cfg, f.state, f.belts, id, tick);
REQUIRE(findBuilding(f.state, id) != nullptr);
const std::vector<Port> builtPorts = getInputPorts(f.state, f.cfg, id);