make construction its own system (extracted from BuildingSystem)
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@@ -25,6 +25,7 @@
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class AiSystem;
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class BuildingSystem;
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class ConstructionSystem;
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struct Command;
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class Hasher;
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class CombatSystem;
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@@ -218,6 +219,7 @@ private:
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FactoryState m_factoryState;
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BeltSystem m_beltSystem;
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std::unique_ptr<BuildingSystem> m_buildingSystem;
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std::unique_ptr<ConstructionSystem> m_constructionSystem;
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std::unique_ptr<ShipSystem> m_shipSystem;
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std::unique_ptr<AiSystem> m_aiSystem;
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std::unique_ptr<MovementIntentSystem> m_movementIntentSystem;
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