make construction its own system (extracted from BuildingSystem)
This commit is contained in:
30
src/lib/sim/ConstructionSystem.h
Normal file
30
src/lib/sim/ConstructionSystem.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "BeltSystem.h"
|
||||
#include "FactoryState.h"
|
||||
#include "GameConfig.h"
|
||||
#include "Tick.h"
|
||||
|
||||
// Advances the construction queue and turns a finished site into an operational
|
||||
// building (REQ-BLD-CONSTRUCTION). One site is built at a time, in queue order:
|
||||
// the front site's timer runs, and when it elapses the site becomes a Building —
|
||||
// its ports and buffers are derived from its definition, its belt tile is handed
|
||||
// back to BeltSystem, and the next queued site starts.
|
||||
//
|
||||
// It completes the building itself rather than handing the finished site back to
|
||||
// BuildingSystem: everything materialisation needs is either in FactoryState, the
|
||||
// config, or a free function (see BuildingBuffers.h, PortGeometry.h), so there is
|
||||
// no intermediate value to pass and no ordering rule between two calls.
|
||||
//
|
||||
// Holds only the config; the world it works on arrives per tick, like the other
|
||||
// systems in lib/ecs/system.
|
||||
class ConstructionSystem
|
||||
{
|
||||
public:
|
||||
explicit ConstructionSystem(const GameConfig& config) : m_config(config) {}
|
||||
|
||||
void tick(FactoryState& state, BeltSystem& belts, Tick currentTick);
|
||||
|
||||
private:
|
||||
const GameConfig& m_config;
|
||||
};
|
||||
Reference in New Issue
Block a user