implement delete button per blueprint
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@@ -32,7 +32,7 @@ signals:
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private slots:
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void onCreateClicked();
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void onDeleteClicked();
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void onDeleteBlueprintClicked(int index);
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void onBlueprintButtonClicked(int index);
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void onSaveClicked();
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void onLoadClicked();
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@@ -47,12 +47,10 @@ private:
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const GameConfig* m_config;
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std::vector<EntityId> m_selectedIds;
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int m_currentBlocks;
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bool m_deleteMode;
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int m_activeIndex;
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std::vector<Blueprint> m_blueprints;
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std::vector<QPushButton*> m_blueprintButtons;
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QPushButton* m_createBtn;
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QPushButton* m_deleteBtn;
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QPushButton* m_saveBtn;
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QPushButton* m_loadBtn;
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QWidget* m_buttonsContainer;
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