implement delete button per blueprint

This commit is contained in:
2026-04-29 23:02:07 +02:00
parent ad49daa1f6
commit 1e7f602865
2 changed files with 31 additions and 42 deletions

View File

@@ -32,7 +32,7 @@ signals:
private slots:
void onCreateClicked();
void onDeleteClicked();
void onDeleteBlueprintClicked(int index);
void onBlueprintButtonClicked(int index);
void onSaveClicked();
void onLoadClicked();
@@ -47,12 +47,10 @@ private:
const GameConfig* m_config;
std::vector<EntityId> m_selectedIds;
int m_currentBlocks;
bool m_deleteMode;
int m_activeIndex;
std::vector<Blueprint> m_blueprints;
std::vector<QPushButton*> m_blueprintButtons;
QPushButton* m_createBtn;
QPushButton* m_deleteBtn;
QPushButton* m_saveBtn;
QPushButton* m_loadBtn;
QWidget* m_buttonsContainer;