Remove schematic upgrades and module and ship levels
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@@ -27,7 +27,6 @@ public:
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const ShipLayoutConfig& currentLayout,
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std::vector<ShipLayoutBlueprint>& allBlueprints,
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std::set<std::string> unlockedModuleIds,
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std::map<std::string, int> moduleLevels,
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bool debugDraw,
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QWidget* parent = nullptr);
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@@ -63,7 +62,6 @@ private:
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const GameConfig* m_config;
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std::string m_shipId;
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std::set<std::string> m_unlockedModuleIds;
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std::map<std::string, int> m_moduleLevels;
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std::vector<std::string> m_shipLayout;
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int m_rows;
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int m_cols;
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