Remove schematic upgrades and module and ship levels

This commit is contained in:
2026-07-02 21:32:36 +02:00
parent 81b1c7a66b
commit 18e732ae99
43 changed files with 498 additions and 666 deletions

View File

@@ -300,13 +300,6 @@ TEST_CASE("RecipeSchematic: newlyUnlockedItemNames is sorted, deduplicated, and
{
CHECK(opt.newlyUnlockedItemNames[j - 1] < opt.newlyUnlockedItemNames[j]);
}
// A level-up doesn't change the explicit unlock state, so the
// implicit unlock set - and thus this preview - must be empty.
if (!opt.isNewUnlock)
{
CHECK(opt.newlyUnlockedItemNames.empty());
}
}
SimulationTestAccess::applySchematicChoice(sim, 0);
@@ -361,3 +354,54 @@ TEST_CASE("RecipeSchematic: newlyUnlockedItemNames matches recipes that actually
}
}
// ---------------------------------------------------------------------------
// Owned ship/module schematics leave the drop pool (REQ-DEF-SCHEMATIC-DROP)
// ---------------------------------------------------------------------------
TEST_CASE("SchematicDrop: an owned ship schematic is never offered again",
"[recipe_schematic]")
{
// repair_ship has unlock_at_station_level = 0 in the test config, so it is
// locked at start and becomes eligible once a station set is destroyed.
Simulation sim(loadConfig());
REQUIRE_FALSE(sim.isSchematicUnlocked("repair_ship"));
bool wasUnlocked = false;
for (int i = 0; i < 200; ++i)
{
killEnemyStations(sim);
if (!sim.hasSchematicChoicesPending()) { continue; }
const std::vector<SchematicChoiceOption>& choices =
sim.getPendingSchematicChoices();
// Locate the repair_ship option, if present in this drop.
int repairShipIndex = -1;
for (int j = 0; j < static_cast<int>(choices.size()); ++j)
{
if (choices[j].schematicId == "repair_ship") { repairShipIndex = j; }
}
// Once owned, it must never appear in the pool again.
if (sim.isSchematicUnlocked("repair_ship"))
{
CHECK(repairShipIndex == -1);
}
// Prefer picking repair_ship the first time it shows up so we exercise
// the transition from unowned to owned; otherwise just take choice 0.
int pick = 0;
if (repairShipIndex >= 0 && !sim.isSchematicUnlocked("repair_ship"))
{
pick = repairShipIndex;
wasUnlocked = true;
}
SimulationTestAccess::applySchematicChoice(sim, pick);
}
// Sanity: we actually unlocked it at some point, so the exclusion CHECK above
// was meaningfully exercised.
CHECK(wasUnlocked);
CHECK(sim.isSchematicUnlocked("repair_ship"));
}