Remove schematic upgrades and module and ship levels
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@@ -18,10 +18,9 @@ class ShipSystem
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public:
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ShipSystem(const GameConfig& config, EntityAdmin& admin);
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entt::entity spawn(const std::string& schematicId, int level, QVector2D position,
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entt::entity spawn(const std::string& schematicId, QVector2D position,
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bool isEnemy = false,
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const std::optional<ShipLayoutConfig>& layout = std::nullopt,
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const std::map<std::string, int>& moduleLevelOverrides = {});
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const std::optional<ShipLayoutConfig>& layout = std::nullopt);
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void despawn(entt::entity entity);
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// Reset all movement intents to inactive before behavior systems run.
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