Remove schematic upgrades and module and ship levels
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@@ -3,136 +3,126 @@ id = "armor_plate"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 3
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fill_color = "#808080"
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glyph = "A"
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[module.health]
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multiplied_hp_formula = "1.5"
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multiplied_hp = 1.5
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[[module]]
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id = "sensor_booster"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "S"
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[module.sensor]
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added_sensor_range_m_formula = "100"
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added_sensor_range_m = 100
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[[module]]
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id = "weapon_upgrade"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "W"
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[module.weapon]
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multiplied_damage_formula = "1.2"
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multiplied_damage = 1.2
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[[module]]
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id = "laser_cannon"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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fill_color = "#FF8040"
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glyph = "L"
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[module.weapon]
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damage_formula = "2"
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attack_range_m_formula = "50"
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attack_rate_hz_formula = "2.0"
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damage = 2
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attack_range_m = 50
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attack_rate_hz = 2.0
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[[module]]
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id = "salvager"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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fill_color = "#AACC44"
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glyph = "Sv"
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[module.salvage]
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collection_range_m_formula = "500"
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cargo_capacity_formula = "10"
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collection_rate_hz_formula = "0.5"
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collection_range_m = 500
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cargo_capacity = 10
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collection_rate_hz = 0.5
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[[module]]
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id = "repair_tool"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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fill_color = "#66CCFF"
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glyph = "Rp"
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[module.repair]
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repair_rate_hz_formula = "1"
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repair_amount_hp_formula = "5 + x"
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repair_range_m_formula = "800"
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repair_rate_hz = 1
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repair_amount_hp = 6
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repair_range_m = 800
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[[module]]
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id = "weapon_primer"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Wp"
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[module.weapon]
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multiplied_attack_rate_hz_formula = "1.2"
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multiplied_attack_rate_hz = 1.2
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[[module]]
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id = "weapon_stabilizer"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Ws"
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[module.weapon]
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multiplied_attack_range_m_formula = "1.5"
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multiplied_attack_rate_hz_formula = "0.8"
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multiplied_attack_range_m = 1.5
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multiplied_attack_rate_hz = 0.8
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[[module]]
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id = "afterburner"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "Ab"
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[module.movement]
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multiplied_speed_mps_formula = "1.6"
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added_main_acceleration_mpss_formula = "60"
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multiplied_speed_mps = 1.6
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added_main_acceleration_mpss = 60
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[[module]]
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id = "maneuvering_thrusters"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "Mt"
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[module.movement]
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multiplied_speed_mps_formula = "1.2"
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added_maneuvering_acceleration_mpss_formula = "10"
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multiplied_speed_mps = 1.2
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added_maneuvering_acceleration_mpss = 10
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@@ -6,21 +6,20 @@ default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.health]
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hp_formula = "40 + 5*x"
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hp = 45
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[ship.movement]
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speed_mps_formula = "2000 + 50*x"
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main_acceleration_mpss_formula = "1000000"
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maneuvering_acceleration_mpss_formula = "1000000"
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angular_acceleration_radpss_formula = "100000"
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max_rotation_speed_radps_formula = "100000"
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speed_mps = 2050
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main_acceleration_mpss = 1000000
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maneuvering_acceleration_mpss = 1000000
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angular_acceleration_radpss = 100000
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max_rotation_speed_radps = 100000
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[ship.sensor]
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sensor_range_m_formula = "2000"
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sensor_range_m = 2000
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[[ship]]
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@@ -31,21 +30,20 @@ default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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player_production_level = 5
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production_time_seconds = 20
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[ship.health]
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hp_formula = "120 + 15*x"
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hp = 135
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[ship.movement]
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speed_mps_formula = "1200"
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main_acceleration_mpss_formula = "1000000"
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maneuvering_acceleration_mpss_formula = "1000000"
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angular_acceleration_radpss_formula = "100000"
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max_rotation_speed_radps_formula = "100000"
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speed_mps = 1200
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main_acceleration_mpss = 1000000
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maneuvering_acceleration_mpss = 1000000
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angular_acceleration_radpss = 100000
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max_rotation_speed_radps = 100000
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[ship.sensor]
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sensor_range_m_formula = "3000"
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sensor_range_m = 3000
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[[ship]]
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@@ -55,21 +53,20 @@ layout = ["OOO", "OOO"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.health]
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hp_formula = "40 + 4*x"
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hp = 44
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[ship.movement]
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speed_mps_formula = "1100"
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main_acceleration_mpss_formula = "1000000"
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maneuvering_acceleration_mpss_formula = "1000000"
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angular_acceleration_radpss_formula = "100000"
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max_rotation_speed_radps_formula = "100000"
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speed_mps = 1100
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main_acceleration_mpss = 1000000
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maneuvering_acceleration_mpss = 1000000
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angular_acceleration_radpss = 100000
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max_rotation_speed_radps = 100000
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[ship.sensor]
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sensor_range_m_formula = "2500"
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sensor_range_m = 2500
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[[ship]]
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@@ -79,18 +76,17 @@ layout = ["XOX", "OOO", "XOX"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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player_production_level = 3
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production_time_seconds = 15
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[ship.health]
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hp_formula = "60 + 5*x"
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hp = 65
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[ship.movement]
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speed_mps_formula = "1300"
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main_acceleration_mpss_formula = "1000000"
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maneuvering_acceleration_mpss_formula = "1000000"
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angular_acceleration_radpss_formula = "100000"
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max_rotation_speed_radps_formula = "100000"
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speed_mps = 1300
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main_acceleration_mpss = 1000000
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maneuvering_acceleration_mpss = 1000000
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angular_acceleration_radpss = 100000
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max_rotation_speed_radps = 100000
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[ship.sensor]
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sensor_range_m_formula = "2500"
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sensor_range_m = 2500
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@@ -36,7 +36,6 @@ artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1 + x / 10"
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gap_min_seconds = 15
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gap_max_seconds = 45
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spawn_duration_seconds = 10
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