Remove schematic upgrades and module and ship levels

This commit is contained in:
2026-07-02 21:32:36 +02:00
parent 81b1c7a66b
commit 18e732ae99
43 changed files with 498 additions and 666 deletions

View File

@@ -23,21 +23,20 @@ default_modules = [{type = "laser_cannon_s", x = 0, y = 0, rotation = "east"}]
[ship.schematic]
materials = [{item = "iron_ore", amount = 1}]
player_production_level = 1
production_time_seconds = 5
[ship.health]
hp_formula = "3"
hp = 3
[ship.movement]
speed_mps_formula = "40"
main_acceleration_mpss_formula = "2"
maneuvering_acceleration_mpss_formula = "1"
angular_acceleration_radpss_formula = "12.56"
max_rotation_speed_radps_formula = "6.28"
speed_mps = 40
main_acceleration_mpss = 2
maneuvering_acceleration_mpss = 1
angular_acceleration_radpss = 12.56
max_rotation_speed_radps = 6.28
[ship.sensor]
sensor_range_m_formula = "150"
sensor_range_m = 150
# Frigate — 5 cells in a plus shape. Holds a couple of small guns plus at
@@ -54,21 +53,20 @@ layout = [
[ship.schematic]
materials = [{item = "frigate_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.health]
hp_formula = "30"
hp = 30
[ship.movement]
speed_mps_formula = "30"
main_acceleration_mpss_formula = "50"
maneuvering_acceleration_mpss_formula = "25"
angular_acceleration_radpss_formula = "8"
max_rotation_speed_radps_formula = "4"
speed_mps = 30
main_acceleration_mpss = 50
maneuvering_acceleration_mpss = 25
angular_acceleration_radpss = 8
max_rotation_speed_radps = 4
[ship.sensor]
sensor_range_m_formula = "200"
sensor_range_m = 200
# Destroyer — 8 cells: a long gun deck with three turret bumps on top.
@@ -84,21 +82,20 @@ layout = [
[ship.schematic]
materials = [{item = "destroyer_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 15
[ship.health]
hp_formula = "50"
hp = 50
[ship.movement]
speed_mps_formula = "25"
main_acceleration_mpss_formula = "40"
maneuvering_acceleration_mpss_formula = "20"
angular_acceleration_radpss_formula = "6"
max_rotation_speed_radps_formula = "3"
speed_mps = 25
main_acceleration_mpss = 40
maneuvering_acceleration_mpss = 20
angular_acceleration_radpss = 6
max_rotation_speed_radps = 3
[ship.sensor]
sensor_range_m_formula = "220"
sensor_range_m = 220
# Cruiser — 12 cells with notched corners. Fits at most two 2x2 m guns
@@ -116,21 +113,20 @@ layout = [
[ship.schematic]
materials = [{item = "cruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 25
[ship.health]
hp_formula = "120"
hp = 120
[ship.movement]
speed_mps_formula = "20"
main_acceleration_mpss_formula = "30"
maneuvering_acceleration_mpss_formula = "15"
angular_acceleration_radpss_formula = "4"
max_rotation_speed_radps_formula = "2"
speed_mps = 20
main_acceleration_mpss = 30
maneuvering_acceleration_mpss = 15
angular_acceleration_radpss = 4
max_rotation_speed_radps = 2
[ship.sensor]
sensor_range_m_formula = "250"
sensor_range_m = 250
# Battlecruiser — 16 cells: a wide bow split into two gun cheeks, tapering
@@ -149,21 +145,20 @@ layout = [
[ship.schematic]
materials = [{item = "battlecruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 35
[ship.health]
hp_formula = "180"
hp = 180
[ship.movement]
speed_mps_formula = "18"
main_acceleration_mpss_formula = "25"
maneuvering_acceleration_mpss_formula = "12"
angular_acceleration_radpss_formula = "3"
max_rotation_speed_radps_formula = "1.5"
speed_mps = 18
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
angular_acceleration_radpss = 3
max_rotation_speed_radps = 1.5
[ship.sensor]
sensor_range_m_formula = "260"
sensor_range_m = 260
# Battleship — 24 cells: a broadside hull with notched flanks on every other
@@ -185,21 +180,20 @@ layout = [
[ship.schematic]
materials = [{item = "battleship_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 60
[ship.health]
hp_formula = "350"
hp = 350
[ship.movement]
speed_mps_formula = "14"
main_acceleration_mpss_formula = "18"
maneuvering_acceleration_mpss_formula = "8"
angular_acceleration_radpss_formula = "2"
max_rotation_speed_radps_formula = "1"
speed_mps = 14
main_acceleration_mpss = 18
maneuvering_acceleration_mpss = 8
angular_acceleration_radpss = 2
max_rotation_speed_radps = 1
[ship.sensor]
sensor_range_m_formula = "280"
sensor_range_m = 280
# Dreadnought — 36 cells: the main battery deck is split into three 3x3 gun
@@ -220,21 +214,20 @@ layout = [
[ship.schematic]
materials = [{item = "dreadnought_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.health]
hp_formula = "800"
hp = 800
[ship.movement]
speed_mps_formula = "8"
main_acceleration_mpss_formula = "10"
maneuvering_acceleration_mpss_formula = "5"
angular_acceleration_radpss_formula = "1"
max_rotation_speed_radps_formula = "0.5"
speed_mps = 8
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5
[ship.sensor]
sensor_range_m_formula = "300"
sensor_range_m = 300
# Carrier — 37 cells: the top flight deck (rows 0-1) is the only place wide
@@ -254,18 +247,17 @@ layout = [
[ship.schematic]
materials = [{item = "carrier_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.health]
hp_formula = "700"
hp = 700
[ship.movement]
speed_mps_formula = "9"
main_acceleration_mpss_formula = "10"
maneuvering_acceleration_mpss_formula = "5"
angular_acceleration_radpss_formula = "1"
max_rotation_speed_radps_formula = "0.5"
speed_mps = 9
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5
[ship.sensor]
sensor_range_m_formula = "350"
sensor_range_m = 350