Remove schematic upgrades and module and ship levels

This commit is contained in:
2026-07-02 21:32:36 +02:00
parent 81b1c7a66b
commit 18e732ae99
43 changed files with 498 additions and 666 deletions

View File

@@ -27,15 +27,14 @@ id = "laser_cannon_s"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "laser_cannon_s_module", amount = 1}]
player_production_level = 1
production_time_seconds = 0.5
fill_color = "#FF8040"
glyph = "Ls"
[module.weapon]
damage_formula = "2"
attack_range_m_formula = "50"
attack_rate_hz_formula = "2.0"
damage = 2
attack_range_m = 50
attack_rate_hz = 2.0
[[module]]
@@ -45,15 +44,14 @@ surface_mask = [
"OO",
"OO"]
materials = [{item = "laser_cannon_m_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#FF8040"
glyph = "Lm"
[module.weapon]
damage_formula = "10"
attack_range_m_formula = "70"
attack_rate_hz_formula = "1.5"
damage = 10
attack_range_m = 70
attack_rate_hz = 1.5
[[module]]
@@ -64,15 +62,14 @@ surface_mask = [
"OOO",
"OOO"]
materials = [{item = "laser_cannon_l_module", amount = 1}]
player_production_level = 1
production_time_seconds = 8
fill_color = "#FF8040"
glyph = "Ll"
[module.weapon]
damage_formula = "40"
attack_range_m_formula = "100"
attack_rate_hz_formula = "0.8"
damage = 40
attack_range_m = 100
attack_rate_hz = 0.8
# -----------------------------------------------------------------------------
# Utility tools
@@ -83,15 +80,14 @@ id = "salvager"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "salvager_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_m_formula = "500"
cargo_capacity_formula = "10"
collection_rate_hz_formula = "0.5"
collection_range_m = 500
cargo_capacity = 10
collection_rate_hz = 0.5
[[module]]
@@ -99,15 +95,14 @@ id = "repair_tool"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "repair_tool_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#66CCFF"
glyph = "Rp"
[module.repair]
repair_rate_hz_formula = "1"
repair_amount_hp_formula = "5 + x"
repair_range_m_formula = "80"
repair_rate_hz = 1
repair_amount_hp = 6
repair_range_m = 80
# -----------------------------------------------------------------------------
# Propulsion
@@ -118,14 +113,13 @@ id = "afterburner"
unlock_at_station_level = -1
surface_mask = ["OOO"]
materials = [{item = "afterburner_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Ab"
[module.movement]
multiplied_speed_mps_formula = "1.6"
added_main_acceleration_mpss_formula = "60"
multiplied_speed_mps = 1.6
added_main_acceleration_mpss = 60
[[module]]
@@ -133,14 +127,13 @@ id = "maneuvering_thrusters"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "maneuvering_thrusters_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Mt"
[module.movement]
multiplied_speed_mps_formula = "1.2"
added_maneuvering_acceleration_mpss_formula = "10"
multiplied_speed_mps = 1.2
added_maneuvering_acceleration_mpss = 10
# -----------------------------------------------------------------------------
# Defense & sensors
@@ -151,13 +144,12 @@ id = "armor_plates"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "armor_plates_module", amount = 1}]
player_production_level = 1
production_time_seconds = 3
fill_color = "#808080"
glyph = "A"
[module.health]
added_hp_formula = "40"
added_hp = 40
[[module]]
@@ -165,13 +157,12 @@ id = "sensor_booster"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "sensor_booster_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "S"
[module.sensor]
added_sensor_range_m_formula = "50"
added_sensor_range_m = 50
# -----------------------------------------------------------------------------
# Weapon modifiers
@@ -185,13 +176,12 @@ surface_mask = [
"OX",
]
materials = [{item = "weapon_upgrade_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Wu"
[module.weapon]
multiplied_damage_formula = "1.2"
multiplied_damage = 1.2
[[module]]
@@ -202,13 +192,12 @@ surface_mask = [
"OX",
]
materials = [{item = "weapon_primer_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Wp"
[module.weapon]
multiplied_attack_rate_hz_formula = "1.2"
multiplied_attack_rate_hz = 1.2
[[module]]
@@ -219,14 +208,13 @@ surface_mask = [
"OX",
]
materials = [{item = "weapon_stabilizer_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Ws"
[module.weapon]
multiplied_attack_range_m_formula = "1.5"
multiplied_attack_rate_hz_formula = "0.8"
multiplied_attack_range_m = 1.5
multiplied_attack_rate_hz = 0.8
# -----------------------------------------------------------------------------
# Drone modules
@@ -242,7 +230,6 @@ surface_mask = [
"OO",
"OO"]
materials = [{item = "drone_bay_module", amount = 1}]
player_production_level = 1
production_time_seconds = 5
fill_color = "#CC66FF"
glyph = "Db"
@@ -255,7 +242,6 @@ surface_mask = [
"OOOOOO",
"OOOOOO"]
materials = [{item = "drone_hangar_module", amount = 1}]
player_production_level = 1
production_time_seconds = 20
fill_color = "#9933CC"
glyph = "Dh"