Remove schematic upgrades and module and ship levels
This commit is contained in:
@@ -27,15 +27,14 @@ id = "laser_cannon_s"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "laser_cannon_s_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 0.5
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fill_color = "#FF8040"
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glyph = "Ls"
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[module.weapon]
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damage_formula = "2"
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attack_range_m_formula = "50"
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attack_rate_hz_formula = "2.0"
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damage = 2
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attack_range_m = 50
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attack_rate_hz = 2.0
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[[module]]
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@@ -45,15 +44,14 @@ surface_mask = [
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"OO",
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"OO"]
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materials = [{item = "laser_cannon_m_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#FF8040"
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glyph = "Lm"
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[module.weapon]
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damage_formula = "10"
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attack_range_m_formula = "70"
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attack_rate_hz_formula = "1.5"
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damage = 10
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attack_range_m = 70
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attack_rate_hz = 1.5
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[[module]]
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@@ -64,15 +62,14 @@ surface_mask = [
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"OOO",
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"OOO"]
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materials = [{item = "laser_cannon_l_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 8
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fill_color = "#FF8040"
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glyph = "Ll"
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[module.weapon]
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damage_formula = "40"
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attack_range_m_formula = "100"
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attack_rate_hz_formula = "0.8"
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damage = 40
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attack_range_m = 100
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attack_rate_hz = 0.8
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# -----------------------------------------------------------------------------
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# Utility tools
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@@ -83,15 +80,14 @@ id = "salvager"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "salvager_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#AACC44"
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glyph = "Sv"
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[module.salvage]
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collection_range_m_formula = "500"
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cargo_capacity_formula = "10"
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collection_rate_hz_formula = "0.5"
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collection_range_m = 500
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cargo_capacity = 10
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collection_rate_hz = 0.5
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[[module]]
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@@ -99,15 +95,14 @@ id = "repair_tool"
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unlock_at_station_level = -1
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surface_mask = ["O"]
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materials = [{item = "repair_tool_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#66CCFF"
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glyph = "Rp"
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[module.repair]
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repair_rate_hz_formula = "1"
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repair_amount_hp_formula = "5 + x"
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repair_range_m_formula = "80"
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repair_rate_hz = 1
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repair_amount_hp = 6
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repair_range_m = 80
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# -----------------------------------------------------------------------------
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# Propulsion
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@@ -118,14 +113,13 @@ id = "afterburner"
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unlock_at_station_level = -1
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surface_mask = ["OOO"]
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materials = [{item = "afterburner_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "Ab"
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[module.movement]
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multiplied_speed_mps_formula = "1.6"
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added_main_acceleration_mpss_formula = "60"
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multiplied_speed_mps = 1.6
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added_main_acceleration_mpss = 60
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[[module]]
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@@ -133,14 +127,13 @@ id = "maneuvering_thrusters"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "maneuvering_thrusters_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "Mt"
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[module.movement]
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multiplied_speed_mps_formula = "1.2"
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added_maneuvering_acceleration_mpss_formula = "10"
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multiplied_speed_mps = 1.2
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added_maneuvering_acceleration_mpss = 10
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# -----------------------------------------------------------------------------
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# Defense & sensors
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@@ -151,13 +144,12 @@ id = "armor_plates"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "armor_plates_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 3
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fill_color = "#808080"
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glyph = "A"
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[module.health]
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added_hp_formula = "40"
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added_hp = 40
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[[module]]
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@@ -165,13 +157,12 @@ id = "sensor_booster"
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unlock_at_station_level = -1
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surface_mask = ["OO"]
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materials = [{item = "sensor_booster_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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fill_color = "#40A0FF"
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glyph = "S"
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[module.sensor]
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added_sensor_range_m_formula = "50"
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added_sensor_range_m = 50
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# -----------------------------------------------------------------------------
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# Weapon modifiers
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@@ -185,13 +176,12 @@ surface_mask = [
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"OX",
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]
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materials = [{item = "weapon_upgrade_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Wu"
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[module.weapon]
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multiplied_damage_formula = "1.2"
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multiplied_damage = 1.2
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[[module]]
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@@ -202,13 +192,12 @@ surface_mask = [
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"OX",
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]
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materials = [{item = "weapon_primer_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Wp"
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[module.weapon]
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multiplied_attack_rate_hz_formula = "1.2"
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multiplied_attack_rate_hz = 1.2
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[[module]]
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@@ -219,14 +208,13 @@ surface_mask = [
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"OX",
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]
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materials = [{item = "weapon_stabilizer_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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fill_color = "#FF4040"
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glyph = "Ws"
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[module.weapon]
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multiplied_attack_range_m_formula = "1.5"
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multiplied_attack_rate_hz_formula = "0.8"
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multiplied_attack_range_m = 1.5
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multiplied_attack_rate_hz = 0.8
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# -----------------------------------------------------------------------------
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# Drone modules
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@@ -242,7 +230,6 @@ surface_mask = [
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"OO",
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"OO"]
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materials = [{item = "drone_bay_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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fill_color = "#CC66FF"
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glyph = "Db"
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@@ -255,7 +242,6 @@ surface_mask = [
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"OOOOOO",
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"OOOOOO"]
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materials = [{item = "drone_hangar_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 20
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fill_color = "#9933CC"
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glyph = "Dh"
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@@ -23,21 +23,20 @@ default_modules = [{type = "laser_cannon_s", x = 0, y = 0, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ore", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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[ship.health]
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hp_formula = "3"
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hp = 3
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[ship.movement]
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speed_mps_formula = "40"
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main_acceleration_mpss_formula = "2"
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maneuvering_acceleration_mpss_formula = "1"
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angular_acceleration_radpss_formula = "12.56"
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max_rotation_speed_radps_formula = "6.28"
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speed_mps = 40
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main_acceleration_mpss = 2
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maneuvering_acceleration_mpss = 1
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angular_acceleration_radpss = 12.56
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max_rotation_speed_radps = 6.28
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[ship.sensor]
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sensor_range_m_formula = "150"
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sensor_range_m = 150
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# Frigate — 5 cells in a plus shape. Holds a couple of small guns plus at
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@@ -54,21 +53,20 @@ layout = [
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[ship.schematic]
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materials = [{item = "frigate_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 10
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[ship.health]
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hp_formula = "30"
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hp = 30
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[ship.movement]
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speed_mps_formula = "30"
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main_acceleration_mpss_formula = "50"
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maneuvering_acceleration_mpss_formula = "25"
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angular_acceleration_radpss_formula = "8"
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max_rotation_speed_radps_formula = "4"
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speed_mps = 30
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main_acceleration_mpss = 50
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maneuvering_acceleration_mpss = 25
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angular_acceleration_radpss = 8
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max_rotation_speed_radps = 4
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[ship.sensor]
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sensor_range_m_formula = "200"
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sensor_range_m = 200
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# Destroyer — 8 cells: a long gun deck with three turret bumps on top.
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@@ -84,21 +82,20 @@ layout = [
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[ship.schematic]
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materials = [{item = "destroyer_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 15
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[ship.health]
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hp_formula = "50"
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hp = 50
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[ship.movement]
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speed_mps_formula = "25"
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main_acceleration_mpss_formula = "40"
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maneuvering_acceleration_mpss_formula = "20"
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angular_acceleration_radpss_formula = "6"
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max_rotation_speed_radps_formula = "3"
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speed_mps = 25
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main_acceleration_mpss = 40
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maneuvering_acceleration_mpss = 20
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angular_acceleration_radpss = 6
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max_rotation_speed_radps = 3
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[ship.sensor]
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sensor_range_m_formula = "220"
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sensor_range_m = 220
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# Cruiser — 12 cells with notched corners. Fits at most two 2x2 m guns
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@@ -116,21 +113,20 @@ layout = [
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[ship.schematic]
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materials = [{item = "cruiser_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 25
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[ship.health]
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hp_formula = "120"
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hp = 120
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[ship.movement]
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speed_mps_formula = "20"
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main_acceleration_mpss_formula = "30"
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maneuvering_acceleration_mpss_formula = "15"
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angular_acceleration_radpss_formula = "4"
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max_rotation_speed_radps_formula = "2"
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speed_mps = 20
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main_acceleration_mpss = 30
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maneuvering_acceleration_mpss = 15
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angular_acceleration_radpss = 4
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max_rotation_speed_radps = 2
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[ship.sensor]
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sensor_range_m_formula = "250"
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sensor_range_m = 250
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# Battlecruiser — 16 cells: a wide bow split into two gun cheeks, tapering
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@@ -149,21 +145,20 @@ layout = [
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[ship.schematic]
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materials = [{item = "battlecruiser_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 35
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[ship.health]
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hp_formula = "180"
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hp = 180
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[ship.movement]
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speed_mps_formula = "18"
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main_acceleration_mpss_formula = "25"
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maneuvering_acceleration_mpss_formula = "12"
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angular_acceleration_radpss_formula = "3"
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max_rotation_speed_radps_formula = "1.5"
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speed_mps = 18
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main_acceleration_mpss = 25
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maneuvering_acceleration_mpss = 12
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angular_acceleration_radpss = 3
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max_rotation_speed_radps = 1.5
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[ship.sensor]
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sensor_range_m_formula = "260"
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sensor_range_m = 260
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# Battleship — 24 cells: a broadside hull with notched flanks on every other
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@@ -185,21 +180,20 @@ layout = [
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[ship.schematic]
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materials = [{item = "battleship_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 60
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[ship.health]
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hp_formula = "350"
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hp = 350
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[ship.movement]
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speed_mps_formula = "14"
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main_acceleration_mpss_formula = "18"
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maneuvering_acceleration_mpss_formula = "8"
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angular_acceleration_radpss_formula = "2"
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max_rotation_speed_radps_formula = "1"
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speed_mps = 14
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main_acceleration_mpss = 18
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maneuvering_acceleration_mpss = 8
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angular_acceleration_radpss = 2
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max_rotation_speed_radps = 1
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[ship.sensor]
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sensor_range_m_formula = "280"
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sensor_range_m = 280
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# Dreadnought — 36 cells: the main battery deck is split into three 3x3 gun
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@@ -220,21 +214,20 @@ layout = [
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[ship.schematic]
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materials = [{item = "dreadnought_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 120
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[ship.health]
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hp_formula = "800"
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hp = 800
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[ship.movement]
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speed_mps_formula = "8"
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main_acceleration_mpss_formula = "10"
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maneuvering_acceleration_mpss_formula = "5"
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angular_acceleration_radpss_formula = "1"
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max_rotation_speed_radps_formula = "0.5"
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speed_mps = 8
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main_acceleration_mpss = 10
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maneuvering_acceleration_mpss = 5
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angular_acceleration_radpss = 1
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max_rotation_speed_radps = 0.5
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[ship.sensor]
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sensor_range_m_formula = "300"
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sensor_range_m = 300
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# Carrier — 37 cells: the top flight deck (rows 0-1) is the only place wide
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@@ -254,18 +247,17 @@ layout = [
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[ship.schematic]
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materials = [{item = "carrier_hull", amount = 1}]
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player_production_level = 1
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production_time_seconds = 120
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[ship.health]
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hp_formula = "700"
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hp = 700
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[ship.movement]
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speed_mps_formula = "9"
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main_acceleration_mpss_formula = "10"
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maneuvering_acceleration_mpss_formula = "5"
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angular_acceleration_radpss_formula = "1"
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max_rotation_speed_radps_formula = "0.5"
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speed_mps = 9
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main_acceleration_mpss = 10
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maneuvering_acceleration_mpss = 5
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angular_acceleration_radpss = 1
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max_rotation_speed_radps = 0.5
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[ship.sensor]
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sensor_range_m_formula = "350"
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sensor_range_m = 350
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@@ -36,7 +36,6 @@ artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1"
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gap_min_seconds = 15
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gap_max_seconds = 45
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spawn_duration_seconds = 10
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Block a user