Add tooltips for building buttons and module selection buttons

This commit is contained in:
2026-07-12 21:21:14 +02:00
parent 69f655d179
commit 177809fe1a
11 changed files with 77 additions and 2 deletions

View File

@@ -113,6 +113,12 @@ TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[c
REQUIRE(salvageBayIt->outputBufferCapacity.has_value());
REQUIRE(*salvageBayIt->outputBufferCapacity == 20);
// Optional per-building tooltip (REQ-UI-BUILD-TOOLTIP): the Salvage Bay
// defines one; the Miner leaves it unset.
REQUIRE(salvageBayIt->tooltip.has_value());
REQUIRE(*salvageBayIt->tooltip == "Drop-off point for salvage ships.");
REQUIRE_FALSE(minerIt->tooltip.has_value());
// recipes.toml — reprocessing cycle has three weighted outputs.
const auto reproIt = std::find_if(
cfg.recipes.recipes.begin(), cfg.recipes.recipes.end(),
@@ -144,6 +150,21 @@ TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[c
REQUIRE(salvageShipIt != cfg.ships.ships.end());
REQUIRE(salvageShipIt->defaultModules.empty());
// modules.toml — optional per-module tooltip (REQ-MOD-UI-MODULE-TOOLTIP):
// armor_plate defines one; salvager leaves it unset.
const auto armorPlateIt = std::find_if(
cfg.modules.modules.begin(), cfg.modules.modules.end(),
[](const ModuleDef& m) { return m.id == "armor_plate"; });
REQUIRE(armorPlateIt != cfg.modules.modules.end());
REQUIRE(armorPlateIt->tooltip.has_value());
REQUIRE(*armorPlateIt->tooltip == "Adds a large flat bonus to hit points.");
const auto salvagerModuleIt = std::find_if(
cfg.modules.modules.begin(), cfg.modules.modules.end(),
[](const ModuleDef& m) { return m.id == "salvager"; });
REQUIRE(salvagerModuleIt != cfg.modules.modules.end());
REQUIRE_FALSE(salvagerModuleIt->tooltip.has_value());
// stations.toml
REQUIRE(cfg.stations.playerStation.level == 5);
REQUIRE(cfg.stations.playerStation.hpFormula.evaluate(5.0) == Approx(500.0)); // 300 + 40*5