Add tooltips for building buttons and module selection buttons
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@@ -113,6 +113,12 @@ TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[c
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REQUIRE(salvageBayIt->outputBufferCapacity.has_value());
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REQUIRE(*salvageBayIt->outputBufferCapacity == 20);
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// Optional per-building tooltip (REQ-UI-BUILD-TOOLTIP): the Salvage Bay
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// defines one; the Miner leaves it unset.
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REQUIRE(salvageBayIt->tooltip.has_value());
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REQUIRE(*salvageBayIt->tooltip == "Drop-off point for salvage ships.");
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REQUIRE_FALSE(minerIt->tooltip.has_value());
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// recipes.toml — reprocessing cycle has three weighted outputs.
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const auto reproIt = std::find_if(
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cfg.recipes.recipes.begin(), cfg.recipes.recipes.end(),
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@@ -144,6 +150,21 @@ TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[c
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REQUIRE(salvageShipIt != cfg.ships.ships.end());
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REQUIRE(salvageShipIt->defaultModules.empty());
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// modules.toml — optional per-module tooltip (REQ-MOD-UI-MODULE-TOOLTIP):
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// armor_plate defines one; salvager leaves it unset.
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const auto armorPlateIt = std::find_if(
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cfg.modules.modules.begin(), cfg.modules.modules.end(),
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[](const ModuleDef& m) { return m.id == "armor_plate"; });
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REQUIRE(armorPlateIt != cfg.modules.modules.end());
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REQUIRE(armorPlateIt->tooltip.has_value());
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REQUIRE(*armorPlateIt->tooltip == "Adds a large flat bonus to hit points.");
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const auto salvagerModuleIt = std::find_if(
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cfg.modules.modules.begin(), cfg.modules.modules.end(),
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[](const ModuleDef& m) { return m.id == "salvager"; });
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REQUIRE(salvagerModuleIt != cfg.modules.modules.end());
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REQUIRE_FALSE(salvagerModuleIt->tooltip.has_value());
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// stations.toml
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REQUIRE(cfg.stations.playerStation.level == 5);
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REQUIRE(cfg.stations.playerStation.hpFormula.evaluate(5.0) == Approx(500.0)); // 300 + 40*5
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