Add tooltips for building buttons and module selection buttons
This commit is contained in:
@@ -32,6 +32,7 @@
|
||||
|
||||
[[module]]
|
||||
id = "railgun_s"
|
||||
tooltip = "Small railgun. Fast-firing, short range, low damage; fits any hull."
|
||||
unlock_at_station_level = -1
|
||||
surface_mask = ["O"]
|
||||
materials = [{item = "railgun_s_module", amount = 1}]
|
||||
@@ -47,6 +48,7 @@ attack_rate_hz = 2.0
|
||||
|
||||
[[module]]
|
||||
id = "railgun_m"
|
||||
tooltip = "Medium railgun. Higher damage at longer range; needs a 2x2 slot."
|
||||
unlock_at_station_level = 2
|
||||
surface_mask = [
|
||||
"OO",
|
||||
@@ -64,6 +66,7 @@ attack_rate_hz = 1.5
|
||||
|
||||
[[module]]
|
||||
id = "railgun_l"
|
||||
tooltip = "Large railgun. Heavy damage at long range; needs a 3x3 slot."
|
||||
unlock_at_station_level = 6
|
||||
unlock_requires = ["railgun_m"]
|
||||
surface_mask = [
|
||||
@@ -86,6 +89,7 @@ attack_rate_hz = 0.8
|
||||
|
||||
[[module]]
|
||||
id = "salvager"
|
||||
tooltip = "Collects scrap from wrecks and stores it in the ship's cargo hold."
|
||||
unlock_at_station_level = -1
|
||||
surface_mask = ["O"]
|
||||
materials = [{item = "salvager_module", amount = 1}]
|
||||
@@ -101,6 +105,7 @@ collection_rate_hz = 0.5
|
||||
|
||||
[[module]]
|
||||
id = "repair_tool"
|
||||
tooltip = "Repairs damaged friendly ships and defence stations within range."
|
||||
unlock_at_station_level = 0
|
||||
surface_mask = ["O"]
|
||||
materials = [{item = "repair_tool_module", amount = 1}]
|
||||
@@ -119,6 +124,7 @@ repair_range_m = 80
|
||||
|
||||
[[module]]
|
||||
id = "afterburner"
|
||||
tooltip = "Greatly boosts top speed and forward acceleration."
|
||||
unlock_at_station_level = 2
|
||||
surface_mask = ["OOO"]
|
||||
materials = [{item = "afterburner_module", amount = 1}]
|
||||
@@ -133,6 +139,7 @@ added_main_acceleration_mpss = 60
|
||||
|
||||
[[module]]
|
||||
id = "maneuvering_thrusters"
|
||||
tooltip = "Improves top speed and lateral/braking acceleration."
|
||||
unlock_at_station_level = 1
|
||||
surface_mask = ["OO"]
|
||||
materials = [{item = "maneuvering_thrusters_module", amount = 1}]
|
||||
@@ -150,6 +157,7 @@ added_maneuvering_acceleration_mpss = 10
|
||||
|
||||
[[module]]
|
||||
id = "armor_plates"
|
||||
tooltip = "Adds a large flat bonus to the ship's hit points."
|
||||
unlock_at_station_level = 0
|
||||
surface_mask = ["OO"]
|
||||
materials = [{item = "armor_plates_module", amount = 1}]
|
||||
@@ -163,6 +171,7 @@ added_hp = 1200
|
||||
|
||||
[[module]]
|
||||
id = "sensor_booster"
|
||||
tooltip = "Extends the ship's sensor range."
|
||||
unlock_at_station_level = 1
|
||||
surface_mask = ["OO"]
|
||||
materials = [{item = "sensor_booster_module", amount = 1}]
|
||||
@@ -179,6 +188,7 @@ added_sensor_range_m = 50
|
||||
|
||||
[[module]]
|
||||
id = "weapon_upgrade"
|
||||
tooltip = "Increases the damage of all weapons on the ship."
|
||||
unlock_at_station_level = 4
|
||||
surface_mask = [
|
||||
"OO",
|
||||
@@ -195,6 +205,7 @@ multiplied_damage = 1.2
|
||||
|
||||
[[module]]
|
||||
id = "weapon_primer"
|
||||
tooltip = "Increases the fire rate of all weapons on the ship."
|
||||
unlock_at_station_level = 4
|
||||
surface_mask = [
|
||||
"OO",
|
||||
@@ -211,6 +222,7 @@ multiplied_attack_rate_hz = 1.2
|
||||
|
||||
[[module]]
|
||||
id = "weapon_stabilizer"
|
||||
tooltip = "Extends weapon range at the cost of some fire rate."
|
||||
unlock_at_station_level = 3
|
||||
surface_mask = [
|
||||
"OO",
|
||||
@@ -234,6 +246,7 @@ multiplied_attack_rate_hz = 0.8
|
||||
|
||||
[[module]]
|
||||
id = "drone_bay"
|
||||
tooltip = "Drone launch bay (capability not yet implemented)."
|
||||
unlock_at_station_level = 5
|
||||
surface_mask = [
|
||||
"OO",
|
||||
@@ -246,6 +259,7 @@ glyph = "Db"
|
||||
|
||||
[[module]]
|
||||
id = "drone_hangar"
|
||||
tooltip = "Large drone hangar (capability not yet implemented)."
|
||||
unlock_at_station_level = 9
|
||||
surface_mask = [
|
||||
"OOOOOO",
|
||||
|
||||
Reference in New Issue
Block a user