Add tooltips for building buttons and module selection buttons
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@@ -1,5 +1,6 @@
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[[building]]
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id = "belt"
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tooltip = "Transports items one tile at a time in the direction it faces."
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cost = 2
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player_placeable = true
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construction_time_seconds = 0.2
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@@ -7,6 +8,7 @@ surface_mask = ["A>"]
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[[building]]
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id = "splitter"
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tooltip = "Splits an incoming item stream between two outputs, with optional per-output filters."
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cost = 3
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player_placeable = true
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construction_time_seconds = 0.5
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@@ -14,6 +16,7 @@ surface_mask = ["<A>"]
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[[building]]
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id = "tunnel_entry"
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tooltip = "Sends items underground to a matching tunnel exit, letting belts cross."
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cost = 5
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player_placeable = true
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construction_time_seconds = 0.5
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@@ -21,6 +24,7 @@ surface_mask = ["A>"]
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[[building]]
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id = "tunnel_exit"
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tooltip = "Receives items from a matching tunnel entry and pushes them onward."
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cost = 5
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player_placeable = true
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construction_time_seconds = 0.5
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@@ -28,6 +32,7 @@ surface_mask = ["A>"]
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[[building]]
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id = "miner"
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tooltip = "Extracts a selected ore from the asteroid; every tile yields any ore."
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cost = 15
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player_placeable = true
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construction_time_seconds = 1
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@@ -37,6 +42,7 @@ surface_mask = [
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[[building]]
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id = "smelter"
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tooltip = "Melts ore or scrap into basic materials. No recipe selection needed."
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cost = 20
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player_placeable = true
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construction_time_seconds = 1
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@@ -47,6 +53,7 @@ surface_mask = [
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[[building]]
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id = "assembler"
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tooltip = "Crafts a selected recipe from the production tree into intermediate or final parts."
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cost = 35
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player_placeable = true
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construction_time_seconds = 1
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@@ -57,6 +64,7 @@ surface_mask = [
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[[building]]
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id = "reprocessing_plant"
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tooltip = "Consumes scrap and yields one random higher-tier product per cycle."
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cost = 40
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player_placeable = true
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construction_time_seconds = 1
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@@ -68,6 +76,7 @@ surface_mask = [
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[[building]]
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id = "shipyard"
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tooltip = "Builds autonomous combat ships from a selected schematic and module layout."
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cost = 60
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player_placeable = true
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construction_time_seconds = 1
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@@ -78,6 +87,7 @@ surface_mask = [
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[[building]]
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id = "salvage_bay"
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tooltip = "Drop-off point where salvage ships unload collected scrap onto belts."
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cost = 25
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player_placeable = true
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construction_time_seconds = 1
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