explicit recipe unlocking
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@@ -32,6 +32,10 @@ struct RecipeDef
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std::vector<RecipeIngredient> inputs;
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std::vector<RecipeOutput> outputs;
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double durationSeconds;
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// Assembler only. nullopt = implicit-only locking. -1 = explicitly unlocked
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// at game start. >= 0 = locked; schematic enters drop pool at that station
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// level once the output item is implicitly unlocked (REQ-LOCK-EXPLICIT).
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std::optional<int> unlockAtStationLevel;
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};
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struct RecipesConfig
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