remove save and load buttons for factory blueprints to mirror the ship-layout blueprints
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@@ -38,8 +38,6 @@ private slots:
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void onCreateClicked();
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void onDeleteBlueprintClicked(int index);
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void onBlueprintButtonClicked(int index);
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void onSaveClicked();
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void onLoadClicked();
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private:
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void onSelectionChanged(const std::vector<BuildingId>& ids);
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@@ -48,6 +46,8 @@ private:
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int computeBlueprintCost(const Blueprint& bp) const;
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void rebuildButtons();
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void refreshButtonStates();
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void loadFromDisk();
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void saveToDisk() const;
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Simulation* m_sim;
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const GameConfig* m_config;
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@@ -57,8 +57,6 @@ private:
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std::vector<Blueprint> m_blueprints;
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std::vector<QPushButton*> m_blueprintButtons;
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QPushButton* m_createBtn;
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QPushButton* m_saveBtn;
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QPushButton* m_loadBtn;
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QWidget* m_buttonsContainer;
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QVBoxLayout* m_buttonsLayout;
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};
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