remove save and load buttons for factory blueprints to mirror the ship-layout blueprints

This commit is contained in:
2026-07-09 20:15:30 +02:00
parent 2ddf13238c
commit 13dacab274
3 changed files with 19 additions and 59 deletions

View File

@@ -38,8 +38,6 @@ private slots:
void onCreateClicked();
void onDeleteBlueprintClicked(int index);
void onBlueprintButtonClicked(int index);
void onSaveClicked();
void onLoadClicked();
private:
void onSelectionChanged(const std::vector<BuildingId>& ids);
@@ -48,6 +46,8 @@ private:
int computeBlueprintCost(const Blueprint& bp) const;
void rebuildButtons();
void refreshButtonStates();
void loadFromDisk();
void saveToDisk() const;
Simulation* m_sim;
const GameConfig* m_config;
@@ -57,8 +57,6 @@ private:
std::vector<Blueprint> m_blueprints;
std::vector<QPushButton*> m_blueprintButtons;
QPushButton* m_createBtn;
QPushButton* m_saveBtn;
QPushButton* m_loadBtn;
QWidget* m_buttonsContainer;
QVBoxLayout* m_buttonsLayout;
};