remove save and load buttons for factory blueprints to mirror the ship-layout blueprints
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@@ -53,23 +53,15 @@ BlueprintPanel::BlueprintPanel(Simulation* sim, const GameConfig* config, QWidge
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connect(m_createBtn, &QPushButton::clicked, this, &BlueprintPanel::onCreateClicked);
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QHBoxLayout* ioLayout = new QHBoxLayout();
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m_saveBtn = new QPushButton(tr("Save"), this);
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m_loadBtn = new QPushButton(tr("Load"), this);
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m_saveBtn->setFixedHeight(36);
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m_loadBtn->setFixedHeight(36);
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ioLayout->addWidget(m_saveBtn);
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ioLayout->addWidget(m_loadBtn);
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layout->addLayout(ioLayout);
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connect(m_saveBtn, &QPushButton::clicked, this, &BlueprintPanel::onSaveClicked);
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connect(m_loadBtn, &QPushButton::clicked, this, &BlueprintPanel::onLoadClicked);
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loadFromDisk();
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rebuildButtons();
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registerForEvents();
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}
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BlueprintPanel::~BlueprintPanel()
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{
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saveToDisk();
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unregisterForEvents();
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}
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@@ -281,65 +273,35 @@ void BlueprintPanel::rebuildButtons()
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refreshButtonStates();
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}
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void BlueprintPanel::onSaveClicked()
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void BlueprintPanel::saveToDisk() const
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{
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// Persist on shutdown; write errors are silently ignored (REQ-UI-BLUEPRINT-SAVE).
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const QString path = QCoreApplication::applicationDirPath() + "/blueprints.toml";
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QFile file(path);
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if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) { return; }
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try
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{
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const std::string content = BlueprintSerializer::serialize(m_blueprints);
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QFile file(path);
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if (!file.open(QIODevice::WriteOnly | QIODevice::Text))
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{
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QMessageBox::critical(this, tr("Save Failed"),
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tr("Could not open file for writing:\n%1").arg(path));
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return;
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}
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file.write(QByteArray::fromStdString(content));
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(this, tr("Save Failed"),
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tr("Failed to save blueprints:\n%1").arg(e.what()));
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}
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catch (...) {}
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}
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void BlueprintPanel::onLoadClicked()
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void BlueprintPanel::loadFromDisk()
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{
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QMessageBox box(this);
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box.setWindowTitle(tr("Load Blueprints"));
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box.setText(tr("Load blueprints? This will replace all current blueprints."));
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QPushButton* confirmBtn = box.addButton(tr("Confirm"), QMessageBox::AcceptRole);
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box.addButton(tr("Cancel"), QMessageBox::RejectRole);
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box.exec();
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if (box.clickedButton() != confirmBtn) { return; }
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// Load at startup (REQ-UI-BLUEPRINT-LOAD). Missing file: start empty, no error.
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const QString path = QCoreApplication::applicationDirPath() + "/blueprints.toml";
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QFile file(path);
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { return; }
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try
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{
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QFile file(path);
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
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{
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QMessageBox::critical(this, tr("Load Failed"),
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tr("Could not open file:\n%1").arg(path));
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return;
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}
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const std::string content = file.readAll().toStdString();
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std::vector<Blueprint> loaded = BlueprintSerializer::deserialize(content);
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if (m_activeIndex >= 0)
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{
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<ExitBlueprintModeRequestedEvent>());
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m_activeIndex = -1;
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}
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m_blueprints = std::move(loaded);
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rebuildButtons();
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m_blueprints = BlueprintSerializer::deserialize(file.readAll().toStdString());
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(this, tr("Load Failed"),
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tr("Failed to load blueprints:\n%1").arg(e.what()));
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m_blueprints.clear();
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}
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}
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@@ -38,8 +38,6 @@ private slots:
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void onCreateClicked();
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void onDeleteBlueprintClicked(int index);
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void onBlueprintButtonClicked(int index);
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void onSaveClicked();
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void onLoadClicked();
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private:
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void onSelectionChanged(const std::vector<BuildingId>& ids);
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@@ -48,6 +46,8 @@ private:
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int computeBlueprintCost(const Blueprint& bp) const;
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void rebuildButtons();
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void refreshButtonStates();
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void loadFromDisk();
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void saveToDisk() const;
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Simulation* m_sim;
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const GameConfig* m_config;
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@@ -57,8 +57,6 @@ private:
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std::vector<Blueprint> m_blueprints;
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std::vector<QPushButton*> m_blueprintButtons;
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QPushButton* m_createBtn;
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QPushButton* m_saveBtn;
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QPushButton* m_loadBtn;
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QWidget* m_buttonsContainer;
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QVBoxLayout* m_buttonsLayout;
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};
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